INPUT-OUTPUT CHANNELS

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Presentation transcript:

INPUT-OUTPUT CHANNELS Vision Hearing Touch Movement

1.Human vision Two stages in vision • physical reception of stimulus • processing and interpretation of stimulus

The Eye - physical reception mechanism for receiving light and transforming it into electrical energy light reflects from objects images are focused upside-down on retina retina contains rods for low light vision and cones for colour vision ganglion cells (brain!) detect pattern and movement

Interpreting the signal Size and depth visual angle indicates how much of view object occupies (relates to size and distance from eye) visual acuity is ability to perceive detail (limited) familiar objects perceived as constant size (in spite of changes in visual angle when far away) cues like overlapping help perception of size and depth

Interpreting the signal (cont) Brightness subjective reaction to levels of light affected by luminance of object measured by just noticeable difference visual acuity increases with luminance as does flicker Colour made up of hue, intensity, saturation cones sensitive to colour wavelengths blue acuity is lowest 8% males and 1% females colour blind

Interpreting the signal (cont) The visual system compensates for: movement changes in luminance. Context is used to resolve ambiguity Optical illusions sometimes occur due to over compensation

Optical Illusions “These illusion demonstrate that our perception of size is not completely reliable” the Ponzo illusion the Muller Lyer illusion

Reading Several stages: Reading involves saccades and fixations visual pattern perceived decoded using internal representation of language interpreted using knowledge of syntax, semantics, pragmatics Reading involves saccades and fixations Perception occurs during fixations In design Focus: Word shape is important to recognition Negative contrast improves reading from computer screen

2.Hearing Provides information about environment: distances, directions, objects etc. Physical apparatus: outer ear – protects inner and amplifies sound middle ear – transmits sound waves as vibrations to inner ear inner ear – chemical transmitters are released and cause impulses in auditory nerve Sound pitch – sound frequency loudness – amplitude timbre – type or quality

Hearing (cont) Humans can hear frequencies from 20Hz to 15kHz less accurate distinguishing high frequencies than low. Auditory system filters sounds can attend to sounds over background noise. for example, the cocktail party phenomenon.

3.Touch Provides important feedback about environment. May be key sense for someone who is visually impaired. Stimulus received via receptors in the skin: thermoreceptors – heat and cold nociceptors – pain mechanoreceptors – pressure (some instant, some continuous) Some areas more sensitive than others e.g. fingers. Kinethesis - awareness of body position affects comfort and performance.

4.Movement Time taken to respond to stimulus: reaction time + movement time Movement time dependent on age, fitness etc. Reaction time - dependent on stimulus type: visual ~ 200ms auditory ~ 150 ms pain ~ 700ms Increasing reaction time decreases accuracy in the unskilled operator but not in the skilled operator.

Movement (cont) Fitts' Law describes the time taken to hit a screen target: Mt = a + b log2(D/S + 1) where: a and b are empirically determined constants Mt is movement time D is Distance S is Size of target targets as large as possible distances as small as possible In design Focus: Most frequently used option can be placed closest to the user’s start point in the menu list