Lerpz The Rocketeer Beat It Games CS4343 – Game Development Project AY2010-11 Semester 2 Ho Jie Hui - Producer Kenny Lim - Designer Luo Lan – Programmer.

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Presentation transcript:

Lerpz The Rocketeer Beat It Games CS4343 – Game Development Project AY Semester 2 Ho Jie Hui - Producer Kenny Lim - Designer Luo Lan – Programmer Esther Luar - Programmer

It Starts With Rockets Why Rockets? LerpzTheRocketeer Beat It Games 1 1 JUMP!

Lerpz The Rocketeer Beat It Games 2 2 2D Side Scrolling Platform Game JUMP MECHANISM

LerpzTheRocketeer Beat It Games 3 3 FUN ?

LerpzTheRocketeer Beat It Games 4 4 Expectations Endurability Engagement FUN Measuring Childrens Fun - J. Read, S. MacFarlane, C. Casey

Experiment Methodology LerpzTheRocketeer Beat It Games 5 5 Observed experiment 16 testers Process: Play through the game Answer questionnaire Retrospective think aloud session

Observed Experiment Results LerpzTheRocketeer Beat It Games 6 6 Questionnaire: Section 1: NASA Task Load Index (TLX) 1.Mental Demand 2.Physical Demand 3.Temporal Demand 4.Performance 5.Effort 6.Frustration

Observed Experiment Results LerpzTheRocketeer Beat It Games 7 7 Questionnaire: Section 2: Measurement of Fun 1.Expectation 2.Endurability 3.Engagement

Observed Experiment Results LerpzTheRocketeer Beat It Games 8 8 Notable results: Fun level for rocket jumping is higher than conventional jump Experts preferred rocket jumping Significantly higher mental workload for rocket jumping Novices found rocket jump to be more frustrating but would still rate rocket jumping as more fun

Taking it One Step Further 9 9

Putting the Game Online

Data Crunch LerpzTheRocketeer Beat It Games 11

Data Crunch LerpzTheRocketeer Beat It Games 12

Conclusions LerpzTheRocketeer Beat It Games Notable results: NovicesExperts Good Simple levels Tilted platforms Very small gaps Very wide gaps Small platforms Low lying ceilings Emission trail Set tougher obstacles Can handle timed and moving platforms Bad Moving platforms Emission trail 13

DEMO TIME