8. Displays.

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Presentation transcript:

8. Displays

WAYS OF CLASSIFYING DISPLAYS

THIRTEEN PRINCIPLES OF DISPLAY DESIGN

Perceptual Principles Make displays legible (or audible) Avoid absolute judgment limits Top-down processing Redundancy gain Discriminability: Similarity causes confusion: Use discriminable elements.

Mental Model Principles Principle of pictorial realism Principle of the moving part

Principles Based on Attention Minimizing information access cost Proximity compatibility principle Principle of multiple resources

Memory Principles Replace memory with visual information: knowledge in the world. Principle of predictive aiding Principle of consistency

ALERTING DISPLAYS

LABELS

Visibility/legibility Discriminability Meaningfulness Location

MONITORING

Legibility Analog vs. digital Analog form and direction Prediction and sluggishness

MULTIPLE DISPLAYS

Display Layout Frequency of use Importance of use Display relatedness or sequence of use Consistency Organizational grouping S-R Compatibility/Clutter avoidance

HUD and Display Overlay

Head-Mounted Displays superimposed imagery wider than HUD Monocular, biocular, binocular Conformal imagery Motion sickness

Configural Displays

Putting It All Together: Supervisory Displays

NAVIGATION DISPLAYS AND MAPS

Route Lists and Command Displays Maps Legibility Clutter and Overlay Position Representation Three-Dimensional Maps Planning Maps and Data Visualization

Map Orientation Scale

QUANTITATIVE INFO DISPLAYS: Tables and graphs

Legibility (P1) Clutter

Proximity Format