241-440 Computer System Design Lecture 3 Wannarat Suntiamorntut 241-440 W.S.@2009
Arithmetic for Computer Implementing the Architecture 241-440 W.S.@2009
The numbers Binary number (base 2) numbers are finite (overflow) fraction and real number negative number e.g., No MIPS subi instruction, addi can add a negative number 241-440 W.S.@2009
Possible Representations Sign Magnitude One’s complement Two’s complement 000 = +0 000 = +0 000 = +0 001 = +1 001 = +1 001 = +1 010 = +2 010 = +2 010 = +2 011 = +3 011 = +3 011 = +3 100 = -0 100 = -3 100 = -4 101 = -1 101 = -2 101 = -3 110 = -2 110 = -1 110 = -2 111 = -3 111 = -0 111 = -1 Negative and Invert are different! 241-440 W.S.@2009
Addition & Subtraction 7 - 6 {0111 - 0110} = 0001 two’s complement 0111 + 1010 = 0001 Overflow n-bit does not yield an n-bit number 0111 + 0001 1000 241-440 W.S.@2009
Detecting overflow No overflow when add positive&negative No overflow when signs are the same for subtraction Overflow occur when : - add two positives yield a negative - add two negative gives a positive - subtract negative from positive and get negative - subtract positive from negative get a positive 241-440 W.S.@2009
Effect of Overflow Exception occur (Interrupt) - control jumps to predefined address for exception - Interrupted address is saved Don’t always to detect overflow - New MIPS instructions: addu, addiu ... 241-440 W.S.@2009
ALU Build ALU support andi, ori instructions 241-440 W.S.@2009
Multiplexor Select one of the inputs to be output, base on control input 241-440 W.S.@2009
ALU for Addition instruction Cout = ab + bcin + acin Sum = a xor b xor cin 241-440 W.S.@2009
ALU for Subtraction instruction Two’s complement approach : just negative b and ADD 241-440 W.S.@2009
Supporting slt 241-440 W.S.@2009
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MIPS Arithmetic Instruction format 241-440 W.S.@2009
Conclusion ALU in MIPS Use multiplexor to select output we want efficiently perform subtraction using two’s complement replicate 1-bit ALU to 32-bit ALU 241-440 W.S.@2009
Computation Problem :fast adder 32-bit ALU faster than 1-bit ALU? Carry-lookahead adder g = ab, p = a + b c1 = g0 + p0c0 c2 = g1 + p1c1c2 c3 = g2 + p2c2c3 ... 241-440 W.S.@2009
241-440 W.S.@2009
Part II : Lecture III 241-440 W.S.@2009
Multiplication 0010 (multiplicand) x 1011 (multiplier) ???? 241-440 W.S.@2009
Unsign Combinational Multiplier 241-440 W.S.@2009
Multiplication : First Version (Unsign) 241-440 W.S.@2009
Multiplication : First Version (contd.) 241-440 W.S.@2009
Analyze First Version 1 clock per cycle 50 % of bit in multiplicand always = 0 => 64-bit adder is wasted 0’s inserted in left of multiplicand as shifted => lead significant bits of product never changed once formed 241-440 W.S.@2009
Multiplication : Second Version 241-440 W.S.@2009
Multiplication : Second Version (Contd.) 241-440 W.S.@2009
Analyze Second Version Product register wasted space that exactly matches size of multiplier Combine Multiplier register and Product register 241-440 W.S.@2009
Multiplication : Third Version 241-440 W.S.@2009
Multiplication : Third Version (Contd.) 241-440 W.S.@2009
Analyze Third Version 2 steps per bit because multiplier & product combined MIPS registers Hi, Lo are left and right half of product 241-440 W.S.@2009
Booth’s Algorithm 241-440 W.S.@2009
Example : 2 x 7 241-440 W.S.@2009
Example : 2 x -3 241-440 W.S.@2009
Shifter : 2 kinds 241-440 W.S.@2009
Part III : Lecture III 241-440 W.S.@2009
Divide 241-440 W.S.@2009
Divide : First Version 241-440 W.S.@2009
Divide : First Version (Contd.) 241-440 W.S.@2009
Analyze First Version 50% bits in divisor always 0 =>1/2 of 64-bit adder is wasted => 1/2 divisor is wasted 1 step cannot produce a 1 in quotient bit => Switch order to shift first 241-440 W.S.@2009
Divide : Second Version 241-440 W.S.@2009
Divide : Second Version (Contd.) 241-440 W.S.@2009
Analyze Second Version Eliminate Quotient register by combining with Remainder as shifted left 241-440 W.S.@2009
Divide : Third Version 241-440 W.S.@2009
Divide : Third Version (Contd.) 241-440 W.S.@2009
Analyze Third Version Do Analyze by yourself 241-440 W.S.@2009
Floating Point : IEEE754 241-440 W.S.@2009
Floating-point Representation -0.75 = -3/4 = -3/22 = -11/ 22 = -0.11 = -1.1x 2-1 = (-1)s x (1 + signifiand) x 2 (exponent-127) = (-1) x (1+.1000 0000) x 2(126-127) 1 01111110 1000 0000 0000 0000 0000 000 S E M 1-bit 8-bit 23-bit 241-440 W.S.@2009
Floating-point Addition 9.999 x 101 + 1.610x10-1 Step1 : Change exponent as : 1.610 x 10 -1 = 0.016 x 101 Step2 : Add significands 9.999 (10) + 0.016 (10) 10.015 (10) Sum = 10.015 x 101 241-440 W.S.@2009
Floating-point Addition 9.999 x 101 + 1.610x10-1 Step3 : correct it (normalization) : 10.015 x 10 1 = 1.0015 x 102 Step4 : Four digits for significand 1.002 x 102 241-440 W.S.@2009
Example Floating-point Addition 0.5 + (-0.4375) 0.5 = 1/2 = 1/21 = 0.1 x 20 = 1.00 x 2-1 -0.4375 = -7/16 = -7/24 = - 0.0111 = -1.110 x 2-2 step 1 : -0.111 x 2-1 step 2 : 1.0x 2-1 + (-0.111 x 2-1)=0.001 x 2-1 step 3 : 1.0 x 2 -4 step 4 : 0.0625 241-440 W.S.@2009
Multiplication Floating-point Study in Text Book by yourself. 241-440 W.S.@2009
Next on Lecture 4 241-440 W.S.@2009