Desde 1980, CPUs têm avançado mais rapidamente que DRAMs ...

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Presentation transcript:

Desde 1980, CPUs têm avançado mais rapidamente que DRAMs ... P. Como arquitetos tem tratado este GAP? R. Colocando memórias “cache” entre a CPU e a DRAM. Ou seja, criando um hierarquia de memória. Desempenho (1/latência) CPU 60% por ano 2X em 1.5 anos 1000 CPU Gap cresce 50% por ano 100 DRAM 9% por ano 2X em 10 anos 10 DRAM 1980 1990 2000 Year CS252 S05

1977: DRAMs mais rápidas que microprocessadores Apple ][ (1977) Steve Wozniak Steve Jobs CPU: 1000 ns DRAM: 400 ns CS252 S05

Níveis de hierarquia de memória - Nome - Capacidade - Tempo de acesso - Custo - Quem cuida - Unidade transferida Upper Level CPU Registers 100s Bytes <1 ns Indeterminado Registers faster Instr. Operands prog./compiler 1-8 bytes Cache K-M Bytes 1-100 ns 1-0.1 cents/bit Cache cache control 8-256 bytes Blocks Main Memory G Bytes 50ns- 500ns $.0001-.00001 cents /bit Memory OS 4K bytes Pages Disk G Bytes, 10 ms (10,000,000 ns) 10 - 10 cents/bit Disk -5 -6 user/operator Mbytes Files Larger Network infinite sec-min ? Network Lower Level -8 CS252 S05

Hierarquia de Memória: Apple iMac G5 1.6 GHz Gerenciado pelo compilador Gerenciado p/ hardware Gerenciado p/ OS, hardware, aplicação 07 Reg L1 Inst L1 Data L2 DRAM Disk Size 1K 64K 32K 512K 256M 80G Latency (Cycles), Time (ns) 1, 0.6 ns 3, 1.9 ns 11, 6.9 ns 88, 55 ns 107, 12 ms Objetivo: Ilusão de que a memória é grande, rápida de barata. Permite que os programas enderecem espaço de memória que escala até o tamanho do disco, mas a velocidades usualmente tão altas quanto a dos registradores CS252 S05

iMac’s PowerPC 970: Todos os caches on-chip L1 (64K Instruction) (1K) R e g i s t e r s 512K L2 L1 (32K Data) CS252 S05

The Principle of Locality Program access a relatively small portion of the address space at any instant of time. Two Different Types of Locality: Temporal Locality (Locality in Time): If an item is referenced, it will tend to be referenced again soon (e.g., loops, reuse) Spatial Locality (Locality in Space): If an item is referenced, items whose addresses are close by tend to be referenced soon (e.g., straightline code, array access) Last 15 years, HW relied on locality for speed The principle of locality states that programs access a relatively small portion of the address space at any instant of time. This is kind of like in real life, we all have a lot of friends. But at any given time most of us can only keep in touch with a small group of them. There are two different types of locality: Temporal and Spatial. Temporal locality is the locality in time which says if an item is referenced, it will tend to be referenced again soon. This is like saying if you just talk to one of your friends, it is likely that you will talk to him or her again soon. This makes sense. For example, if you just have lunch with a friend, you may say, let’s go to the ball game this Sunday. So you will talk to him again soon. Spatial locality is the locality in space. It says if an item is referenced, items whose addresses are close by tend to be referenced soon. Once again, using our analogy. We can usually divide our friends into groups. Like friends from high school, friends from work, friends from home. Let’s say you just talk to one of your friends from high school and she may say something like: “So did you hear so and so just won the lottery.” You probably will say NO, I better give him a call and find out more. So this is an example of spatial locality. You just talked to a friend from your high school days. As a result, you end up talking to another high school friend. Or at least in this case, you hope he still remember you are his friend. +3 = 10 min. (X:50) It is a property of programs which is exploited in machine design. CS252 S05

Endereço de memória (um ponto por acesso Localidade ... Localidade ruim Localidade temporal Endereço de memória (um ponto por acesso Localidade espacial Donald J. Hatfield, Jeanette Gerald: Program Restructuring for Virtual Memory. IBM Systems Journal 10(3): 168-192 (1971) tempo CS252 S05

Memory Hierarchy: Terminology Hit: data appears in some block in the upper level (example: Block X) Hit Rate: the fraction of memory access found in the upper level Hit Time: Time to access the upper level which consists of RAM access time + Time to determine hit/miss Miss: data needs to be retrieve from a block in the lower level (Block Y) Miss Rate = 1 - (Hit Rate) Miss Penalty: Time to replace a block in the upper level + Time to deliver the block the processor Hit Time << Miss Penalty (500 instructions on 21264!) A HIT is when the data the processor wants to access is found in the upper level (Blk X). The fraction of the memory access that are HIT is defined as HIT rate. HIT Time is the time to access the Upper Level where the data is found (X). It consists of: (a) Time to access this level. (b) AND the time to determine if this is a Hit or Miss. If the data the processor wants cannot be found in the Upper level. Then we have a miss and we need to retrieve the data (Blk Y) from the lower level. By definition (definition of Hit: Fraction), the miss rate is just 1 minus the hit rate. This miss penalty also consists of two parts: (a) The time it takes to replace a block (Blk Y to BlkX) in the upper level. (b) And then the time it takes to deliver this new block to the processor. It is very important that your Hit Time to be much much smaller than your miss penalty. Otherwise, there will be no reason to build a memory hierarchy. +2 = 14 min. (X:54) Lower Level Memory Upper Level To Processor From Processor Blk X Blk Y CS252 S05

Q1: Where can a block be placed in the upper level? Block 12 placed in 8 block cache: Fully associative, direct mapped, 2-way set associative S.A. Mapping = Block Number Modulo Number Sets Direct Mapped (12 mod 8) = 4 2-Way Assoc (12 mod 4) = 0 Full Mapped 01234567 01234567 01234567 Cache 1111111111222222222233 01234567890123456789012345678901 Memory

Q4: What happens on a write? Write-Through Write-Back Policy Data written to cache block also written to lower-level memory Write data only to the cache Update lower level when a block falls out of the cache Debug Easy Hard Do read misses produce writes? No Yes Do repeated writes make it to lower level?

Write Buffers for Write-Through Caches Processor Cache Write Buffer Lower Level Memory Holds data awaiting write-through to lower level memory Q. Why a write buffer ? A. So CPU doesn’t stall Q. Why a buffer, why not just one register ? A. Bursts of writes are common. Q. Are Read After Write (RAW) hazards an issue for write buffer? A. Yes! Drain buffer before next read, or send read 1st after check write buffers.

5 Basic Cache Optimizations Reducing Miss Rate Larger Block size (compulsory misses) Larger Cache size (capacity misses) Higher Associativity (conflict misses) Reducing Miss Penalty Multilevel Caches Reducing hit time Giving Reads Priority over Writes E.g., Read complete before earlier writes in write buffer

PAREI AQUI: The Limits of Physical Addressing “Physical addresses” of memory locations Data All programs share one address space: The physical address space A0-A31 A0-A31 CPU Memory D0-D31 D0-D31 Machine language programs must be aware of the machine organization No way to prevent a program from accessing any machine resource

Solution: Add a Layer of Indirection “Virtual Addresses” “Physical Addresses” A0-A31 Virtual Physical A0-A31 Address Translation CPU Memory D0-D31 D0-D31 Data User programs run in an standardized virtual address space Address Translation hardware managed by the operating system (OS) maps virtual address to physical memory Hardware supports “modern” OS features: Protection, Translation, Sharing

As Três Vantagens de Memória Virtual Tradução: Os programas tem uma visão consistente da memória, ainda que as páginas estejam misturadas na memória física Viabiliza a execução de múltiplos processos ou threads Apenas a parte relevante do programa a cada momento precisa ficar na memória (Working Set) Estruturas contiguas como o stack ou o heap podem iniciar pequenas e crescer conforme necessário Proteção: Processos diferentes ficam protegidos uns dos outros Páginas diferentes podem ter características diferentes Read only, S.O., etc. Dados do S.O. protegidos dos usuários Importante proteção contra “malware” Compartilhamento: Uma página física pode ser compartilhada entre vários processos (DLLs, “Shared memory”) CS252 S05

Page tables encode virtual address spaces OS manages the page table for each Prog. Physical Memory Space A valid page table entry codes physical memory “frame” address for the page A virtual address space is divided into blocks of memory called pages frame frame frame A machine usually supports pages of a few sizes (MIPS R4000): frame A page table is indexed by a virtual address

Details of Page Table Page Table Physical Memory Space Virtual Address Page Table index into page table Base Reg V Access Rights PA V page no. offset 12 table located in physical memory P page no. Physical Address frame frame frame frame virtual address Page table maps virtual page numbers to physical frames (“PTE” = Page Table Entry) Virtual memory => treat memory  cache for disk

Page tables may not fit in memory! A table for 4KB pages for a 32-bit address space has 1M entries Each process needs its own address space! Two-level Page Tables P1 index P2 index Page Offset 31 12 11 21 22 32 bit virtual address Top-level table wired in main memory Subset of 1024 second-level tables in main memory; rest are on disk or unallocated

VM and Disk: Page replacement policy ... Page Table 1 0 used dirty 0 1 1 1 0 0 Dirty bit: page written. Used bit: set to 1 on any reference Set of all pages in Memory Tail pointer: Clear the used bit in the page table Head pointer Place pages on free list if used bit is still clear. Schedule pages with dirty bit set to be written to disk. Freelist Free Pages Architect’s role: support setting dirty and used bits

TLB Design Concepts

MIPS Address Translation: How does it work? “Virtual Addresses” “Physical Addresses” A0-A31 Virtual Physical A0-A31 Translation Look-Aside Buffer (TLB) Translation Look-Aside Buffer (TLB) A small fully-associative cache of mappings from virtual to physical addresses CPU Memory D0-D31 D0-D31 Data What is the table of mappings that it caches? TLB also contains protection bits for virtual address Fast common case: Virtual address is in TLB, process has permission to read/write it.

Physical and virtual pages must be the same size! The TLB caches page table entries Physical and virtual pages must be the same size! TLB Page Table 2 1 3 virtual address page off frame 5 physical address TLB caches page table entries. Physical frame address for ASID V=0 pages either reside on disk or have not yet been allocated. OS handles V=0 “Page fault” MIPS handles TLB misses in software (random replacement). Other machines use hardware.

Use virtual addresses for cache? “Physical Addresses” A0-A31 Virtual Physical A0-A31 Virtual Translation Look-Aside Buffer (TLB) CPU Cache Main Memory D0-D31 D0-D31 D0-D31 Only use TLB on a cache miss ! Downside: a subtle, fatal problem. What is it? A. Synonym problem. If two address spaces share a physical frame, data may be in cache twice. Maintaining consistency is a nightmare.

Summary #1/3: The Cache Design Space Several interacting dimensions cache size block size associativity replacement policy write-through vs write-back write allocation The optimal choice is a compromise depends on access characteristics workload use (I-cache, D-cache, TLB) depends on technology / cost Simplicity often wins Cache Size Associativity Block Size Bad No fancy replacement policy is needed for the direct mapped cache. As a matter of fact, that is what cause direct mapped trouble to begin with: only one place to go in the cache--causes conflict misses. Besides working at Sun, I also teach people how to fly whenever I have time. Statistic have shown that if a pilot crashed after an engine failure, he or she is more likely to get killed in a multi-engine light airplane than a single engine airplane. The joke among us flight instructors is that: sure, when the engine quit in a single engine stops, you have one option: sooner or later, you land. Probably sooner. But in a multi-engine airplane with one engine stops, you have a lot of options. It is the need to make a decision that kills those people. Good Factor A Factor B Less More CS252 S05

Summary #2/3: Caches The Principle of Locality: Program access a relatively small portion of the address space at any instant of time. Temporal Locality: Locality in Time Spatial Locality: Locality in Space Three Major Categories of Cache Misses: Compulsory Misses: sad facts of life. Example: cold start misses. Capacity Misses: increase cache size Conflict Misses: increase cache size and/or associativity. Nightmare Scenario: ping pong effect! Write Policy: Write Through vs. Write Back Today CPU time is a function of (ops, cache misses) vs. just f(ops): affects Compilers, Data structures, and Algorithms CS252 S05

Summary #3/3: TLB, Virtual Memory Page tables map virtual address to physical address TLBs are important for fast translation TLB misses are significant in processor performance funny times, as most systems can’t access all of 2nd level cache without TLB misses! Caches, TLBs, Virtual Memory all understood by examining how they deal with 4 questions: 1) Where can block be placed? 2) How is block found? 3) What block is replaced on miss? 4) How are writes handled? Today VM allows many processes to share single memory without having to swap all processes to disk; today VM protection is more important than memory hierarchy benefits, but computers insecure Let’s do a short review of what you learned last time. Virtual memory was originally invented as another level of memory hierarchy such that programers, faced with main memory much smaller than their programs, do not have to manage the loading and unloading portions of their program in and out of memory. It was a controversial proposal at that time because very few programers believed software can manage the limited amount of memory resource as well as human. This all changed as DRAM size grows exponentially in the last few decades. Nowadays, the main function of virtual memory is to allow multiple processes to share the same main memory so we don’t have to swap all the non-active processes to disk. Consequently, the most important function of virtual memory these days is to provide memory protection. The most common technique, but we like to emphasis not the only technique, to translate virtual memory address to physical memory address is to use a page table. TLB, or translation lookaside buffer, is one of the most popular hardware techniques to reduce address translation time. Since TLB is so effective in reducing the address translation time, what this means is that TLB misses will have a significant negative impact on processor performance. +3 = 3 min. (X:43) CS252 S05