Andrés Barreiro Jonathan Merlevede Maxwell Forbes Nicholas Waldin HUMAN HARVESTERS.

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Presentation transcript:

Andrés Barreiro Jonathan Merlevede Maxwell Forbes Nicholas Waldin HUMAN HARVESTERS

AGENDA 1.What is Human Harvesters? Attraction? 2.The main strength 3.Technical computer graphics items 4.Tools 5.Development schedule 6.Not too much or too little

1. WHAT IS HUMAN HARVESTERS?

1. ATTRACTION?

2. MAIN STRENGTH

3. TECHNICAL COMPUTER GRAPHICS ITEMS Great (Phong) Lighting

4. TOOLS Shader code from the community; Modeling and animation tools (e.g. Maya, 3D Max)

5. DEVELOPMENT SCHEDULE Functional Minimum 3 AprilCharacters moving around map, basic combat Low target10 April+ Lighting, humans to kill Medium target16 April+ AI for humans, power-ups High targethopeful+ Improved graphics and animation, more content Extras: -AI for competing computer-controlled players -Rumble -Multi-XBOX competition (over network)

6. NOT TOO MUCH OR TOO LITTLE -Base game is fairly simple but unique, interesting, requires significant development -Lots of room for expansion, extension, sophistication, development

THANKS FOR LISTENING Questions, anyone?