INTRODUCING GaLA: SERIOUS GAME POTENTIALS, CHALLENGES AND TEL-RELATED ISSUES Jeffrey Earp, ITD-CNR (IT) with Roland Klemke – CELSTE, OUNL (NL)

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Presentation transcript:

INTRODUCING GaLA: SERIOUS GAME POTENTIALS, CHALLENGES AND TEL-RELATED ISSUES Jeffrey Earp, ITD-CNR (IT) with Roland Klemke – CELSTE, OUNL (NL)

The Institute for Educational Technology, CNR ITD & European TEL research Recently: Partner in 10 EC projects (coordinator of 4) Presently in 4 Networks of Excellence ‒ Technology Enhanced Learning - STELLAR ‒ Serious Games - GaLA ‒ Virtual museums & cultural heritage – Vmust.net ‒ Assistive ICT - ETNA Experience - coordinator of EU DELTA project (1988)

The Institute for Educational Technology, CNR Games and Learning Alliance - EU NoE on Serious Games under FP7 – IST ICT (TEL) Serious Games are…(digital) games designed - or usable - for purposes beyond entertainment, and especially for learning GaLA’s main aims: overcome fragmentation in the SG field shape and boost the SG research sector address challenges facing European SG stakeholders disseminate knowledge, best practices and tools internationally set up a Virtual Research Environment establish the European Society of Serious Games (ESSeG)

The Institute for Educational Technology, CNR Areas of investigation SG mechanics Personalisation & Artificial Intelligence SG architecture Human-computer interaction Interoperability & semantics Assessment Psychology Pedagogy (coordinated by ITD-CNR) Neuroscience Transversal field of application Education Specific fields of application Business & management Engineering & manufacturing Health & fitness Security, safety & crisis management Humanities & heritage Personal and social learning & ethics

The Institute for Educational Technology, CNR Why SGs? Engagement in fun, motivating, immersive learning experiences that present safe challenges & generate effective learning Learner centred activities fostering situated knowledge construction Opportunity to enact innovative pedagogical approaches: exploratory & inquiry learning, situated learning, collaborative learning, etc. New modes for presenting & interacting with knowledge….. …… these pose challenges. Some glimpses at the SG field…

Off-the-shelf entertainment games in school education

Professional recruitment & training military commerce medical

Tackling serious issues Climate change Social conflict & violence International conflict nutrition

physics history entrepreneurship Curricula domains - disciplinary & interdisciplinary

The Institute for Educational Technology, CNR Gameplay & learning dimension Opportunities for enhancing learning Assessing outcomes & effectiveness Designing for SG based learning Personalisation Interoperability Hot topics in GaLA / SGs & resonances in TEL

The Institute for Educational Technology, CNR Does learning have to be serious? Is gaming just for fun? ‒ Is it “sugaring the pill” (gamification of routine drill & practice); a marketing trend? How to strike a successful balance between fun/motivation/immersion & effective learning? Hot topics - Gameplay & learning dimension

The Institute for Educational Technology, CNR Identifying & leveraging real opportunities for enhancing learning processes of different kinds. What added value? Formal & informal learning - What differences? What challenges? Can games support different learning paradigms – collaborative learning, exploratory learning, etc.? ‒ If so, what kind of games are needed? ‒ What is the role of SG in innovative ways of learning and new pedagogic styles? What about creativity? Hot topics - Opportunities for enhancing learning

The Institute for Educational Technology, CNR How best can we assess acquisition of disciplinary knowledge / competencies, transversal skills (reasoning etc.)? How to ascertain transfer to real world (e.g. training with SGs & simulations)? How can we relate gaming success to learning success? How can we respect different learner types wrt. appropriateness of games? Can we meet expectations & justifying costs (resource investment, disruption) Hot topics - Assessing outcomes & effectiveness

The Institute for Educational Technology, CNR How best to deploy SGs & orchestrate learning processes? How can we design effective learning paths & flexible environments? How do we cater for & respond to contextual constraints (e.g. in school education)? What pedagogical / technological / contextual parameters have to be met? How to include SG in general educational paths? What are the new roles educators and learners play? How do we embrace these? Hot topics - Designing for SG based learning

The Institute for Educational Technology, CNR Can we really provide personalised learning opportunities? ‒ What about learning profiling? ‒ Freedom of choice and individual learning paths? How can we respond to Europe’s language/cultural diversity? ‒ Are SGs a help or a hindrance? What about e-inclusion & accessibility? ‒ Can we shift from lip-service to design-for-all ‒ How to tackle these issues with different game types? Hot topics - personalisation

The Institute for Educational Technology, CNR How to facilitate the move towards shared specifications and standards ‒ authoring / learning processes / learner portfolios ‒ How do SGs fit in? Hot topics - Interoperability

The Institute for Educational Technology, CNR Fun & engagement vs. effective learning? Meeting expectations & justifying (high) costs - ROI Assessing actual learning outcomes Grasping the real opportunities for enhancing learning – added value Formal & informal learning SGs & innovative learning paradigms – exploratory, collaborative etc. Hot topics in GaLA/SGs & resonances in TEL - 1/2

The Institute for Educational Technology, CNR Fostering learner (and educator) creativity Designing & deploying SG-based learning paths – orchestrating learning New roles entailed in SG adoption Personalised learning opportunities Europe’s language/cultural diversity E-inclusion & accessibility interoperability - shared specifications and standards Hot topics in GaLA/SGs & resonances in TEL - 2/2