Human Computer Interaction Lecture 09 Interaction Paradigms

Slides:



Advertisements
Similar presentations
Hypertext, hypermedia and interactivity. A brief overview and background primer.
Advertisements

SECOND MIDTERM REVIEW CS 580 Human Computer Interaction.
Chapter 4 paradigms. why study paradigms Concerns –how can an interactive system be developed to ensure its usability? –how can the usability of an interactive.
Human Computer Interaction Paradigms. why study paradigms  Concerns  how can an interactive system be developed to ensure its usability?  how can the.
Usability paradigms and principles z Designing for maximum usability is the goal of design z History of interactive system design provides paradigms for.
1 HCI History Key people, events, ideas and paradigm shifts This material has been developed by Georgia Tech HCI faculty, and continues to evolve. Contributors.
Lecture 7 paradigms.
CMC/CC A Paradigms for Interaction Master IK, CIW, MMI L.M. Bosveld-de Smet Hoorcollege 3; ma. 18 sept. 2006;
Agent-based Interfaces Group 3 Topic 2 IM2044 Usability engineering Hasuk Kerai Ismael Ali.
Understanding and Conceptualizing Interaction Chapter 2.
0 HCI Today Talk about HCI Success Stories Talk about HCI Success Stories Talk about Norman’s Paper Talk about Norman’s Paper Start talking about The human.
Copyright 2003 The McGraw-Hill Companies, Inc CHAPTER Application Software computing ESSENTIALS    
Agent-based Interfaces u u u
The Internet & The World Wide Web Notes
CHAPTER 2 Communications, Networks, the Internet, and the World Wide Web.
Fall 2002CS History of HCI Key People and events Series Of Paradigma Shifts Understanding where you’ve come from can help a lot in figuring out where.
CS 580 chapter 4 paradigms.
What IS the Web? Mrs. Wilson Internet Basics & Beyond.
Tutorial 1 Getting Started with Adobe Dreamweaver CS3
Chapter 6 The World Wide Web. Web Pages Each page is an interactive multimedia publication It can include: text, graphics, music and videos Pages are.
1999 Asian Women's Network Training Workshop What the Internet Offers Communications  Across the country or across the world Information resources and.
Chapter 4 paradigms. why study paradigms Concerns –how can an interactive system be developed to ensure its usability? –how can the usability of an interactive.
Paradigms Material from Authors of Human Computer Interaction Alan Dix, et al.
Human-Computer Interaction
Paradigms for Interaction New computing technologies arrive, creating a new perception of the human-computer relationship Batch processing -> Impersonal.
C OMPUTING E SSENTIALS Timothy J. O’Leary Linda I. O’Leary Presentations by: Fred Bounds.
World Wide Web “WWW”, "Web" or "W3". World Wide Web “WWW”, "Web" or "W3"
Introduction to Information Technology Applications.
By: Jordan Hale, McKenzie Kratts, Victoria Lee, and Lakin Burnett.
Microsoft Office 2008 for Mac – Illustrated Unit D: Getting Started with Safari.
Web Design Vocabulary #3. HTML Hypertext Markup Language - The coding scheme used to format text for use on the World Wide Web.
What are Paradigms Predominant theoretical frameworks or scientific world views –e.g., Aristotelian, Newtonian, Einsteinian (relativistic) paradigms in.
(class #2) CLICK TO CONTINUE done by T Batchelor.
 World wide web is a set of protocols that allows you to access any document on the net through the naming system based on URLs. www also specifies the.
Computer Fundamentals Desktop Publishing & Web Design MSCH 233 Lecture 9.
Internet and world wide web Information Technology
CS 580 chapter 4 paradigms.
The World Wide Web.
BASIC CONCEPTS ON INTERNET &
Web-based structures, links and testing
Human Computer Interaction Lecture 08 Interaction Paradigms
Human Computer Interaction Lecture 08 Interaction Paradigms
Human – Computer Interaction
What is the Internet? © EIT, Author Gay Robertson, 2016.
Human Computer Interaction
HISTORY OF COMPUTERS AND TECHNOLOGY
Ubiquitous Computing and Augmented Realities
Physical aspects of interfaces Industrial interfaces
INTERACTION PARADIGMS
Human Computer Interaction Lecture 09 Interaction Paradigms
Computer Assisted Language Learning & Multimedia Language Learning
Usability paradigms and principles
Chapter 6: Interfaces and interactions
Navigating The World Wide Web
Web Programming– UFCFB Lecture 3
History of HCI Key People and events Series Of Paradigma Shifts
Usability paradigms and principles
World Wide Web “WWW”, "Web" or "W3". World Wide Web “WWW”, "Web" or "W3"
Personal Assistants for the Web: An MIT Perspective
IGE105 – Communication Technology in a Changing World
World Wide Web “WWW”, "Web" or "W3". World Wide Web “WWW”, "Web" or "W3"
Communication Technology in a Changing World
CSE310 Human-Computer Interaction
Welcome to Cyberspace The Internet - World Wide Web
Educational Computing
Chapter 4 paradigms.
Chapter 4 paradigms.
The Internet and Electronic mail
Internet and the world wide web (www)
Chapter 4 paradigms.
Presentation transcript:

Human Computer Interaction Lecture 09 Interaction Paradigms

Metaphor Relating computing to other real-world activity is effective teaching technique LOGO's turtle dragging its tail file management on an office desktop (First time used by Xerox Alto and Star) financial analysis on spreadsheets Keyboard use in word processor as a typewriter virtual reality – user inside the metaphor Problems some tasks do not fit into a given metaphor Scanning a file for viruses cultural bias It should not be assumed that a metaphor will apply across national boundaries

Direct Manipulation Designers noted that their products were gaining popularity as their visual content increased 1982 – Shneiderman coined this phrase. He described visibility of objects incremental action and rapid feedback syntactic correctness of all actions replace complex command languages with direct actions (hence the term “direct” manipulation) In 1984 – First Macintosh personal computer demonstrated the inherent usability of direct manipulation.

Direct Manipulation Direct manipulation for the desktop metaphor requires files and folders to be made visible representing underlying files and directories The model-world metaphor What You See Is What You Get (WYSIWYG)

Hypertext key to success in managing explosion of information mid 1960s – Nelson describes hypertext as non-linear browsing structure hypermedia and multimedia

Multimodality Mode: a mode is a human communication channel e.g. Visual, audio or haptic (touch) Multimodality means simultaneous use of multiple channels for input and output A multi-modal interactive system is that which relies on the use of multiple human communication channels. We can say that all interactive systems are multimodal because all use at least two human channels i.e. Visual and hepatic

Computer Supported Cooperative Work (CSCW) CSCW is collaboration of individuals via computer Emerged with the advent of strong computer networks CSCW removes bias of single user / single computer system

Computer Supported Cooperative Work (CSCW) Can no longer neglect the social aspects Electronic mail is most prominent success A metaphor of conventional mail system An example of asynchronous CSCW system CSCW systems built to support users working in groups are referred to as groupware

The World Wide Web Internet is simply a collection of computers linked together. WWW builds on top of it. Hypertext, as originally realized, was a closed system Simple, universal protocols (e.g. HTTP), mark-up languages (e.g. HTML) and global naming scheme (URLs) made publishing and accessing easy conceive First envisioned by Tim Berners-Lee. First text based browser in 1991 Several graphical browsers in 1993(Mosaic)

Agent-based Interfaces People who work on someone’s behalf e.g. estate agents, travel agents, secret agents etc. Software agents? Software which act on behalf of users within electronic world e.g. web crawlers which search the WWW for documents that user might find interesting, email spam filtering Some agents use artificial intelligence techniques to learn, called intelligent agents. E.g. Eager(performs repeated actions for the user) Even some intelligent agents are there that don’t have a clear picture Summing function of a Spreadsheet

“The most profound technologies are those that disappear.” Ubiquitous Computing Based on the idea of moving human-computer interaction away from the desktop and out into out everyday lives. “The most profound technologies are those that disappear.” Mark Weiser, 1991 Also called pervasive computing Late 1980’s: computer was very apparent How to make it disappear? Shrink and embed/distribute it in the physical world Design interactions that don’t demand our intention

Sensor-based and Context-aware Interaction Embedment of computation even deeper, but unobtrusively, in our day-to-day life. The user is totally unaware of the interaction taking place. Information is gathered from sensors in Environment Examples: Washbasin, automatic doors, lights turned on automatically This information can be used to modify explicit interfaces, do things in background etc.

Sensor-based and Context-aware Interaction Automatic sensing is an imperfect activity. So actions from these ‘intelligent predictions’ should be made with caution. There are two principles of appropriate intelligence Be right as often as possible, and useful when acting on these predictions Do not cause excessive problems in the event of an action resulting from a wrong prediction The failure of must intelligent systems in past resulted from following the first principle, but not the second.