Introduction to Sockets Jan 2005. Why do we need sockets? Provides an abstraction for interprocess communication.

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Presentation transcript:

Introduction to Sockets Jan 2005

Why do we need sockets? Provides an abstraction for interprocess communication

The services provided (often by the operating system) that provide the interface between application and protocol software. Application Network API Protocol A Protocol B Protocol C Definition

Functions –Define an end- point for communication –Initiate and accept a connection –Send and receive data –Terminate a connection gracefully Examples File transfer apps (FTP), Web browsers (HTTP), (SMTP/ POP3), etc…

Types of Sockets Two different types of sockets : –stream vs. datagram Stream socket :( a. k. a. connection- oriented socket) –It provides reliable, connected networking service –Error free; no out- of- order packets (uses TCP) –applications: telnet/ ssh, http, … Datagram socket :( a. k. a. connectionless socket) –It provides unreliable, best- effort networking service –Packets may be lost; may arrive out of order (uses UDP) –applications: streaming audio/ video (realplayer), …

Addressing Client Server

Addresses, Ports and Sockets Like apartments and mailboxes –You are the application –Your apartment building address is the address –Your mailbox is the port –The post-office is the network –The socket is the key that gives you access to the right mailbox

Client – high level view Create a socket Setup the server address Connect to the server Read/write data Shutdown connection

int connect_ socket( char *hostname, int port) { int sock; struct sockaddr_in sin; struct hostent *host; sock = socket( AF_ INET, SOCK_ STREAM, 0); if (sock == -1) return sock; host = gethostbyname( hostname); if (host == NULL) { close( sock); return -1; } memset (& sin, 0, sizeof( sin)); sin. sin_ family = AF_ INET; sin. sin_ port = htons( port); sin. sin_ addr. s_ addr = *( unsigned long *) host-> h_ addr_ list[ 0]; if (connect( sock, (struct sockaddr *) &sin, sizeof( sin)) != 0) { close (sock); return -1; } return sock; } Resolve the host struct hostent *gethostbyname( const char *hostname); /*Return nonnull pointer if OK, NULL on error */ Setup up the struct unit16_t htons(unit16_t host16bitvaule) /*Change the port number from host byte order to network byte order */ Connect connect(int socketfd, const struct sockaddr * servaddr, socket_t addrlen) /*Perform the TCP three way handshaking*/ Hostent structure struct hostent{ char * h_name/*official name of host*/ char ** h_aliases; /* pointer ot array of\ pointers to alias name*/ int h_addrtype /* host address type*/ int h_length/* length of address */ char ** h_addr_list/*prt to array of ptrs with \ IPv4 or IPv6 address*/ } Ipv4 socket address structure struct socketaddr_in{ uint8_t sin_len; /*length of the structure (16)*/ sa_falimily_t sin_family /* AF_INT*/ in_port_t sin_port /* 16 bit TCP or UDP port number*/ struct in_addr sin_addr/* 32 bit Ipv4 address */ char sin_zero(8)/* unused*/ } Make the socket Socket(int family, int type, in t protocol); return nonnegative value for OK, -1 for error

Server – high level view Create a socket Bind the socket Listen for connections Accept new client connections Read/write to client connections Shutdown connection

Listening on a port (TCP) int make_ listen_ socket( int port) { struct sockaddr_ in sin; int sock; sock = socket( AF_ INET, SOCK_ STREAM, 0); if (sock < 0) return -1; memset(& sin, 0, sizeof( sin)); sin. sin_ family = AF_ INET; sin. sin_ addr. s_ addr = htonl( INADDR_ ANY); sin. sin_ port = htons( port); if (bind( sock, (struct sockaddr *) &sin, sizeof( sin)) < 0) return -1; return sock; } Make the socket Setup up the struct Bind bind(int sockfd, const struct sockaddr * myaddr, socklen_t addrlen); /* return 0 if OK, -1 on error assigns a local protocol adress to a socket*/

accepting a client connection (TCP) int get_ client_ socket( int listen_ socket) { struct sockaddr_ in sin; int sock; int sin_ len; memset(& sin, 0, sizeof( sin)); sin_ len = sizeof( sin); sock = accept( listen_ socket, (struct sockaddr *) &sin, &sin_ len); return sock; } Setup up the struct Accept the client connection accept(int sockefd, struct sockaddr * claddr, socklen_t * addrlen) /* return nonnegative descriptor if OK, -1 on error return the next completed connection from the front of the completed connection queue. if the queue is empty, the process is put to sleep(assuming blocking socket)*/

Sending / Receiving Data With a connection (SOCK_STREAM): –int count = send(sock, &buf, len, flags); count: # bytes transmitted (-1 if error) buf: char[], buffer to be transmitted len: integer, length of buffer (in bytes) to transmit flags: integer, special options, usually just 0 –int count = recv(sock, &buf, len, flags); count: # bytes received (-1 if error) buf: void[], stores received bytes len: # bytes received flags: integer, special options, usually just 0 –Calls are blocking [returns only after data is sent (to socket buf) / received]

socket() bind() listen() accept() read() write() read() close() Socket() connect() write() read() close() TCP Client TCP Server Well-known port blocks until connection from client process request Connection establishment Data(request) Data(reply) End-of-file notification

Dealing with blocking calls Many functions block –accept(), connect(), –All recv() For simple programs this is fine What about complex connection routines –Multiple connections –Simultaneous sends and receives –Simultaneously doing non-networking processing

Dealing with blocking (cont..) Options –Create multi-process or multi-threaded code –Turn off blocking feature (fcntl() system call) –Use the select() function What does select() do? –Can be permanent blocking, time-limited blocking or non- blocking –Input: a set of file descriptors –Output: info on the file-descriptors status –Therefore, can identify sockets that are ready for use: calls involving that socket will return immediately

select function call int status = select() –Status: # of ready objects, -1 if error –nfds: 1 +largest file descriptor to check –readfds: list of descriptors to check if read-ready –writefds: list of descriptors to check if write-ready –exceptfds: list of descriptors to check if an exception is registered –Timeout: time after which select returns