Usability Motivations

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Presentation transcript:

Usability Motivations

Life-critical systems Life-critical systems include those that control air traffic, nuclear reactors, power utilities, police or fire dispatch, military operations, and medical instruments. In these applications high costs are expected, but they should yield high reliability and effectiveness. Lengthy training periods are acceptable to obtain rapid, error-free performance , even when the users are under stress

Industrial and commercial uses Typical industrial and commercial uses include banking, insurance, order entry ,inventory management, airline and hotel reservations. In these cases , costs shape many judgments. Operator training time is expensive, so ease of learning is important.

The tradeoffs for speed of performance and error rates are governed by the total cost over the system's lifetime.

Office, home, and entertainment applications The rapid expansion of office, home, and entertainment applications is the third source of interest in usability. Personal-computing applications include e-mail, bank machines, games and mobile devices. For these interfaces, ease of learning, low error rates, and subjective satisfaction are paramount because use is frequently , discretionary and competition is fierce.

In cases where use is intermittent, clear, easy-to-remember procedures are important, and if retention is still faulty, comprehensible online help becomes important. A simple example is the design of search engines, which almost always have a basic and advanced interface

Exploratory, creative, and collaborative interfaces An increasing fraction of computer use is dedicated to supporting human intellectual and creative enterprises. Exploratory applications include World Wide Web browsing, search engines, scientific simulation. Collaborative interfaces enable two or more people to work together, even if the users are separated by time and space, through use of electronic text, voice, and video mail; through electronic meeting systems that facilitate face-to-face meetings

Tasks are carried out by rapid familiar selections or gestures with immediate feedback and new sets of choices. Users can keep their focus on the task, with minimal distraction in operating the interface.

Sociotechnical systems A growing domain for usability is in complex systems that involve many people over long time periods, such as systems for voting, health support, identity verification and crime reporting. Interfaces for these systems, often created by governmental organizations, have to deal with trust, privacy, and responsibility, as well as limiting the harmful effects of malicious tampering, deception, and incorrect information.

For example, in electronic voting systems (Bederson et al For example, in electronic voting systems (Bederson et al., 2003) citizens need to have reassuring feedback that their votes were correctly recorded, possibly by having a printed receipt. In addition, government officials and professional observers from opposing parties need to have ways of verifying that the votes from each district and regional aggregations are correctly reported.

Designers of sociotechnical systems have to take into consideration the diverse levels of expertise that users with different roles have.

Universal Usability Understanding the physical, intellectual, and personality differences between users is vital for expanding market share, supporting required government services, and enabling creative participation by the broadest possible set of users.

Variations in physical abilities and physical workplaces Basic data about human dimensions comes from research in anthropometry. Thousands of measures of hundreds of features of people-male and female, young and adult, European and Asian, underweight and overweight, and tall and short-provide data to construct means and 5- to 95-percentile groupings. Head, mouth, nose, neck, shoulder, chest, arm, hand, finger, leg, and foot sizes have been carefully cataloged for a variety of populations.

The choice of keyboard design parameters--in terms of distance between keys, size of keys, and required pressure evolved to accommodate the differences between the physical abilities of users. People with especially large or small hands may have difficulty in using standard keyboards, but a substantial fraction of the population is well served by one design.

Physical measures of static human dimensions are not enough Physical measures of static human dimensions are not enough. Measures of dynamic actions-such as reach distance while seated, speed of finger presses, or strength of lifting-are also necessary. Since so much of work is related to perception, designers need to be aware of the ranges of human perceptual abilities.

Vision is especially important and has been thoroughly studied. For example, researchers consider human response time to varying visual stimuli, or time to adapt to low or bright light. They examine human capacity to identify an object in context, or to determine the velocity or direction of a moving point.

Finally, designers must consider the needs of people who have eye disorders, damage, or disease, or who wear corrective lenses.