EDUC 453 Basic Objectives.

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Presentation transcript:

EDUC 453 Basic Objectives

explain the educational relevance of Bloom's taxonomy describe the differences between traditional classrooms and constructivist approaches to education differentiate Educational Technology, Instructional Technology, ICT and Technology Education discuss aspects of the history of Educational Technology list and discuss three major Educational Technology Professional Organizations analyze and describe technology trends and discuss their impact in education (Horizon Report 2013) upload, Edit, and Blend Digital Photos discuss future trends and the educational impact of horizon technologies state basic facts about ICT: memory designations, cloud computing discuss Educational Gaming create and publish a basic web-page using available on-line applications state the rationale and principles of Instructional Design state the procedures of at least one model of Instructional Design select appropriate instructional strategies analyze personal learning style in terms of Multiple Intelligence theory state basic camera "shots" and camera/tripod movements operate a video camera using a variety of camera shots and camera functions in sequence discuss participatory cultures and the social influence of new media describe the nature of Learning Objects examine wiki use and production

edit and produce a short video production using Digital Video Editing Software describe at least 3 ways time influences the practice of teaching. state the 9 elements comprising digital citizenship explain why it is important for teachers to model ethical practice with technology explain what copyright limitations exist for teachers in Canada explain the difference between "Fair Dealing" and "Fair Use." find available resources to guide their use of technology, media and intellectual property use personal tablets and examine "apps" and other online assistive technology applications explore audio editing and processing with Audacity and/or Soundation discuss Mitra's ideas of learning as a self-organizing activity develop and create a short software presentation using PowerPoint and/or Google Presentation collaborate in a team environment to create a Prezi presentation define the term "Assistive Technology." describe how UDL is analogous to an architectural concept cite three primary principles of UDL find applications on line and on tablets that support Diverse Learners state the original rationale for "flipping" a class describe the benefits of a "Flipped Classroom" discuss ways that instruction could be flipped in a range of disciplines. learn and teach social software applications using a Jigsaw instructional strategy describe Moodle using a Lego metaphor describe ways Moodle can be implemented in Education or specifically in your teaching

design and develop a sample Moodle course describe the foundations and history of programming for children with Logo describe how Scratch can be used as a skill-builder for Lego Mindstorms utilize Scratch to program sprites, create new sprites, create sounds and other imagery explore Smartboard and Smart Notebook software compare e-books and learning objects cite several e-book author applications explore programming in Lego Microworlds describe 21st Century Skills as implemented in a specific subject area discuss current mobile learning and possible future trends in mobile learning describe the rationale and development of WebQuests describe attributes of project-based and problem-based learning find Webquest repositorie sstate the six basic parts of a WebQuest participate in a WebQuest develop a collaborative web site from data gathered in a WebQuest