Text Adventure Chris Smith, Dylan Basilice, Chase Costner, Thomas Lawing

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Presentation transcript:

Text Adventure Chris Smith, Dylan Basilice, Chase Costner, Thomas Lawing

Overview  Original Goals  Story  Implementation  Gameplay  Conclusion

Goals  We wanted to expand our knowledge of basic CS principles to help us better understand the content of 1440 and 2440  As freshmen, we had limited experience with CS, so being able to slowly develop our coding outside of class was very beneficial

Story You start off receiving a transmission from none other than Thomas Lawing himself. After he reminds you of your mission and space exploration, your ship crashes on Mars. You are forced to navigate through levels (including obstacles and enemies) in an attempt to stall out and get saved by a mysterious man… who is he???

Implementation  Implemented in Java  Built on prior (and future) knowledge  Learning the ins and outs of Java  Learned about teamwork (Github)  Planned things out using UML diagrams

Implementation  Levels full of interconnected Rooms  Items to get  Obstacles to encounter  Get to certain rooms with specific items to progress

Implementation Items  Healing › Med kit › Water › Oxygen › Food  Weapons › Crowbar › Nunhammer › Raygun  Level Progression › Certain items › Get to certain room Obstacles  Obstructions › Pitfall › Poisonous plants › Rockslide › Sandstorm  Enemies › Androids › Unknown space creatures › Space Pirates

DEMO TIME!!!

Conclusion  We were able to get the game to a state where it is now playable!  3 levels of various difficulties  Items and obstacles in random places  Different every time!