Vectors and Two Dimensional motion

Slides:



Advertisements
Similar presentations
Vectors and Two-Dimensional Motion
Advertisements

Physics: Principles with Applications, 6th edition
Motion in Two and Three Dimensions; Vectors
Physics: Principles with Applications, 6th edition
By: Nahdir Austin Honors Physics Period 2
Chapter 3: Two Dimensional Motion and Vectors
Chapter 3 Vectors in Physics.
2009 Physics 2111 Fundamentals of Physics Chapter 3 1 Fundamentals of Physics Chapter 3 Vectors 1.Vectors & Scalars 2.Adding Vectors Geometrically 3.Components.
3-2 Vectors and Scalars  Is a number with units. It can be positive or negative. Example: distance, mass, speed, Temperature… Chapter 3 Vectors  Scalar.
Forces in 2D Chapter Vectors Both magnitude (size) and direction Magnitude always positive Can’t have a negative speed But can have a negative.
Chapter 3 Kinematics in Two Dimensions; Vectors. Units of Chapter 3 Vectors and Scalars Addition of Vectors – Graphical Methods Subtraction of Vectors,
Chapter 3 Two-Dimensional Motion and Vectors Chapter Objectives Distinguish Between a Scalar and a Vector Add & Subtract Vectors Determining Resultant.
Concept Summary Batesville High School Physics. Projectiles  A projectile is an object moving in 2 dimensions under the influence of gravity. For example,
10.2 Vectors in the Plane Quick Review What you’ll learn about Two-Dimensional Vectors Vector Operations Modeling Planar Motion Velocity, Acceleration,
Vectors and Two Dimensional Motion Chapter 3. Scalars vs. Vectors Vectors indicate direction ; scalars do not. Scalar – magnitude with no direction Vector.
2-D motion (no projectiles – yet) Physics Chapter 3 section 1 Pages
Section 2 Vector Operations
Chapter 3 Kinematics in Two Dimensions; Vectors. Units of Chapter 3 Projectile Motion Solving Problems Involving Projectile Motion Projectile Motion Is.
Preview Objectives Scalars and Vectors Graphical Addition of Vectors Triangle Method of Addition Properties of Vectors Chapter 3 Section 1 Introduction.
Physics 101: Lecture 3, Pg 1 Lecture 3: Introduction to Physics 101 Chapter 1 : Scalars and Vectors (1.5) Chapter 2: Distance and Displacement, Speed and.
Two-Dimensional Motion and Vectors
Physics VECTORS AND PROJECTILE MOTION
Vectors Chapter 4. Vectors and Scalars  Measured quantities can be of two types  Scalar quantities: only require magnitude (and proper unit) for description.
Physics – Chapter 3-1 Introduction to Vectors St. Augustine Preparatory School September 4, 2015.
Chapter 3 Review Two-Dimensional Motion. Essential Question(s):  How can we describe the motion of an object in two dimensions using the one-dimensional.
Chapter 3 Kinematics in Two Dimensions; Vectors 1.
VECTORS AND TWO DIMENSIONAL MOTION CHAPTER 3. SCALARS VS. VECTORS Vectors indicate direction ; scalars do not. Scalar – magnitude with no direction Vector.
Lecture Outline Chapter 3 Physics, 4 th Edition James S. Walker Copyright © 2010 Pearson Education, Inc.
PHY 093 – Lecture 1b Scalars & Vectors Scalars & vectors  Scalars – quantities with only magnitudes Eg. Mass, time, temperature Eg. Mass, time,
Vectors Ch. 2 Sec 1. Section Objectivies Distinguish between a scaler and a vector. Add and subtract vectors by using the graphical method. Multiply and.
Motion at Angles Life in 2-D Review of 1-D Motion  There are three equations of motion for constant acceleration, each of which requires a different.
PHYSIC S. Think back to GCSE 1.Write down the definition of velocity Speed in a given direction 2.Write down the calculation for velocity But that is.
 A scalar is a quantity that can be completely specified by its magnitude with appropriate units. A scalar has magnitude but no direction. Examples:
Chapter 3 Kinematics in Two Dimensions; Vectors
Lecture Outline Chapter 3 Physics, 4th Edition James S. Walker
VECTORS A vector has both magnitude and direction.
Motion in Two Dimensions
Vectors An Introduction.
3.1 Two Dimensions in Motion and Vectors
Physics – Chapter 3-1 Introduction to Vectors
Kinematics in Two Dimensions; Vectors
How do we add and subtract vectors?
Vectors Vector: a quantity that has both magnitude (size) and direction Examples: displacement, velocity, acceleration Scalar: a quantity that has no.
Lecture Outline Chapter 3
Graphical Addition of Vectors
Introduction to Vectors
Chapter 3 Two-Dimensional Motion & Vectors
Chapter 3 Kinematics in Two Dimensions; Vectors
Physics VECTORS AND PROJECTILE MOTION
Chapter 3.
Two-Dimensional Motion & Vectors
Chapter 3.
Kinematics in Two Dimensions; Vectors
Vectors Vectors are a way to describe motion that is not in a straight line. All measurements can be put into two categories: Scalars = magnitude Vectors.
Forces in Two Dimensions
Kinematics in Two Dimensions
Lecture Outline Chapter 3 Physics, 4th Edition James S. Walker
6.1 Vectors in the Plane.
Vectors.
Physics VECTORS AND PROJECTILE MOTION
Lecture Outline Chapter 3 Physics, 4th Edition James S. Walker
Vectors.
Vectors.
Distinguish between scalars & vectors Add and subtract vectors
Physics 20 Kinematics Review.
Introduction to Vectors
Lecture Outline Chapter 3 Physics, 4th Edition James S. Walker

Or What’s Our Vector Victor?
Presentation transcript:

Vectors and Two Dimensional motion Chapter 3 Vectors and Two Dimensional motion

Vectors and their Properties Vector Quantity: Has both magnitude and direction (e.g. velocity) Scalar Quantity: Has magnitude (e.g. speed)

Vectors and their Properties Adding Vectors They must have the same units Vectors can be added geometrically or algebraically

Vectors and their Properties Geometric addition Head to tail

Vectors and their Properties Geometric addition Head to tail

Vectors and their Properties Geometric addition

The magnitude of a resultant vector can be calculated from its components by using the Pythagorean Theorem The angle of a resultant vector can be calculated from its components by using the trigonometric function, inverse tangent

A vector can be resolved into components by using the base angle and the trigonometric functions (sine, cosine)

Motion in two dimensions Projectiles After some sort of initial input, to get them moving, they are only acted upon by gravity What would be another way of describing them?

Motion in two dimensions Projectiles

Motion in two dimensions Projectiles

Motion in two dimensions Projectiles In order to perform calculations of projectiles, resolve the vector into x and y dimension components. Acceleration only takes place in the vertical, y-dimension Use the y-dimension to calculate the time to the high point. Use that time to calculate other things, e.g. time of flight, max height (y) and displacement (x)

Motion in two dimensions Projectiles After some sort of initial input, to get them moving, they are only acted upon by gravity What would be another way of describing them?