3D graphics process.

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Presentation transcript:

3D graphics process

Learning Objective 3D graphics process and flow

3 Stages of production Pre-production Production Post-production

Pre-production Ideation, treatment and script Finalized art direction Character and prop designs Set and background designs

Ideation Title Target audience Output format Concept Misc

Art Direction Realism vs Stylization Minimalism vs Complexity

Character Design

Character Development

Character line up

Props design vehicles http://www.productionig.com/contents/works_sp/44_/s08_/000558.html

Props design Weapons

Props design

Set and background design Set and background design of “Hold the Line”

Set and background design

Production Modelling - Character Set and background Props Rigged and surfaced models and props with test animation complete Set and background Props Textured and surfaced environments

Production Lighting Texturing and mapping Lights and shadows Optical effects Texturing and mapping Texture collecting Map editing

Production Dynamics Camera and rendering setup Rendering Camera setup Preview rendered images

Post-Production Compositing Visual editing Visual adjustments Visual effects http://www.studiodaily.com/main/technique/casestudies/5811.html

http://www.pixolator.com/zbc/showthread.php?t=72270

Further Reading How the experts did it! 3D - www.pixar.com/howwedoit/index.html http://entertainment.howstuffworks.com/how-scooby-works3.htm Indie 3D - http://www.comet-cartoons.com/3ddocs/animprocess/ Forensic 3D- http://www.expertlaw.com/library/animation/forensic_multimedia.html Roto -http://www.nytimes.com/packages/html/movies/20060707_SCANNER_AUDIOSS/blocker.html ArchViz rendering - http://3d-renderings.archiform3d.com/3d-rendering-process-scene.htm