HUMAN COMPUTER INTERACTION. The main aims of the chapter are to: Explain the difference between good and poor interaction design. Describe what interaction.

Slides:



Advertisements
Similar presentations
Chapter 14: Usability testing and field studies
Advertisements

What is Interaction Design?. What is interaction design? Designing interactive products to support people in their everyday and working lives –Sharp,
Slide 1 Requirements Wrap-up (Chapter 31 of requirements text) and Interaction Design: Introduction (Chapters 1 of Interaction Design text) CSSE 371 Software.
From Controlled to Natural Settings
INTRODUCTION. Concepts HCI, CHI Usability User-centered Design (UCD) An approach to design (software, Web, other) that involves the user Interaction Design.
1. Human – the end-user of a program – the others in the organization Computer – the machine the program runs on – often split between clients & servers.
1.1 1 Introduction Foundations of Computer Science  Cengage Learning.
Principles of User Centred Design Howell Istance.
Introduction to Interaction Design. What are interactive computer systems? Computers are embedded in most aspects of modern industrial/developed society.
Principle of Human Computer Interaction
Human Computer Interaction
Evaluation approaches Text p Text p
INTRO TO USABILITY Lecture 12. What is Usability?  Usability addresses the relationship between tools and their users. In order for a tool to be effective,
Software Engineering User Interface Design Slide 1 User Interface Design.
9 Systems Analysis and Design in a Changing World, Fourth Edition.
Lesson 1 Operating Systems, Part 1. Objectives Describe and list different operating systems Understand file extensions Manage files and folders.
Interaction Design Chapter 1. Good design? Bad design?
Irwin/McGraw-Hill Copyright © 2000 The McGraw-Hill Companies. All Rights reserved Whitten Bentley DittmanSYSTEMS ANALYSIS AND DESIGN METHODS5th Edition.
INTRODUCTION TO HUMAN COMPUTER INTERACTION
1 Team Skill 3 Defining the System Part 1: Use Case Modeling Noureddine Abbadeni Al-Ain University of Science and Technology College of Engineering and.
Chapter 7: Designing solutions to problems OCR Computing for A Level © Hodder Education 2009.
CS220:INTRODUCTION TO SOFTWARE ENGINEERING CH1 : INTRODUCTION 1.
CS 580 chapter 4 paradigms.
Systems Analysis and Design in a Changing World, Fifth Edition
CompSci 280 S Introduction to Software Development
CompSci 280 S Introduction to Software Development
The Components of Information Systems
Chapter 1- Introduction
Human Computer Interaction (HCI)
INFORMATION SYSTEM CATEGORIES
Digital media & interaction design
Task-Centered Walkthrough
User-centred system design process
Analyzing Work and Designing Jobs
Architecture Concept Documents
Digital media & interaction design
Chapter 1- Introduction
Software Design and Architecture
Advance Software Engineering
Part 3 Design What does design mean in different fields?
Systems Analysis – ITEC 3155 Evaluating Alternatives for Requirements, Environment, and Implementation.
By Dr. Abdulrahman H. Altalhi
Frequently asked questions about software engineering
CS 351d Human-computer interaction Lecture 01 Introduction
CS 580 Human-computer interaction Lecture 01 Introduction
The Components of Information Systems
The ANSI/SPARC Architecture aka the 3 Level Architecture
Frequently asked questions about software engineering
From Controlled to Natural Settings
Chapter 5 Designing the Architecture Shari L. Pfleeger Joanne M. Atlee
The Role of Prototyping
Systems Analysis and Design in a Changing World, 6th Edition
Use Cases CS/SWE 421 Introduction to Software Engineering Dan Fleck
INTRODUCTION TO INFORMATION ARCHITECTURE
People and ICT INFO 2.
Adaptable User Interfaces It’s so easy with SNAPI!
CS385T Software Engineering Dr.Doaa Sami
Human Computer Interaction
National University of Laos
From Controlled to Natural Settings
Human-Computer Interface (HCI)
CS 580 Human-computer interaction Lecture 01 Introduction
Requirements Document
Testing & modeling users
Information System Building Blocks
THE PROCESS OF INTERACTION DESIGN
Expert Knowledge Based Systems
Test Tools Tools can be useful but are they worth it? Cost
ITEC 334 Fall 2009 Computer Programming in the Web Era
User System Interface CSC
Presentation transcript:

HUMAN COMPUTER INTERACTION

The main aims of the chapter are to: Explain the difference between good and poor interaction design. Describe what interaction design is and how it relates to human- computer interaction and other fields. Explain what usability is. Describe what is involved in the process of interaction design. Outline the different forms of guidance used in interaction design. Enable you to evaluate an interactive product and explain what is good and bad about it in terms of the goals and principles of interaction design.

1.I Introduction 1.2 Good and poor design What to design 1.3 What is interaction design? The makeup of interaction design Working together as a multidisciplinary team Interaction design in business 1.4 What is involved in the process of interaction design? 1.5 The goals of interaction design Usability goals User experience goals 1.6. More on usability: design and usability principles

1.I Introduction How many interactive products are there in everyday use? Now think for a minute about how usable they are. How many are actually easy, effortless, and enjoyable to use?

Think about when some device caused you considerable grief- how much time did you waste trying to get it to work?

Many products that require users to interact with them to carry out their tasks (e.g., buying a ticket online from the web, photocopying an article, pre-recording a TV program) have not necessarily been designed with the users in mind. Typically, they have been engineered as systems to perform set functions.

While they may work effectively from an engineering perspective, it is often at the expense of how the system will be used by real people.

The aim of interaction design is to re-dress this concern by bringing usability into the design process. In essence, it is about developing interactive products that are: easy, effective, and enjoyable to use-from the users' perspective.

1.2 Good and poor design A central concern of interaction design is to develop interactive products that are usable. By this is generally meant: easy to learn effective to use provide an enjoyable user experience

1.2.1 What to design A central concern of interaction design is to develop interactive products that are usable. By this is generally meant: easy to learn effective to use provide an enjoyable user experience

1.2.1 What to design Designing usable interactive products requires considering who is going to be using them and where they are going to be used. Another key concern is understanding the kind of activities people are doing when interacting with the products. The appropriateness of different kinds of interfaces and arrangements of input and output devices depends on what kinds of activities need to be supported.

1.2.1 What to design A key question for interaction design is: how do you optimize the users' interactions with a system, environment or product, so that they match the users' activities that are being supported and extended?

1.3 What is interaction design? By interaction design, we mean designing interactive products to support people in their everyday and working lives. In particular, it is about creating user experiences that enhance and extend the way people work, communicate and interact.

1.3 What is interaction design? This contrasts with software engineering, which focuses primarily on the production of software solutions for given applications. There is a distinction between interaction design and software engineering. In a nutshell, interaction design is related to software engineering in the same way as architecture is related to civil engineering.