Your Interactive Guide to the Digital World Discovering Computers 2012 Chapter 13 Computer Programs and Programming Languages.

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Presentation transcript:

Your Interactive Guide to the Digital World Discovering Computers 2012 Chapter 13 Computer Programs and Programming Languages

Objectives Overview Discovering Computers 2012: Chapter 13 2 See Page 663 for Detailed Objectives

Objectives Overview Discovering Computers 2012: Chapter 13 3 See Page 663 for Detailed Objectives

Computer Programs and Programming Languages A computer program is a series of instructions that directs a computer to perform tasks – Created by a programmer using a programming language Discovering Computers 2012: Chapter 13 4 Pages 664 – 665 Figure 13-1

Low-Level Languages Machine language is the first generation of programming languages Only language the computer directly recognizes Discovering Computers 2012: Chapter 13 5 Page 665 Figure 13-2

Low-Level Languages Assembly language is the second generation of programming languages Programmer writes instructions using symbolic instruction codes A source program contains the code to be converted to machine language Discovering Computers 2012: Chapter 13 6 Pages 665 – 666 Figure 13-3

Procedural Languages In a procedural language, the programmer writes instructions that tell the computer what to accomplish and how to do it – Third-generation language (3GL) Discovering Computers 2012: Chapter 13 7 Pages

Procedural Languages Discovering Computers 2012: Chapter 13 8 Page 667 Figures 13-4 – 13-5

Procedural Languages The C programming language is used to write many of today’s programs Discovering Computers 2012: Chapter 13 9 Page 668 Figure 13-6

Procedural Languages COBOL (COmmon Business-Oriented Language) is designed for business applications, but easy to read because of the English-like statements Discovering Computers 2012: Chapter Pages 668 – 669 Figure 13-7

Object-Oriented Programming Languages and Program Development Tools An object-oriented programming (OOP) language allows programmers the ability to reuse and modify existing objects Other advantages include: Discovering Computers 2012: Chapter Page 669

Object-Oriented Programming Languages and Program Development Tools Java is an object-oriented programming language developed by Sun Microsystems The Just-in-time (JIT) compiler converts the bytecode into machine-dependent code Discovering Computers 2012: Chapter Page 670 Figure 13-8

Object-Oriented Programming Languages and Program Development Tools The Microsoft.NET Framework allows almost any type of program to run on the Internet or an internal business network, as well as computers and mobile devices Features include: Discovering Computers 2012: Chapter Page 670

Object-Oriented Programming Languages and Program Development Tools C++ is an extension of the C programming language C# is based on C++ and was developed by Microsoft F# combines the benefits of an object- oriented language with those of a functional language Discovering Computers 2012: Chapter Page 671 Figure 13-9

Object-Oriented Programming Languages and Program Development Tools Discovering Computers 2012: Chapter Pages

Object-Oriented Programming Languages and Program Development Tools Discovering Computers 2012: Chapter Page 672 Figure 13-10

Object-Oriented Programming Languages and Program Development Tools Discovering Computers 2012: Chapter Page 673

Object-Oriented Programming Languages and Program Development Tools Discovering Computers 2012: Chapter Page 673 Figure 13-11

Object-Oriented Programming Languages and Program Development Tools PowerBuilder is a powerful program development RAD tool Best suited for Web- based,.NET, and large- scale enterprise object- oriented applications Discovering Computers 2012: Chapter Page 674 Figure 13-12

Other Programming Languages and Development Tools A 4GL (fourth-generation language) is a nonprocedural language that enables users and programmers to access data in a database – One popular 4GL is SQL Discovering Computers 2012: Chapter Page 674 Figure 13-13

Other Programming Languages and Development Tools Classic programming languages include: Discovering Computers 2012: Chapter Page 675 Figure 13-14

Other Programming Languages and Development Tools An application generator is a program that creates source code or machine code from a specification of the required functionality – Often bundled as part of a DBMS Discovering Computers 2012: Chapter Page 676 Figure 13-15

Other Programming Languages and Development Tools A macro is a series of statements that instructs an application how to complete a task You usually create the macro in one of two ways: – Record the macro with a macro recorder – Write the macro Discovering Computers 2012: Chapter Page 676

Other Programming Languages and Development Tools Discovering Computers 2012: Chapter Page 677 Figure 13-16

Web Page Development HTML is a special formatting language that programmers use to format documents for display on the Web XHTML is a markup language that allows Web sites to be displayed more easily on mobile devices Discovering Computers 2012: Chapter Page 678 Figure 13-17

Web Page Development XML allows Web developers to create customized tags and use predefined tags to display content appropriately on various devices – WML is a subset of XML and is used to design pages for microbrowsers Two applications of XML are RSS 2.0 and ATOM Discovering Computers 2012: Chapter Page 679

Web Page Development Discovering Computers 2012: Chapter Page 679 Figure 13-18

Web Page Development Web browsers can execute short programs to add interactive elements to Web pages To send and receive information between your computer and a Web server, these programs use the CGI (common gateway interface) Discovering Computers 2012: Chapter Page 680

Web Page Development Discovering Computers 2012: Chapter Page 681 Figure 13-19

Web Page Development Programmers write scripts, applets, servlets, or ActiveX controls using a variety of languages Discovering Computers 2012: Chapter Pages

Web Page Development Discovering Computers 2012: Chapter Page 682 Figure 13-20

Web Page Development Discovering Computers 2012: Chapter Page 683

Web Page Development Web 2.0 allows Web sites to provide a means for users to: Discovering Computers 2012: Chapter Page 684

Web Page Development Most Web 2.0 sites use APIs – An API enables programmers to interact with an environment such as a Web site or operating system Discovering Computers 2012: Chapter Page 684 Figure 13-21

Web Page Development Web page authoring software can create sophisticated Web pages that include images, video, audio, animation, and other effects Discovering Computers 2012: Chapter Page 685

Multimedia Program Development Multimedia authoring software allows programmers to combine text, graphics, animation, audio, and video in an interactive presentation Discovering Computers 2012: Chapter Page 685

Multimedia Program Development Discovering Computers 2012: Chapter Page 685 Figure 13-22

Program Development Program development consists of a series of steps programmers use to build computer programs Discovering Computers 2012: Chapter Page 686 Figure 13-23

Step 1 – Analyze Requirements To initiate program development, programmer: – Reviews the requirements – Meets with the systems analyst and users – Identifies input, processing, and output IPO chart Discovering Computers 2012: Chapter Page 687 Figure 13-24

Step 2 – Design Solution Design a solution algorithm In structured design, the programmer typically begins with a general design and moves toward a more detailed design Programmers use a hierarchy chart to show program modules graphically Discovering Computers 2012: Chapter Pages

Step 2 – Design Solution Discovering Computers 2012: Chapter Page 688 Figure 13-25

Step 2 – Design Solution With object-oriented (OO) design, the programmer packages the data and the program into a single object – Encapsulation Discovering Computers 2012: Chapter Page 689 Figure 13-26

Step 2 – Design Solution The sequence control structure shows one or more actions following each other in order Discovering Computers 2012: Chapter Page 689 Figure 13-27

Step 2 – Design Solution The selection control structure tells the program which action to take, based on a certain condition – If-then-else – Case Discovering Computers 2012: Chapter Page 689 Figure 13-28

Step 2 – Design Solution Discovering Computers 2012: Chapter Page 690 Figure 13-29

Step 2 – Design Solution The repetition control structure enables a program to perform one or more actions repeatedly as long as a certain condition is met Discovering Computers 2012: Chapter Page 690 Figures – 13-31

Step 2 – Design Solution A program flowchart graphically shows the logic in a solution algorithm Discovering Computers 2012: Chapter Page 691 Figure 13-33

Step 2 – Design Solution Flowcharting software makes it easy to modify and update flowcharts – SmartDraw – Visio Discovering Computers 2012: Chapter Page 692 Figure 13-34

Step 2 – Design Solution Pseudocode uses a condensed form of English to convey program logic Discovering Computers 2012: Chapter Page 692 Figure 13-35

Step 2 – Design Solution UML (Unified Modeling Language) has been adopted as a standard notation for object modeling and development Discovering Computers 2012: Chapter Page 693 Figure 13-37

Step 3 – Validate Design Check for logic errors using test data Discovering Computers 2012: Chapter Pages

Step 4 – Implement Design Implementation of the design includes using a program development tool that assists the programmer by: – Generating or providing some or all code – Writing the code that translates the design into a computer program – Creating the user interface Extreme programming is a strategy where programmers immediately begin coding and testing solutions as soon as requirements are defined Discovering Computers 2012: Chapter Pages

Step 5 – Test Solution Discovering Computers 2012: Chapter Pages

Step 6 – Document Solution In documenting the solution, the programmer performs two activities: Discovering Computers 2012: Chapter Page 696

Video: Electronic Arts Going Mobile Discovering Computers 2012: Chapter CLICK TO START

Summary Discovering Computers 2012: Chapter Page 697

Your Interactive Guide to the Digital World Discovering Computers 2012 Chapter 13 Computer Programs and Programming Languages Chapter 13 Complete