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Video Games and Learning Taylor Mar Mark Warschauer Paul Rama August 28, 2009.

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Presentation on theme: "Video Games and Learning Taylor Mar Mark Warschauer Paul Rama August 28, 2009."— Presentation transcript:

1 Video Games and Learning Taylor Mar Mark Warschauer Paul Rama August 28, 2009

2 Overview Background Methodology Initial Findings Games Gender

3 Background Emerging field of video game research James Paul Gee 36 Principles

4 Principles Achievement Bottom-up Skill Design Discovery Identity Incremental Multimodal Multiple Routes Practice Probing Self-Knowledge Semiotic Domains

5 Methodology Set up and Task Data Collection Video Recording Think-Aloud Stimulated Recall Questioning Wave 1 vs. Wave 2

6 Participants

7 Computer Video Camera TV Xbox 360 Wii Gamecube Computer DV Converter

8 Data Analysis Principles Codes Transcriptions

9 Finding 1: Different games Different principles Pikmin

10 Super Mario Galaxy

11 Pikmin

12 Finding 2:Gender Differences Gameplay/Think Aloud

13 Example of Gender differences Initial Findings Code Differences Video Observations “Oh my god, no. It ate one. No, how do you fight the slug? Oh my god no. What the hell? I don’t know what to do. Am I supposed to sacrifice them? Like as he eats them he loses life. This is a really bad game, cruel game. Oh so I am supposed to surround them with him? Im gonna get reinforcements.” - Female Participant “Oh, big monster. I don’t know if I want to disturb the big monster right now. I don’t know if I get anything for it.” - Male Participant


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