3D Game Pitch Niki Farquhar

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Presentation transcript:

3D Game Pitch Niki Farquhar Zombyrinth 3D Game Pitch Niki Farquhar

Overview Appearance Story Abstract This game will be simple in appearance/graphics. The player will be inside of a 3D world in which they can move freely around. This will be set outside with trees and walls as obstacles affecting sight. Story Abstract The player will enter a level which consists of a maze. Throughout the level there will be zombies running around which the player must kill. To move on to the next level the player must first find a key which will unlock a door in the maze that they must use.

Overview Gameplay Development Platform The player will use the mouse and keyboard controls to move around and attack. Weapon will be an axe. Development Platform This game will be developed using the Unity software platform.

Game Mechanics User Interface Description Main level camera will be first person from the eyes of the player The main level screen will have a HUD display. HUD display: Lives/health Maze map and current location if picture in picture is possible. Key indicator (to show if player has found key) Plans to have a game over/restart screen

Game Mechanics Storytelling There is no real story to the game, it will be a simple level progression. You look for the keys while killing zombies throughout a maze. Once you move on to the next level it will be a new maze design with an increased difficulty of zombies.

Game Mechanics Level Summary Each level will contain an open layout with trees and walls as obstacles, there will also be a maze the player must work through. While navigating the level the player must locate the key, once they have found the key they then must locate the door that has opened. This will act as a portal to the next level.

User Interface Design Key Screen Images

User Interface Design Control Summary Mouse click to attack Move mouse to control camera viewing (where the player is looking) Use keyboard controls to move about the world

User Interface Design State transition diagrams: Game Over Menu screen Navigating Game play attacking searching

Artificial Intelligence Opponent AI Zombies will not attack the player in an animated way, but they will walk towards the player if they walk into the player before he can kill them he will lose health. Zombies will walk in packs

Game Progression Flowchart: Level and scene details Explore level  find key  find door/portal  move to next level  repeat Level and scene details Skybox to portray outside Trees (zombies could hide behind these) Walls to make up maze