Sequential Placement Optimization Games: Poker Squares, Word Squares, and Take It Easy! Todd W. Neller Abstract: In this talk, we teach how to play “Poker.

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Presentation transcript:

Sequential Placement Optimization Games: Poker Squares, Word Squares, and Take It Easy! Todd W. Neller Abstract: In this talk, we teach how to play “Poker Squares”, “Word Squares”, and “Take It Easy!”. Playing the games together, and we gain understand of and appreciation for their shared gameplay mechanism. Finally, we explore how the common thread of this family of game designs can serve as the basis for a broader set of game designs.

Outline Learn and play Poker Squares Generalize game concepts (sequential placement optimization games) Learn and play two closely related games: Word Squares Take it Easy! Final Game Design Thoughts

Poker Squares Materials: shuffled standard (French) 52-card card deck, paper with 5-by-5 grid, and pencil Each turn, a player draws a card and writes the card rank and suit in an empty grid position. After 25 turns, the grid is full and the player scores each grid row and column as a 5-card poker hand according to the American point system.

American Point System Poker Hand Points Description Example Royal Flush 100 A 10-J-Q-K-A sequence all of the same suit 10, J, Q, K, A Straight Flush 75 Five cards in sequence all of the same suit A, 2, 3, 4, 5 Four of a Kind 50 Four cards of the same rank 9, 9, 9, 9, 6 Full House 25 Three cards of one rank with two cards of another rank 7, 7, 7, 8, 8 Flush 20 Five cards all of the same suit A, 2, 3, 5, 8 Straight 15 Five cards in sequence; Aces may be high or low but not both 8, 9, 10, J, Q Three of a Kind 10 Three cards of the same rank 2, 2, 2, 5, 7 Two Pair 5 Two cards of one rank with two cards of another rank 3, 3, 4, 4, A One Pair 2 Two cards of one rank 5, 5, 9, Q, A High Card None of the above 2, 3, 5, 8, Q

Scoring Examples

Let’s Play! Poker Hand Points Description Example Royal Flush 100 A 10-J-Q-K-A sequence all of the same suit 10, J, Q, K, A Straight Flush 75 Five cards in sequence all of the same suit A, 2, 3, 4, 5 Four of a Kind 50 Four cards of the same rank 9, 9, 9, 9, 6 Full House 25 Three cards of one rank with two cards of another rank 7, 7, 7, 8, 8 Flush 20 Five cards all of the same suit A, 2, 3, 5, 8 Straight 15 Five cards in sequence; Aces may be high or low but not both 8, 9, 10, J, Q Three of a Kind 10 Three cards of the same rank 2, 2, 2, 5, 7 Two Pair 5 Two cards of one rank with two cards of another rank 3, 3, 4, 4, A One Pair 2 Two cards of one rank 5, 5, 9, Q, A High Card None of the above 2, 3, 5, 8, Q

Strategy Discussion

Generalizing Poker Squares A random item (e.g. playing card) is announced to all. Each player independently places that same item into a grid (e.g. 5x5 square grid). These steps are repeated (e.g. until grids are full). The goal is to place the items so as to achieve the highest scoring configurations of items (e.g. poker hands). “Sequential Placement Optimization Games” https://www.boardgamegeek.com/geeklist/152237/sequential-placement-optimization-games

Word Squares a.k.a. Crosswords, Word Exchange, Stock Exchange Image source: M. Mohr. The New Games Treasury

Word Squares General Overview A random letter is announced to all. Each player independently places that same letter into a 5x5 square grid. These steps are repeated until grids are full. The goal is to place the letters so as to achieve the highest scoring words.

Word Squares Rules Each player has a pen and paper with a 5x5 grid. Players take turns choosing and announcing letters that each player must write into an empty grid space. After 25 turns, grids are scored for words formed across/down within rows/columns as follows: 5 letters 10 points; 4 letters  5 points; 3 letters  2 points Words contained within other words do not count. E.g. one scoring TWINS cannot also score TWIN, WIN, WINS, and INS. Overlapped words may score. E.g. a row/column with GAMEN would score both GAME and AMEN for 2x5 = 10 points. As in other word games, challenges are allowed, so that players should agree upon word restrictions (e.g. 3-or-more-letter Scrabble words) and a dictionary (e.g. Scrabble player’s dictionary) to check challenges.

Take it Easy!

Ravensburger App Example Board

Take it Easy! General Overview A random hex tile with numbered, colored lines is announced to all. Each player independently places that same hex tile into a hexagonal hex grid with 3 hexes on a side. These steps are repeated until grids are full. The goal is to place the hex tiles so as to achieve the highest scoring completed single-color lines across the grid.

Take it Easy! Rules Each of the 27 hex tiles has number, colored lines edge-to-edge through the tile center Each color corresponds to a specific number 1-9. There are 3 colors/numbers for each direction, and tiles must be oriented with numbers upright. Each player has the same 27 tiles. One player mixes his/her tiles facedown, drawing, announcing, and placing each tile into an empty grid space along with all other players. Once all 19 hexagonal hex grid spaces are full, scoring occurs. For each line of a single color that spans the entire grid, a player scores the number of tiles in the line multiplied by the line number (1-9).

Concluding Thoughts The difficult part of game design is creating good game mechanics. Once a good mechanic is devised, it can be applied in many ways. In this case, the sequential placement optimization game (SPOG) mechanic served to create a Poker solitaire game, a word game, and a line formation game. Note that one can mutate designs both by adding and taking away constraints. Example: Imagine removing a constraint that SPOG configurations must be along lines. What if one used a hex grid with different terrain/building types, with scoring according to adjacency of different tile types.

Resources and References Gettysburg College Poker Squares Page: http://tinyurl.com/pokersqrs References Rules and play grids Word Squares: Marilyn Simonds Mohr, The New Games Treasury, 1997. http://boardgamegeek.com/boardgame/10210/word-squares Take it Easy!: http://boardgamegeek.com/boardgame/128/take-it-easy “Sequential Placement Optimization Games” https://www.boardgamegeek.com/geeklist/152237/sequential-placement-optimization-games