766 Pages C 2007 1 THE MOUSE AND THE DESKTOP 2 MY PC 3 FROMT HE DESK TO THE PALM 4 ADOPTING TECHNOLOGY 5 PLAY 6 SERVICES 7 THE INTERNET 8 MULTISENSORY.

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Presentation transcript:

766 Pages C THE MOUSE AND THE DESKTOP 2 MY PC 3 FROMT HE DESK TO THE PALM 4 ADOPTING TECHNOLOGY 5 PLAY 6 SERVICES 7 THE INTERNET 8 MULTISENSORY AND MULTIMEDIA 9 FUTURES AND ALTERNATIVE NOWS 10 PEOPLE AND PROTOTYPES I READ THIS BOOK! SERIOUSLY

OH, BILLY! JOSH HEIM AUTHOR UNLEARNED VS.

WHAT IS INTERACTIVE DESIGN? THE SHAPING OF OUR LIVES THROUGH DIGITAL ARTIFACTS. WHAT IT LOOKS LIKE, AND SAYS ABOUT US. CLEAR MENTAL MODEL OF WHAT WE ARE DEALING WITH

THE EVOLUTION OF THE COMPUTER A LONG TIME AGO UNTIL TODAY, THEN MAYBE TOMORROW?

THE FIRST COMPUTER MOUSE 1965 THE MOUSE AND THE DESKTOP MACINTOSH MAGIC MOUSE 2009 CHAPTER 1

VS. WHAT DO YOU PREFER ABOUT IN TERMS OF INTERACTIONS- USER INTERFACE- WHY?

MY PC CHAPTER 2 BILL ATKINSON JANUARY 19, 1983 APPLE: LISA APPLE: MAC 1984 APPLE iMAC OCTOBER 2009

FROM THE DESK TO THE PALM CHAPTER 3 PALM PILOTPALM VHANDSPRING VISORiPHONE

ADOPTING TECHNOLOGY CHAPER 4 THREE PHASES OF ADOPTION HOBBY: ENTHUSIAST PHASE EXPLOIT ME! WORK: PROFESSIONAL PHASE HELP ME WORK. LIFE: CONSUMER PHASE ENJOY ME! FORD MODEL-T 1908 NIKON F3 NASA KODAK PROTOTYPE 1975 PAUL MERCER APPLE iPOD 2004 iPOD NANO 2009

PLAY CHAPER 5 BILL WRIGHT CREATOR OF THE SIMS SIM CITY 1989/ SIM EARTH 1991/ SIM ANT 1993/ THE SIMS 2000 BOYS-- VS. LINGUISTIC SOCIAL NARRATIVE ONGOING NOT OVERLY COMPETITIVE INOVOLVED CHANGE THINGS GIRLS-- THREE-DIMENSION GRAPHICAL MANIPULATORS COMPETITION NAVIGATION

INTERACTIVE MARKETING TARGET PRACTICE [IMD] FALL 2009 SPONSORED BY HELIUM IMAGES.COM THE ELEMENT OF SUCCESS

SERVICES CHAPER 6 iMODE TELEPHONE SERVICES TAKESHI NATSUNO 2002 DESIGNING SERVICES 1.SERVICE DESIGN 2.SERVICE ECOLOGIES 3.TOUCH-POINTS 4.SERVICE ENVY 5.EVIDENCING 6.EXPERIENCE PROTOTYPING 7.SERVICE EXP. MODELS 8.SERVICE BLUEPRINTING

THE INTERNET CHAPER 7 VS. GOOGLE SEPTEMBER 4, 1998MICROSOFT BING JULY 3, 2009

INTERACTIVE DESIGN PROCESS MOTIVATION MEANING MODES: MODELS+TASKS MAPPING: DISPLAYS+CONTROLS COMPONENTS OF GOOD DESIGN FOR USE REASSURING FEEDBACK NAVIGABILITY CONSISTENCY INTUITIVE INTERACTION QUALITY LEARNING POINTS KEEP THE END-USE IN MIND CONFIDENCE IN SKILLS PRACTICALITY DOES THIS IMPROVE CONNECTIVITY FIND WAYS TO ELIMINATE GAPS PHYSICAL + FUNCTIONAL INTERACTIONS ARE ABOUT FUN