Practical tasks, games and ‘real-life’ challenges

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Practical tasks, games and ‘real-life’ challenges SCITT Day 10 Practical tasks, games and ‘real-life’ challenges

Dingbats What well-known phrases or sayings are represented by each picture? (There is a mathematical link) Answer: ‘Divide and conquer’

Noughts and Crosses Just to get you thinking!! Top tips? Strategies? 3x3 4x4

Move any 4 to form 3 squares

Add 8 to form 4 identical shapes

Choose one from each row Choose one from each row. Use the clues to work out the two numbers used… Reflect: What strategies did you use?

Digit cards (i) You will need one set of 0 to 9 digit cards And a series of ‘challenge statements’ a number greater than 50 an even number a multiple of 10 as near to 75 as you can a number less than 10 Use the digit cards to try to make numbers matching each card. Each card may only be used once. Make up another list of challenges to challenge your table

Digit Cards (ii) You will need 1 set of 1 to 9 cards Shuffle the cards and lay them in a line face up on the table You must try to make a continuous number sentence starting at the first number and finishing with the last, using only addition and subtraction, and having a total as near to 10 as you can

League Players gain points for a win or draw. Every one plays each other. Knockout After each game, one player goes through to the next round of the competition whilst the other is ‘out’. ‘Round Robin’ Mini-leagues create winners that are then placed in knockout finals. Leaderboard Lists players in the competition – randomly ‘placed’. The bottom half might be removed/ cut part way through OR Players can challenge one or two positions above their position. If the ‘lower’ beats the ‘higher’ then positions are swapped. After an agreed time the top-of-the-list is the winner.

Strategy Games ‘Counters’

Dominoes Are dominoes a good resource for primary maths? The original… Maltese Cross Odds and evens Pairs Number Hurdles Fault Lines

Games for thinking Ideas for adaptations? Target 24 – in Pairs Use any numbers from 1 to 10 (once and once only) to add cumulatively. The player that makes ‘24’ wins. Ideas for adaptations?

Online www.mathsisfun.com www.nrich.org.uk Games and puzzles National Curriculum link document ‘G’ http://nrich.maths.org/7694

Mathematical Games Share your games… What was the intended learning objective? Does the game support that learning intention? How could the game be adapted?