Alex Taubman Mentor: Professor Warschauer August 28, 2009

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Presentation transcript:

Alex Taubman Mentor: Professor Warschauer August 28, 2009 Video Games and Learning Alex Taubman Mentor: Professor Warschauer August 28, 2009

My Research Question James Paul Gee

Differences in Gaming Socio-economic status Gender Amount of experience with games

The Games

The Survey

Survey Statistics 0/17 considered “hardcore” gamer/addict 5/17 considered themselves gamers these 5 we consider “expert gamers” other 12 are “amateur gamers” 12/17 subjects had played video games within the last week.

Common Codes Probing Principle – the gamer takes an action and forms a hypothesis to determine the usefulness of an action Discovery Principle – the gamer learns something new within the game Design Principle – the gamer learns or reflects upon a design decision Semiotic Domains Principle – the gamer masters sign systems and symbols within the game so strongly that they have mastery over a specific aspect

Expert vs. Amateur Gamer - Pikmin Expert Gamer – 93 total codes Amateur Gamer – 62 total codes

Future Plans Statistical Analysis: correlations, cross-tabs. Develop more information regarding differences in gaming between socio-economic status gender expert/amateur Systematic video observation Reflective practice