MAKING IT WORK FOR THE USER: A CRASH WORKSHOP INTO USABILITY TESTING FOR LIBRARY WEBSITES JUNIOR TIDAL WEB SERVICES & MULTIMEDIA LIBRARIAN NEW YORK CITY COLLEGE OF TECHNOLOGY, CUNY April 6 th, 2016
INTRODUCTIONS
WHAT’S THIS WORKSHOP ABOUT, ANYWAY? WHAT IS USABILITY? WHY USABILITY IMPORTANT? WHAT IS USER CENTERED DESIGN? THE DESIGN PROCESS USER-CENTERED DESIGN PLANNING A USABILITY TEST CONDUCTING A COGNITIVE WALKTHROUGH MOBILE USABILITY
WHAT IS USABILITY?
THE EXTENT TO WHICH A SYSTEM CAN BE USED BY A CERTAIN USER TO ACHIEVE EFFECTIVELY, EFFICIENTLY, AND SATISFYINGLY CERTAIN GOALS IN A CERTAIN CONTEXT (ISO 9241)
“USABILITY REALLY JUST MEANS MAKING SURE THAT SOMETHING WORKS WELL: THAT A PERSON OF AVERAGE ABILITY AND EXPERIENCE CAN USE THE THING…” – STEVE KRUG, DON’T MAKE ME THINK
USABILITY DETERMINES IF A USER’S EXPERIENCE IS SATISFYING OR FRUSTRATING.
WHY IS USABILITY IMPORTANT?
WRITE INSTRUCTIONS DOWN FOR ASSEMBLING A PB&J YOU HAVE… – 1 PACKAGE OF A BREAD LOAF – 1 CONTAINER OF PEANUT BUTTER – 1 CONTAINER OF JELLY – 1 KNIFE EXERCISE: MAKE A PB&J SANDWICH
WHY IS TESTING USABILITY IMPORTANT?
LIKE PB&J SANDWICHES, WEBSITES DON’T COME WITH INSTRUCTIONS
LIBRARY WEBSITES CAN BE VERY COMPLICATED
IMPROVES PERFORMANCE
KEEPS COST DOWN
TESTING IDENTIFIES WHAT WORKS AND WHAT DOESN’T
IMPROVES EFFICIENCY SO DEVELOPERS CAN FOCUS ON OTHER TASKS
DATA-DRIVEN DESIGN DECISIONS CAN BE MADE
REDUCES REWORK OR BIG FIXES
HELPS MAKE DATA-BASED DECISIONS
INCORPORATES THE USER’S PERSPECTIVE AND VOICE
“YOU HAVE TO LOOK AT YOUR SERVICE FROM THE POINT OF VIEW OF SOMEONE WHO KNOWS A LOT LESS THAN YOU AND SEE WHERE THEY’RE COMING FROM.” -SUMANA HARIHARESWARA
WHAT IS USER CENTERED DESIGN?
INCORPORATING THE USER INTO EACH STAGE OF THE DESIGN PROCESS IS KNOWN AS USER CENTERED DESIGN.
UCD FOCUSES ON GOALS, USERS, TASKS, AND WORKFLOWS
STAGES OF USER-CENTERED DESIGN PLANNING ANALYSIS DESIGN EVALUATION TEST AND REFINE
PLANNING PHASE
WHAT’S THE PURPOSE OF YOUR WEBSITE?
WHAT ARE THE GOALS OF THE WEBSITE?
WHO IS THE TARGET AUDIENCE?
WHAT KIND OF CONTENT IS ON THE SITE?
ANALYSIS PHASE
USER/AUDIENCE ANALYSIS – PERSONAS – FIELD STUDIES – ANALYTICS
TASK LIST – DISCOVERY TOOLS – CATALOG INTERACTIONS – ONLINE CIRCULATION INTERACTIONS
DEVELOPING THE INFORMATION ARCHITECTURE OF THE SYSTEM – CONTENT – HIERARCHIES (VISUAL, URL, BREADCRUMBS) – ORGANIZATION
CARD SORTING
CARD-SORTING IS A TYPE OF USABILITY TEST
IN A CARD SORT, USERS ARE GIVEN A STACK OF CARDS EACH LABELED WITH A TERM OR MENU ITEM
USERS ARE ASKED TO “SORT” THE CARDS INTO GROUPS THAT MAKES THE MOST SENSE TO THEM
RESULTS CAN BE USED TO DEVELOP MENUS
DESIGN PHASE
CREATE DESIGN LAYOUTS
PAPER PROTOTYPING
WIRE FRAMING
PAPER PROTOTYPING
TEST PAPER PROTOTYPES AND WIREFRAMES TO POTENTIAL USERS
EVALUATION PHASE
COGNITIVE WALKTHROUGHS
TESTS THE WEBSITE, FOCUSING ON USERS INTERACTACTION WITH A GIVEN TASK
TASK ANALYSIS
EXAMINES THE SUCCESS OR FAILURE OF A TASK WITH USERS
TEST AND REFINE PHASE ITERATIVE DESIGN
RE/DESIGN TEST ANALYZE DATA MODIFY TEST
PLANNING A USABILITY TEST THINGS YOU’LL NEED: TESTING INSTRUMENT PARTICIPANTS GOALS METRICS TO RECORD NOTE TAKING LOGISTICS
PAPER PROTOTYPES USEFUL FOR EARLY DESIGNS AND REDESIGNS CHEAP TO DEPLOY NO CODING REQUIRED N = 5 DATA: IMMEDIATE USER FEEDBACK
CARD SORT USEFUL FOR ORGANIZING CONTENT MENU DESIGN HELPS TO CREATE MENUS, IA N = 20 DATA: USER’S INPUT ON SITE ORGANIZATION
COGNITIVE WALKTHROUGH TAKES TIME TO DEPLOY GATHERS LOTS OF USER INPUT THROUGH THE TALK ALOUD PROTOCOL (TAP) QUICKLY FINDS WHAT WORKS AND WHAT DOESN’T N = 5 DATA: TAP, OTHER METRICS
PARTICIPANTS
PARTICIPANTS SHOULD MIRROR YOUR USERS
USERS SHOULD HAVE VARIOUS LEVELS OF EXPERIENCE
SCREEN USERS FOR PREFERRED DEVICES
GOALS
GOALS CAN BE DERIVED FROM ANALYTICS
THEY CAN BE DERIVED FROM REFERENCE TRANSACTIONS
COMPARISON OF NEW OR UPDATED TOOLS
GOALS CAN BE CONVERTED INTO TASK SCENARIOS
GOAL: FIND A BOOK IN THE LIBRARY CATALOG For Example…
TASK SCENARIO: IMAGINE YOU ARE WRITING A BOOK REPORT FOR YOUR ENGLISH 101 COURSE AND YOU NEED TO FIND RESOURCES FOR THE CATCHER AND THE RYE. HOW WOULD YOU FIND THE BOOK ON THE WEBSITE?
TASK SCENARIOS SHOULD BE WRITTEN SO NOT TO LEAD THE USER.
USERS CAN ASK QUESTIONS BUT THE PROCTOR SHOULDN’T ASSIST THEM.
METRICS
SUCCESS/FAILURE RATE
TIME
NUMBER OF CLICKS OR TAPS
THINK ALOUD PROTOCOL
THINK ALOUD PROTOCOL IS WHERE THE USER “THINKS ALOUD.” THEY STATE WHAT THEY ARE FEELING, THINKING, AND THEIR OPINIONS WITH THE SITE.
TAKING NOTES
PEN AND PAPER WORKS IN A PINCH
DIGITAL AUDIO RECORDING IS BETTER
DIGITAL A/V RECORDING EVEN MORE SO
DIGITALLY RECORDING AUDIO, VIDEO, AND SCREENCASTS IS THE BEST
AUDIO: PEN AND PAPER, DIGITAL RECORDERS VIDEO: WEB CAMS, DOCUMENT CAMERAS SCREENCASTING: CAMTASIA (WIN), QUICKTIME VIDEO (OS X), PHOTOBOOTH (OS X)
LOGISTICS
INSTITUTIONAL REVIEW BOARD APPROVAL
SCHEDULE PARTICIPANTS
INCENTIVES
QUIET ROOM TO CONDUCT THE TEST
PROVIDE EQUIPMENT AND NETWORK ACCESS
CONDUCTING A COGNITIVE WALKTHROUGH
INFORM THE PARTICIPANT, SIGN CONSENT FORMS BEGIN RECORDING PROCTOR EACH TASK SCENARIOS COLLECT DATA (TAP RESPONSES) WRAP-UP
COGNITIVE WALKTHROUGH ACTIVITY FORM GROUPS ONE PERSON WILL BE A PROCTOR ONE PERSON WILL BE A TESTER OTHERS WILL BE OBSERVERS THE TESTER WILL USE THEIR INSTITUTION'S WEBSITE (OR ONE UNFAMILIAR TO THE USER) RECORD NOTES USING THE TAP METRIC
REPORT BACK WHAT USABILITY OBSTACLES, IF ANY, DID YOU FIND ON THE SITE? WHAT IMPROVEMENTS DID THE USER SUGGEST FOR THE SITE? WHAT DID TAP RESPONSES REVEAL?
MOBILE USABILITY TESTING
DIFFERENCES: – USERS, CONTEXT, TASKS, AND GOALS – DESKTOP WORKSTATIONS AND MOBILE DEVICES USABILITY TESTING SETUP IS DIFFERENT
MOBILE USERS ARE ON THE GO
MOBILE DEVICES CAN BE USED ANYWHERE, ANYTIME
CONTEXT AND ENVIRONMENT OF USING THESE DEVICES IS FLEXIBLE
CONSTRAINED BY CELL SIGNAL OR WIFI STRENGTH
FOR REALISTIC RESULTS OF A USABILITY TEST, ADMINISTER A FIELD TEST.
FIELD TESTS ARE CONDUCTED IN REALISTIC SITUATIONS MORE ACCURATE RESULT OF DATA
FOR IDENTIFYING USABILITY OBSTACLES, USE A LABORATORY TEST
LABORATORY TESTS ARE MORE CONTROLLED
IMPORTANT TO PAIR USERS WITH FAMILIAR DEVICES
PAIRING AN ANDROID DEVICE WITH A IPHONE USER CAN TAINT THE USABILITY OF THE TEST
IMPORTANT TO ENSURE NETWORK CONNECTIVITY
MOBILE USABILITY TESTING SETUP BYOD VS LAB SUPPLYING NETWORK CONNECTIVITY DOCUMENTING THE TEST
WRAP UP WHAT IS USABILITY? WHY USABILITY IMPORTANT? THE DESIGN PROCESS USER-CENTERED DESIGN PLANNING A USABILITY TEST CONDUCTING A COGNITIVE WALKTHROUGH MOBILE USABILITY
QUESTIONS?
THANKS!