Digital Game-Based Learning Why and How it Works.

Slides:



Advertisements
Similar presentations
BLR’s Human Resources Training Presentations
Advertisements

Developing a Positive Identity
How to Teach Adult Learners Preceptor Training. Adult Learners When educating adult students, acquiring knowledge is more efficient if we accommodate.
Structure of Games Formal Elements Element that engage the Player Dramatic Elements.
National Coaching Certification Program Roles, Functions & Tasks of a Coach.
Helping Families Promote Children’s Social Emotional Competence Based on materials from Center for Social Emotional Foundation of Early Learning (CSEFEL)
GAME:IT Designing Good Games. Question: What makes a computer game a game? A computer game is a software program in which one or more players make decisions.
Developing Independent learners Barry Potter and Janine Remnant.
List them on the board Talent: a special natural ability or aptitude Skill: the ability, coming from one's knowledge, practice, energy and effort, to.
You’re the author – what were your intentions?  A dot point outline of unrelated, random thoughts loosely connected to your writing  A plan for your.
‘Skill Focus: Self Confidence & Fulfilling your Potential’ Sonia Bate, Director & Executive Coach, Edit Development.
What Employers are Looking for in YOU!. Objectives Discuss key skills Employers look for in a successful Intern or New-hire. Discuss key skills Employers.
Through the eyes of a child
Experiential Learning Cycle
ULearn 06 Workshop Computer Games in Education Trond Nilsen Richard Green Mick Grimley.
By Nicole Lopez & Travis Smith Motivating Adult Learners.
Research & Analysis Chapter 5 Motivation. Basic Motivational Concepts ** Review classroom vignettes--pg. 145 Basic Motivational Concepts ** Review classroom.
University of Huddersfield School of Education & Professional Development Adopting and adapting teaching and learning styles.
Game software Definition of game software Purpose of game software Characteristics of game software Criteria for good game software Benefits of game software.
Motivation Why are you doing it? These reasons may include a drive, a need, a desire to achieve a goal, a state of being, or an ideal. In human beings,
Game Design Serious Games Miikka Junnila.
H OW TO H ELP C HILDREN S UCCEED Downtown School PTA Friday, January 10 th 2014.
Motivation Are you motivated to achieve what you really want in life? And how hard do you push yourself to get things done? Wanting to do something and.
Project Work and Internship Impacts on Labour Market and Society OPEN DISCUSSION FORUM Project Work and Internship Impacts on Labour Market and Society.
The Value of Serious Games and Virtual Worlds
Chapter 12 Instructional Methods
Games & Simulation Used For Education Tina, Seth, Jackie & Lynn.
PROFESSIONALDEVELOPMET PROGRAMME PROGRAMME 14 April 2011.
GOALS & GOAL ORIENTATION. Needs Drive Human Behavior  Murray  Maslow.
Constructivism: The Learners Own World of Knowledge
Theories and principles associated with motivation.
The Four-phase Lesson Plan
Module 1 Using Teamwork Skills
Dedicated to the positive development of our community’s youth through participation in a soccer program that is fun, safe, challenging and rewarding.
When it comes to communication development in children, there is a wide range of things that classify “normal development” These standards are set in.
Helping Learners. 1. Helping Learners Improve their Cognitive Understanding. 2. Help Learners Improve their Physical and Motor Fitness. 3. Help Learners.
Motivation: a construct used to explain the initiation, direction, & intensity of an individual’s behavior in a particular situation Theories of Motivation.
Bridging the Gap. As secondary school teachers, we frequently find ourselves struggling to teach students who do not have the ability to decode texts.
Change is NOT a four letter word: What can we do to actually see results! Lynda Pletcher MEd National Early Childhood Technical Assistance Center Chapel.
Communication Skills Personal Commitment Programs or Services Interaction Processes Context.
Building A Positive Attitude “ A little ability combined with a positive attitude often goes further than a great talent teamed with a negative viewpoint.
EYFS Framework Guide: Ways of Learning
Play, Game, Simulation: three magic words Busnago Dr Paolo Iotti.
Or what you always wish your math teachers had told you.
Chapter 2.2 Game Design. CS Overview This introduction covers: –Terms –Concepts –Approach All from a workaday viewpoint.
EDN:204– Learning Process 30th August, 2010 B.Ed II(S) Sci Topics: Cognitive views of Learning.
Not just fun, but serious strategies: Using meta-cognitive strategies in game-based learning Kim, B., Park, H., & Baek, Y. (2009). Not just fun, but serious.
Joseph Oonyu & Justine Otaala October 25, Mentoring requires a trusting, supporting and confidential relationship based on mutual respect 2.Mentoring.
Discourse and Genre. What is Genre? Genre – is an activity that people engage in through the use of language. Two types of genre 1. Spoken genres – academic.
Using games and simulations for supporting learning Presenter: Hsiao-lan Lee Professor: Ming-Puu Chen Date: 03 / 09 / 2009 de Freitas, S. I. (2006). Using.
 Today’s Agenda: ◦ Finish Emotional and Social Development  2 worksheets ◦ Begin Intellectual Development.
Facilitate Group Learning
Growth Mindsets An introduction September Fixed mindset Believes: Intelligence is CARVED IN STONE Intelligent people shouldn’t have to WORK HARD.
Creating and thinking critically
By Nicole Lopez & Travis Smith Motivating Adult Learners.
IST_Seminar II CHAPTER 12 Instructional Methods. Objectives: Students will: Explain the role of all teachers in the development of critical thinking skills.
Leadership & Team Work. Team Cohesion An effective team has cohesion, the team members work well together and share similar goals Cohesion is influenced.
Chapter:03 Learning and Training Presented By: Syed Danish Ali Reg # 3025 Training and Development.
Adopting and adapting teaching and learning styles Neil Denby.
Session Developing others. Session 1.3.4: Objectives Learning objectives At the end of this session, participants will be able to: Apply coaching.
Agenda What is “learner-centered”? ~Think of Time Activity ~ Learner-Centered: In Our Own Words Effective Instructional Strategies for the Learner- Centered.
Intrapersonal Communication as Cognitive Collaboration Chapter 7 Shedletsky & Aitken.
Showing Up Accompanying SES; Strategies for Process Reflection and Guided Practice for Engaging Emotionally Charged Situations Like ACPE Certification.
GAME DESIGN Elements of Engagement. Objectives Know the relationship between immersion and engagement Detail the elements needed to create audience –
GROUP WORK & COOPERATIVE LEARNING AS TEACHING STRATEGIES.
INTRODUCTION TO THE WIDA FRAMEWORK Presenter Affiliation Date.
Unit 72: Computer Game design
LEARNING NEW SKILLS.
Teaching with Instructional Software
Mindsets Get out your own piece of paper and a writing device!
Presentation transcript:

Digital Game-Based Learning Why and How it Works

What is it? Why does it work? Most simply put, Digital Game-Based Learning is any marriage of educational content and computer games. So let us define Digital Game-Based Learning as any learning game on a computer or online. It should feel just like a video game or computer game all the way through.

Why Digital Game-Based Learning Work?  Engagement – That comes from putting the learning into a game context.  Interactive learning process employed  The way that the two are put together. Opportunities for success lead to a sense of purpose; that curiosity appeal leads to fascination; that simulated danger leads to stimulation and that social reinforcement leads to a sense of competence.

Initiate > Persist > Succeed A cycle of initiate > persist > succeed leads players of training games to remain involved as they initiate game play, adopt a role, control game play, practice skills, solve problems persist to the end and strive to win (which translates as “learn”)

Isn’t it hard to create Game- based learning?  You can start small and grow  The people who have done it have really enjoyed the process and been successful.  It’s getting easier all the time  It’s definitely worth the effort

How Do You Combine Computer Games and Learning? The best way depends on:  The audience  The subject matter  The business and political context  The technology available  The resources and experience the can be brought to bear  How you plan to get it out there

What Makes Computer Games Fun?  Challenge – Does the activity have a clear goal? Does it have a variable difficulty level? Does the program include hidden information selectively revealed?  Fantasy – Does the program include an emotionally appealing fantasy? Is the fantasy related to the skill learned?  Curiosity – Are there auditory and visual effects to stimulate sensory curiosity? Are the elements to stimulate cognitive curiosity like surprises and rewards?

Variables that make a Difference  Age – Seek a “lowest common denominator” that appeals to both older and younger audiences.  Gender  Competitiveness  Previous Game Experience Use “Focus Groups” to get player input and preferences.

Types of Learning Learn by Doing Doing is something that computer games are especially good at – they allow us to interact with them. What is critical is active participation by the learner.

Types of Learning Learning from Mistakes Designing feedback to be less learning- like and more game-like is often a big paradigm shift and challenge for Digital Game-Based Learning designers. The best way to do this is to play a lot of games.

Types of Learning Goal-Oriented Learning “It’s not what you know that’s important, it’s what you know how to do.” A goal is a key element of games – it’s what turns play into a game. The goals in a game, which are usually considered worth reaching are what gives the player the incentive to push on through repeated failure.

Guided Discovery Learning Discovery learning is based on the idea that you learn something better if you find it out for yourself, rather than have it told to you. Discovery learning is what many games, and certainly all adventure games are all about. You come to a place, or a thing, or an enemy and you don’t know what it does or how to get past it, so you experiment, until you find the solution. Sometimes it’s best to guide the user a bit.

Situated Learning This is an approach where the learning is set in an environment that is similar or identical to where the learning material will be applied in the future. Creating highly realistic and and immersive environments is something that games do particularly well.

Role Playing Role playing is often used as a learning strategy in interactive training, Role playing is so much a part of games that it has it’s own genre –RPGs. One difference between role playing in interactive training is that training role playing tends to be much shorter and more structured.

Coaching Coaching has been a part of games for a long time, often coming from various characters in the game that you happen across as you are exploring. Game designers often design “practice missions” to coach players through complicated skills.

Constructivist Learning Constructivists believe that a person learns best when he or she is actively “constructs” ideas and relationships in their own minds based on experiments that they do, rather than being told. They also believe that people lean most effectively when they are engaged in constructing personally meaningful physical artifacts.