Mobile Handsets: A Panoramic Overview

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Presentation transcript:

Mobile Handsets: A Panoramic Overview Dong Xuan Associate Professor CSE Dept., The Ohio State University

Outline Introduction Handset Architecture Handset Operating Systems Networking Applications Security Risks and Mitigation Strategies

What Is A Mobile Handset? A mobile handset (handset) is an electronic device that provides services to users, e.g.: Managing address book Scheduling calendar Cellular telephony Accessing Internet, email Handsets include smartphones and PDAs Example handsets: Apple iPhone, BlackBerry Storm, Palm TreoPro

Handsets: Your Next Computer? Handsets’ small form factor, mobility have yielded meteoric sales [1] 3.3 billion mobile phone subscriptions as of Jan. 2008 2.7 billion subscriptions correspond to one person; some people have multiple phones! Rapid replacement rate: young adults replace phones every 6 months in South Korea [1] These statistics are just for phones Your handset: your next computer? [2]

What’s Inside a Mobile Handset? Source: [3]

Handset Architecture (1) Handsets use several hardware components: Microprocessor ROM RAM Digital signal processor Radio module Microphone and speaker Hardware interfaces LCD display

Handset Architecture (2) Handsets store system data in electronically-erasable programmable read-only memory (EEPROM) Service providers can reprogram phones without requiring physical access to memory chips OS is stored in ROM (nonvolatile memory) Most handsets also include subscriber identity module (SIM) cards

Handset Microprocessors Handsets use embedded processors Intel, ARM architectures dominate market. Examples include: BlackBerry 8700, uses Intel PXA901 chip [4] iPhone, uses Samsung ARM 1100 chip [5] Low power use and code size are crucial [3] Microprocessor vendors often package all the chip’s functionality in a single chip (package-on-package) for maximum flexibility

Example: The iPhone’s CPU The iPhone: a real-world mobile handset [6–7] Runs on Samsung S3C6400 chip, supports ARMv6 architecture Very few details are known about the “ARM Core”, esp. given Apple’s secrecy Highly modular architecture Similar to Apple’s iPod Touch, which lacks telephony capability [8] Source: [6]

SIM Cards They include their own microprocessor and 16 KB – 4 MB EEPROM They come in two sizes Their versatility arises from portability of information SIM card identifies subscriber to network Stores personal information, address books, messages, service-related information

Other Memory Cards Some handsets include other peripheral memory cards: Compact Flash Multimedia Card Secure Digital Handsets synchronize with a computer Nowadays, computers include slots of various sizes to hold these memory cards

Handset Operating Systems Currently, handsets run several OSes: Symbian OS iPhone OS (an embedded version of OS X) Windows Mobile BlackBerry OS Google Android Platform (based on Linux) With the exceptions of Symbian and Android, these OSes are proprietary [9–10] Telecom carriers frequently “lock down” handset firmware, OSes to prevent user modifications

Handset OS Usage According to British analysis firm Canalys, handset OS usage in 3Q 2008 had the following ranking (most to least): [11] Symbian OS iPhone OS BlackBerry OS Windows Mobile Linux (Android, etc.) Others iPhone OS surged ahead of BlackBerry OS, but with new BlackBerries and Android phones, this ranking may easily change in the future [11] We’ll now examine each OS individually

Symbian OS Dominant OS in the mobile handset market Runs exclusively on ARM processors Owned by British firm Symbian Ltd. Descendant of Psion EPOC OS (dev. in 1990s) Sony Ericsson, Nokia, et al. bought shares in the firm until Nokia bought Symbian in 2008, formed Symbian Foundation to further future open handset development [12] Nokia plans to open-source the OS by 2009 [9]

Design of Symbian OS Based on Psion EPOC; desktop OS features include: [13] “Bare-bones” microkernel (nanokernel) Pre-emptive multitasking Memory protection Handset-centric design, can operate several months without reboot Supports multiple UIs based on smartphone form factor (e.g., 320 × 240)

Symbian OS Devices Numerous handsets use Symbian OS; UIs largely based on manufacturer & device Nokia S60: includes J2ME, std. UI (mostly Nokia phones) Nokia S80: QWERTY keyboard, Web browser, enterprise office-doc. support (older Nokia Communicators) Nokia S90: used only on Nokia 7710 UIQ: Sony Ericsson/Motorola GUI platform used primarily on those companies’ handsets FOMA platform: closed-dev. software platform used by handsets on NTT DoCoMo’s network (Japan)

Symbian OS v9 Architecture Source: [15] (heavily modified)

Symbian OS Development Native language is C++ Nokia provides free Eclipse-based Carbide.c++ development tools, Carbide.vs Visual Studio plugin Mac & Linux development is possible Can program in many other languages: C, Java, Ruby, Python, Perl, OPL, Visual Basic, Simkin Applications needing any capabilities beyond bare minimum must be cryptographically signed (see http://www.symbiansigned.com) Can also program in Adobe Flash Lite (mobile version of Flash)

iPhone OS Runs on both the iPhone and iPod Touch Variation of Mach microkernel-based OS X that fits in 512 MB flash memory, runs on ARM architecture [21] Four abstraction layers: Core OS, Core Services, Media, Cocoa Touch [22] Core Animation and PowerVR MBX 3D hardware provide interface animations 320 × 480 LCD display that supports multi-touch gestures

iPhone Developer Program iPhone Developer Program provides dev. tools, iPhone emulator, means to upload to App Store (SDK) To download SDK, you must apply to be a member, pay fees Standard Developer: $99 Enterprise Developer: $299 Exception: Apple’s free iPhone Developer University Program for higher-ed. institutions [23] SDK only runs on Mac OS X Leopard on Intel-based Macs (go figure)

iPhone Web App Development You can develop Web apps for iPhone – so long as they run on Safari [24] Safari features: [25–26] Auto-resizes Web pages to fit browser size Multi-touch functionality XHTML 1.1, CSS 2.1, JavaScript, W3C DOM Level 2, AJAX technology, cookies, … Does not support Flash or Java iPhone Web apps should: Minimize user awareness of browser experience Reproduce control style, layout, behavior of iPhone apps Integrate with built-in iPhone features & services

BlackBerry OS BlackBerry OS is Research in Motion’s (RIM’s) proprietary OS for its BlackBerry handsets Provides multitasking, heavily uses BlackBerry input devices, e.g., thumbwheel Current OS 4 provides a subset of Java’s Mobile Information Device Profile (MIDP) 2.0 Developers can use these APIs, proprietary APIs to write software All applications must be digitally signed so to “link” an app with the developer

BlackBerry Software Email from BlackBerry service, MS Exchange, Domino, Yahoo, etc. can be “pushed” to the handset Can view PDF, MS Word, Excel, PowerPoint attachments BlackBerry Browser (only supports JavaScript) Other online apps include: BlackBerry Maps Facebook services Yahoo Messenger, Google Talk Calendar, Address Book, and PIM Sync via USB GPS See http://www.blackberry.com for much more information about handset and desktop software

BlackBerry Wireless Platform RIM provides standards-based platform and developer tools to develop and deploy custom wireless applications HTML Web browser Java Mobile Edition development tools .NET applications BlackBerry handsets support standard networking protocols and connect to any type of server application

BlackBerry Mobile Data System BlackBerry Mobile Data System (MDS) supports MS Exchange, Lotus Domino, Novell GroupWire, and RIM’s own MDS systems for messaging applications

BlackBerry Mobile Voice System With this service, there’s only one business number BlackBerry users must remember Calls are routed to a BlackBerry handset, regardless of whether the call is directed to an office or mobile phone [27] Provides security and authentication through BlackBerry Enterprise Servers [28] IT administrators can lock down handsets, route calls through their telecom infrastructure, etc. [27–28]

BlackBerry Internet Services BlackBerry Internet Service leverages centrally-hosted wireless gateways, allowing users to access up to 10 supported email accounts, browse Internet

BlackBerry Developer Tools RIM provides several development tools: BlackBerry MDS Studio Developers can quickly create rich client apps using component-based drag-and-drop approach Tool requires MDS runtime BlackBerry plugin for MS Visual Studio (development on MDS platform) BlackBerry Java Development Environment (JDE) Provides IDE, simulation tools for Java ME app for Java-based BlackBerry so developers can create standalone or client-server apps

Windows Mobile Windows Mobile is powered by Microsoft’s Windows CE embedded OS; Windows CE runs on x86, MIPS, ARM, Hitachi SuperH processors Latest version, 6.1, includes Windows Live services, Exchange 2007 mail access Designed to closely mimic desktop Windows: Windows Mobile 6.1 includes mobile versions of Office applications, Outlook (w/HTML email), Internet Explorer, Windows Media Player SQL Server 2005 included in ROM .NET Compact Framework 2.0 included

Windows Mobile Development (1) Native code is developed with MS Visual C++ Microsoft strongly recommends development with managed code [19] Managed code is written in one of the .NET framework object-oriented languages Compiled to MS Intermediate Language (MSIL) that all the languages share At execution time, MSIL is compiled “just in time” to native object code Contrast with Java: Java code is compiled to Java bytecode Java interpreter interprets bytecode, dynamically compiles frequently-accessed bytecode into native object code (HotSpot) .NET Framework in Context. Source: [19]

Windows Mobile Development (2) Windows Mobile development tools include: Plugins for MS Visual Studio 2005, 2008, etc. SDKs for Windows Mobile-based handsets Microsoft gives away Visual Studio to students for free with its DreamSpark program [20]

Android Mobile Handset Platform Android is a software development platform for mobile handsets that is based on Linux Developed by Google and Open Handset Alliance (OHA) for different handset manufacturers The Alliance includes T-Mobile, Sprint Nextel, Google, Intel, Samsung, Wind River Systems, et al. [29] Its purpose is to build a fully free and open mobile handset platform to facilitate development of handsets, software, services [30] First Android-based handset is T-Mobile G1 [31]

Android Architecture

Android Features and Software 3D: OpenGL ES 1.0 SQLite: Database engine WebKit: Web browser Dalvik: Register-based VM similar to Java VM [32] FreeType: Bitmap and vector font rendering Connectivity: Bluetooth, 802.11, GPS Core Applications Email client, SMS program, calendar, Google Maps (and Apps), browser, etc. Written in Java App Framework Full access to same framework APIs Architecture designed for component reuse Runtime Core C++ library Multiple Dalvik VMs run in a process, rely on Linux kernel for process isolation [32]

Android SDK Android SDK provides required tools and APIs to develop apps on Android platform using Java Android is licensed under the Apache open-source license The Android Development Tools (ADT) Eclipse plugin eases development Download the Android SDK at http://code.google.com/android/ and the Eclipse plugin at https://dl-ssl.google.com/android/eclipse

Palm OS Palm OS originally designed by Palm Computing Inc. for Palm handsets, sold to Japanese firm ACCESS [16] From Jan. 2004 – Jun. 2005, there has been no development on Palm OS past v6.1 [16] ACCESS and Palm are working on new versions of the OS that are Linux-based [16] ACCESS’ version is called the ACCESS Linux Platform Palm’s version will be called Palm OS; should be available Q1 2009

Handset Networking Handsets communicate with each other and with service providers via many networking technologies There are two “classes” of these technologies: Cellular telephony Wireless networking Most handsets support both, some also support physical connections such as USB

Cellular Telephony Basics (1) There are many types of cellular services; before delving into details, focus on basics (helps navigate the “acronym soup”) Cellular telephony is a radio-based technology; radio waves are electromagnetic waves that antennas propagate Most signals are in the 850 MHz, 900 MHz, 1800 MHz, and 1900 MHz frequency bands Cell phones operate in this frequency range (note the logarithmic scale)

Cellular Telephony Basics (2) Digital signal processors (DSPs) are key to radio reception in handsets They transform signals from one form to another, e.g.: Fourier transforms Discrete cosine transform Source: [3]

Cellular Telephony Basics (3) Cells and base stations Space is divided into cells, and each cell has a base station (tower and radio equipment) Base stations coordinate themselves so mobile users can access the network If you move from one cell to another, the first cell notices your signal strength decreasing, the second cell notices your signal strength increasing, and they coordinate handover so your handset switches to the latter cell

Cellular Telephony Basics (4) Statistical multiplexing Time Division Multiple Access (TDMA) A 30 kHz-wide and 6.7 ms-long band is split into 3 time slots Each conversation gets the radio 1/3 of the time; voice data is converted to digital information and compressed to use less transmission space

Cellular Telephony Basics (5) Statistical multiplexing cont’d. Frequency Division Multiple Access (FDMA) Analogous to TDMA, but each conversation uses a different frequency in the same band Code Division Multiple Access (CDMA) [38] Uses spread-spectrum technology and different pseudo-noise codes so multiple users share the same physical channel

Cellular Telephony It is useful to think of cellular telephony in terms of generations: [33–37] 0G: Briefcase-size mobile radio telephones 1G: Analog cellular telephony 2G: Digital cellular telephony 3G: High-speed digital cellular telephony (including video telephony) 4G: IP-based “anytime, anywhere” voice, data, and multimedia telephony at faster data rates than 3G (to be deployed in 2012–2015) We will focus on 2G and 3G technologies

Cellular Telephony – 2G There are two main 2G technologies: Global System for Mobile communications (GSM), which uses TDMA [39] Interim Standard 95 (IS-95, aka cdmaOne™), which uses CDMA [40] There are other TDMA networks such as PDC (Japan-only), iDEN (Nextel-only), and IS-136 (now converted to GSM) We won’t worry about these

GSM network architecture includes the following subsystems: Mobile Stations (MSes) – handsets Each handset has a SIM card Base Station Subsystems (BSSes) – provide air link for MSes A BSS consists of a Base Station Controller (BSC), which includes the TransCoder Unit (TCU) and the Base Transceiver System (BTS) A BSC controls several BTSes, which is responsible for communication with the NSS and OSS Network SubSystems (NSSes) – connect calls between network users Composed of several Mobile Switching Centers (MSC) in conjunction with location registers (Home Location Registers – HLRs, Visitor Location Register – VLRs) and authentication centers (AUCs) Operation SubSystems (OSSes) – provide network admins with remote network monitoring, mgmt. capabilities Operations & Maintenance Center (OMC) provides network with remote monitoring, maintenance as well as alarms, event logging

GSM (2) GSM network architecture is as follows:

GSM (3) Short Message Service (SMS) [41] 1985 GSM standard that allows messages of at most 160 chars. (incl. spaces) to be sent between handsets and other stations Over 2.4 billion people use it; multi-billion $ industry General Packet Radio Service (GPRS) GSM upgrade that provides IP-based packet data transmission up to 114 kbps Users can “simultaneously” make calls and send data GPRS provides “always on” Internet access and the Multimedia Messaging Service (MMS) whereby users can send rich text, audio, video messages to each other [42] Performance degrades as number of users increase GPRS is an example of 2.5G telephony – 2G service similar to 3G

GSM (4) Enhanced Data rate for GSM Evolution (EDGE) [43] GSM revision that provides 3× GPRS’ data rate (max. 236.8 kbps); considered 3G tech. Deployed on GSM networks starting in 2003 EDGE Evolution increases bit rates to (theoretical) max. of 1 Mbps, decreases latency from 200 ms to 100 ms

IS-95, CDMA2000, and 3G Qualcomm developed IS-95 in the 1990s as first CDMA-based mobile standard [40] Unlike GSM, which is open, Qualcomm owns patents on CDMA technology CDMA2000, IS-95’s hybrid 2.5G/3G successor, is supplanting it [44] The Telecommunications Industry Association owns the trademarks “cdmaOne” and “CDMA2000” in the U.S. There are two competing 3G technologies: the Universal Mobile Telecommunications System (UMTS) and CDMA2000

UMTS and HSPA The UMTS is an international standard designed to replace GSM (aka 3GSM) [45] UMTS is a 3G standard and is being developed into a 4G standard Its air interface is Wideband CDMA (W-CDMA), which was developed by NTT DoCoMo for Japan’s 3G wireless network [46] W-CDMA has been deployed in Europe and Asia In theory, High Speed Packet Access (HSPA) protocols extend UTMS’ performance to 14.4 Mbps and 5.76 Mbps downlink and uplink, respectively [47] In practice, max speeds are 7.2 Mbps and 1.4 – 5.8 Mbps, respectively (depending on carrier)

Other Handset Networks Many handsets not only support cellular telephony, they support other networking technologies as well: Wireless Bluetooth (100 m max, 10 m for handsets) IEEE 802.11 (longer range) Infrared Data Association (IrDA) Wired USB, etc.

Bluetooth (1) Bluetooth is a technology specification for small form factor, low-cost, short-range wireless links between mobile handsets, Internet connectivity Max range is 100 m in 2.4 GHz frequency band (handsets: 10 m radios) There is possible interference with IEEE 802.11b WLANs operating in this band Max bandwidth is 3 Mbps for Bluetooth 2.x with Enhanced Data Rate

Bluetooth (2) Link Types Synchronous Connection-Oriented (SCO) Useful for circuit-switched services, e.g., voice, where low delay and high QoS are required Offered channels are symmetric and synchronous Asynchronous Connection-Less (ACL) More efficient for data transfer, other async. services Link offers packet switching, transmission (Xmission) slots granted by polling access scheme A piconet is a collection of up to 8 Bluetooth units where one is a master that controls Xmission, hopping scheme, others are slaves Master tells slave, “I want to send,” and slave receives Slaves can send on slots only when they agree with master One connection can have several links of either type, but there’s a 3 voice call limit within a piconet

Bluetooth (3) Piconets and scatternets One device can be connected in two or more piconets, which is termed a scatternet But a device can only be a master to one piconet at a time In order for device to be part of scatternet, support for hold, park, or sniff mode is needed Master/slave roles are not necessarily fixed and can be changed during connection Master/slave switch needed in scatternet

Bluetooth (4) Piconets and scatternets, cont’d. a) Point-to-point connection between two devices b) Point-to-multipoint connection between a master and three slaves c) Scatternet consisting of three piconets

Bluetooth (5) Bluetooth uses adaptive frequency hopping (AFQ) that detects other devices in the frequency spectrum and “hops” among 79 channels 1 MHz apart to reduce interference [48]

Bluetooth (6) Connections established via page messages; if recipient address is unknown, master’s inquiry message is needed (that gives access code, asks for slave’s Bluetooth address and system clock) Units are in standby mode before connections are made Page message is sent on 16 frequencies 128 times; if no response, message is sent on 16 different frequencies 128 times Max. connection time is 2.56 seconds

Bluetooth (7) Bluetooth Special Interest Group (SIG) has defined numerous usage models for the technology that describe primary Bluetooth applications & intended devices Profiles define the protocols & protocol features that support a usage model See [49] for more information

IEEE 802.11 Networks The IEEE 802.11 standards specify how electronic devices communicate with each other in wireless fidelity (Wi-Fi) networks Many handsets can communicate with each other this way There are many 802.11 standards [53]; we’ll only look at 802.11b, 802.11g, and WiMax here Other 802.11 standards provide greater security, which we’ll discuss later

IEEE 802.11 & WiMax Specs. 802.11b (1999): [51, 53] Operates in the 2.4 GHz frequency band Provides max 11 Mbps data rate 38 m indoor range 802.11g (2003): [51, 53] Operates in either 2.4 GHz or 5 GHz frequency bands Provides max 54 Mbps data rate WiMax (802.16): [52] Operates in 2.3 GHz, 2.5 – 2.6 GHz frequency bands Provides max 40 Mbps data rate now, 300 Mbps later 3 km cell range

IrDA The Infrared Data Association (IrDA) provides protocols to transfer data between handsets, other devices using infrared light [54] Similar in principle to a remote control Data rate is 16 Mbps now, 300 – 500 Mbps later Range is 1 m, communicating devices must have a “line of sight” Deployed in over 500 million devices

Wired Networks: USB The Universal Serial Bus (USB) is a ubiquitous standard for transferring data between computers (including handsets!) [55] By definition, data is transferred one bit at a time USB 1.1 (1998): max 1.5 Mbps (low-speed), 12 Mbps (full-speed) USB 2.0 (2000): max 480 Mbps USB 3.0 (to be released in 2009 – 2010): max 5 Gbps

Handset Applications Many handset applications mirror those of computers, e.g., managing one’s schedule, Web browsing, etc. But handsets’ mobility is opening up new markets Global mobile gaming market value expected to reach €2.6 billion ($3.27 billion) in 2012 Global mobile advertising market value expected to reach €1.77 billion ($2.23 billion) in 2012 Also, handsets make mobile and location-based services possible, which we’ll discuss next

Mobile & Location-based Services Carnegie Mellon University’s (CMU’s) Human Computer Interaction Institute has developed several such services that we’ll examine Mobile social computing inTouch: Coordination for families, small groups Whisper Mobile: Coordinating groups for social events Large-scale mobile collaboration Hitchhiking: estimating places’ busyness Mobile data GurunGo: Linking desktop, mobile devices Usable privacy and security Contextual instant messaging People Finder CMU’s Grey resource-control system Memory support Memory karaoke

Mobile Social Computing inTouch: Coordination for families, small groups Whisper Mobile: Coordinating groups for social events Large-scale mobile collaboration Hitchhiking: estimating places’ busyness Mobile data GurunGo: Linking desktop, mobile devices Usable privacy and security Contextual instant messaging CMU’s Grey resource-control system

inTouch (1) The inTouch service helps coordinate with others while mobile Target Users: Small to medium groups of people Fluid & demanding schedule Many responsibilities Examples: Dual-career families Work groups Ad hoc (e.g., conferences) Mobility Messaging Awareness

inTouch (2) inTouch use case: Suppose Vanessa is running late picking up her son Daniel. She can send him a text message telling him that she’ll be 15 minutes late. Daniel

Whisper Mobile (1) Motivation: Easily find, share, and coordinate friends for social events

Whisper Mobile (2) Creating an event is straightforward Minimal text input Use location, audio, camera to do so Then link it with inTouch (a) (b) (c) (d) (e)

Large-Scale Mobile Collaboration Mobile social computing inTouch: Coordination for families, small groups Whisper Mobile: Coordinating groups for social events Large-scale mobile collaboration Hitchhiking: estimating places’ busyness Mobile data GurunGo: Linking desktop, mobile devices Usable privacy and security Contextual instant messaging CMU’s Grey resource-control system

Hitchhiking (1) Many location-based services focus on “where you are” Hitchhiking looks at places’ busyness, e.g., “Is the café busy?” “How long are the airport lines?” Approach: estimate number of people in a place by counting number of handsets there and upload number and location to servers (anonymized for privacy) Locations can be viewed on a map, e.g., Microsoft’s SensorMap

Hitchhiking (2)

Mobile Data Mobile social computing Large-scale mobile collaboration inTouch: Coordination for families, small groups Whisper Mobile: Coordinating groups for social events Large-scale mobile collaboration Hitchhiking: estimating places’ busyness Mobile data GurunGo: Linking desktop, mobile devices Usable privacy and security Contextual instant messaging CMU’s Grey resource-control system

GurunGo (1) Goal: Easily access useful info while mobile Motivations: People print out online maps rather than copy them to handset (easier, small mobile form factor) People browse the Web differently on desktops and handsets GurunGo allows people to explicitly copy info to handsets, implicitly copy maps to handsets and generate speech-based directions

GurunGo (2) Example of speech-based directions:

Usable Privacy and Security Mobile social computing inTouch: Coordination for families, small groups Whisper Mobile: Coordinating groups for social events Large-scale mobile collaboration Hitchhiking: estimating places’ busyness Mobile data GurunGo: Linking desktop, mobile devices Usable privacy and security Contextual instant messaging CMU’s Grey resource-control system

Contextual Instant Messaging CMU developed a custom AIM client, bot that people can query “howbusyis screenname” Robot respects user-specified privacy settings Users can create groups, put screen names in them Users can specify what each group can see System generates audit logs for security

Grey Resource Control CMU developed a distributed handset-based resource control system Resources include office doors, electronic files, etc. Flexible, end user-specified policies: Proactive: Manually create policy before request, e.g., “Alice can always enter my office” Reactive: Generates policy based on request, e.g., “Can I enter your office?” CMU connected Grey with Bluetooth-enabled office doors There were security and usability issues with the system

A Large-Scale Mobile App Gawker Stalker – people spotting celebrities in New York City

Handset Security Issues (1) People store a wealth of information on their handsets and don’t think about securing them! Naturally, this makes handsets targets for miscreants – whether they’re “script kiddies” or Mafia cybercriminals – due to what’s stored on them: Incoming, outgoing, missed calls SMS (text) and MMS messages E-mail Instant-messaging (IM) logs Multimedia, e.g., pictures, music, videos Personal calendars Address books Clearly, handset security is a vitally important challenge

Handset Malware History (1) Hackers are already attacking handsets Most well-known case: a 17-year-old broke into Paris Hilton’s Sidekick handset [58] Less well-known: worms, viruses, and Trojans have targeted handsets since 2004 2004: [59] Cabir worm released by “29A,” targets Symbian phones via Bluetooth Duts virus, released by same group, targets Windows Mobile phones Brador Trojan released by same group, opens backdoor on Windows Mobile [63]

Handset Malware History (2) 2005: [60] CommWarrior worm released; replicates via Bluetooth, MMS messages to all contacts in address book Doomboot Trojan released; claims to be “Doom 2” video game, installs Cabir and CommWarrior 2006: [59–60] RedBrowser Trojan released; claims to be a Java program, secretly sends premium-rate SMS messages to a Russian phone number FlexiSpy spyware released; sends log of phone calls, copies of SMS/MMS messages to Internet server for third party to view 2008: [61] First iPhone Trojan released Of course, other mobile malware has been released; some malware completely disables the handset There is also the possibility of mobile botnets [62]

Key Handset Security Problems “At this point, mobile device capability is far ahead of security.” – Prof. Patrick Traynor, Georgia Tech (emphasis added) [62] Handset information can be stolen [63] Transient information: Enhanced 911 can provide user location information Static information: “BlueSnarfing” attacks (connection without owner’s knowledge), cracking Wired Equivalent Privacy (WEP) and Wi-Fi Protected Access (WPA) [64] Theft of service attacks, e.g., premium-rate calls/SMS messages [63] Denial-of-service attacks [63] Flooding attacks overload the handset radio with garbage Power-draining attacks attempt to drain the battery Botnets and DoS attacks against networks are likely in the future [62] Cybercriminals make 10× as much as security researchers! [69]

Mitigation Strategies Handset manufacturers, OS & software vendors, and researchers have worked to counter threats Symbian OS requires apps to be cryptographically signed in order for them to run without user approval Some handset manufacturers have joined the Trusted Computing Group (TCG) and added hardware to thwart malware tampering with the device [60] The iPhone runs each application in a “sandbox” to prevent malware from running on the device [68] Heterogeneous handset OSes make massive malware outbreaks difficult Vendors like McAfee, Symantec, and Trend Micro sell security software for handsets; F-Secure has bundled its software with Hong Kong provider CSL’s handsets [65] Researchers have worked on modeling malware propagation on networks, detecting power-draining attacks, etc. [66–67]

The Challenges Ahead “[Because] the mobile communications field is evolving so quickly, it presents a unique opportunity to design security properly—an opportunity we missed with the PC.” – Prof. Patrick Traynor [62] Since most people buy a new handset every 2 years, it’s vital to ensure the security of handset hardware, OSes, applications, and networks while maintaining usability [62] One suggested approach is to give handsets a “hard” power-off switch so they don’t have power when turned off [63]] Academic research will play a key role in this, as will user education to counter social engineering Given the sensitivity of information stored on handsets, cybercriminals may well find effective ways to use them to continue their nefarious acts, e.g., bot herding, data theft, etc., even with different operating systems, power constraints, and carriers Though we may not hear news of handset attacks as often as those against (Windows) PCs, we cannot fall into a false sense of security

Questions? Thank you!

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