Computational thinking and creativity are critical to addressing important societal problems and central to 21 st century skills. Computational thinking.

Slides:



Advertisements
Similar presentations
Problem- Based Learning in STEM Disciplines Saturday, November 10, 2007 JHU/MSU STEM Initiative.
Advertisements

Stephanie Burba, Noyce Graduate Tyler Ghee, Noyce Scholar Shelby Overstreet, Noyce Scholar Kathryn Crawford, Noyce Graduate Hope Marchionda, PhD Using.
PD Plan Agenda August 26, 2008 PBTE Indicators Track
Welcome to College and Career Ready Standards Quarterly Meeting # 1.
DIScovery SciEnce through Computational Thinking (DISSECT) Enrico Pontelli.
Research and Impact The WaterBotics ® evaluation and research studies include two synergistic, but distinct, domains: educational impact and scale-up/sustainability.
Session 5 Intellectual Merit and Broader Significance FISH 521.
Subcommittee on STEM Learning and STEM Learning Environments The Subcommittee on STEM Learning and STEM Learning Environments offers three overarching.
Arts-Centred Learning Program for Area I, II & III James Fowler High School Student and Parent Information.
Fostering STEM Diversity OPAS Vision for the Year All Oregonians have the opportunity to choose and successfully pursue engineering or applied science.
WHAT IS A STEM SCHOOL? The National Inventors Hall of Fame ® School…Center for Science, Technology, Engineering and Mathematics (STEM) Learning.
1 Exploring NSF Funding Opportunities in DUE Tim Fossum Division of Undergraduate Education Vermont EPSCoR NSF Research Day May 6, 2008.
National Science Foundation: Transforming Undergraduate Education in Science, Technology, Engineering, and Mathematics (TUES)
Weber State University Teacher Preparation Program Levels, Field Experiences, and Assessments.
Clara Fowler University of Texas M.D. Anderson Cancer Center, Houston
Rationale for CI 2300 Teaching and Learning in the Digital Age.
PISA Partnership to Improve Student Achievement through Real World Learning in Engineering, Science, Mathematics and Technology.
The Current Refocusing of General Education. Objectives for the Workshop Proposing and/or Renewing a Course Assessing the general education aspect of.
Reflective Pathways from Theory to Practice Brewton-Parker College Education Division.
The Impact of a Faculty Learning Community Approach on Pre-Service Teachers’ English Learner Pedagogy Michael P. Alfano, John Zack, Mary E. Yakimowski,
Educational Research Funding Opportunities W. Eryn Perry.
Facilitators: Teresa Roe English Language Arts Division Manager, TDS Latahshia Coleman English Language Arts Instructional Facilitator, TDS Session Outcomes.
Embedded Assessment M.Ed. In Curriculum & Instruction with a Specialization in Language & Literacy.
The Intensive English Enrichment Program (IEEP) SETTING STUDENTS UP TO SUCCEED.
Implication of Gender and Perception of Self- Competence on Educational Aspiration among Graduates in Taiwan Wan-Chen Hsu and Chia- Hsun Chiang Presenter.
Developing Faculty-Librarian Partnership : Collaborative Initiative at Al Akhawayn University in Ifrane ( AUI ) Aziz El Hassani Hanane Kakrour Multimedia.
NOVA Evaluation Report NOVA Evaluation Report
The Areas of Interaction are…
Promoting Diversity at the Graduate Level in Mathematics: A National Forum MSRI October 16, 2008 Deborah Lockhart Executive Officer, Division of Mathematical.
Chapter 1 Defining Social Studies. Chapter 1: Defining Social Studies Thinking Ahead What do you associate with or think of when you hear the words social.
Jenefer Husman Arizona State University Jenefer Husman Arizona State University When learning seems (un)important: Future Time Perspective and post-secondary.
Pedagogy versus Andragogy Debate. Presented by Lynette Favors April 7, 2008.
The game is changing. It isn't just about math and science anymore. It's about creativity, imagination, and, above all, innovation.” –Business Week Magazine.
Programming the New Syllabuses (incorporating the Australian Curriculum)
NOVA Evaluation Report Presented by: Dr. Dennis Sunal.
Challenges and Trade-offs in Measuring the Outcomes of NSF’s Mathematics and Science Partnership Program: Lessons from four years on the learning curve.
1. Administrators will gain a deeper understanding of the connection between arts, engagement, student success, and college and career readiness. 2. Administrators.
New Pathways to Academic Achievement for K-12 English Learners TESOL March 26, 2009 Anna Uhl Chamot The George Washington University.
NOVA Evaluation Report Presented by: Dr. Dennis Sunal.
Susan L. Cheuvront Tanya de Hoyos.  Basic Spanish course is 6 months.  Not nearly enough time to teach all that needs to be taught.  Time constraints.
Technology in the Classroom: A Working Discussion Group Nelson C. Baker, Ph.D. Georgia Tech SUCCEED College of Engineering CETL, OIT-Educational Technologies.
Introduction to STEM Integrating Science, Technology, Engineering, and Math.
Course, Curriculum, and Laboratory Improvement (CCLI) Transforming Undergraduate Education in Science, Technology, Engineering and Mathematics PROGRAM.
21 st Century Skills Jason McLaughlin Kean University EMSE
Carroll County Public Schools Developing 21 st Century Learners In collaboration with the Partnership for 21 st Century Skills.
InTeGrate-ing Geoscience Learning in Undergraduate Education Cathy Manduca, Sean Fox, Ellen Iverson, Carleton College; David Blockstein, NCSE; Tim Bralower,
Biology 1113 Course Redesign Caroline Breitenberger, Director Judy Ridgway, Assistant Director Center for Life Sciences Education.
Standard Five Teachers reflect on their practice..
EVSC New Tech Institute: Academies of Innovation and Entrepreneurial Leadership Preparing the Next Generation of Great Thinkers and Doers.
Dr. Leslie David Burns, Associate Professor Department of Curriculum and Instruction UK College of Education
Name of School District | Date | Presenter’s Name | Curriculum Specialist Introduction to Pearson Forward.
Defining 21st Century Skills: A Frameworks for Norfolk Public Schools NORFOLK BOARD OF EDUCATION Fall 2009.
Daniel Hand Program of Studies December 4, 2007.
Coding Connections at the Interface of Algebra I and Physical World Concepts Improving Teacher Quality Grant Program Summer 2016.
A New Engineering Discipline: Engineering Leadership Roger V. Gonzalez, Ph.D., P.E. Professor and Chair Engineering Education and Leadership The University.
Intellectual Merit & Broader Impact Statements August 2016
STEM education Science, Technologies, Engineering and Mathematics (STEM) and STEM education have become the focus of considerable political, industry and.
Project-Based Learning (PBL)
University of St. Francis
Genre-Based Approach and the Competence-Based Curriculum
Recommendations!!.
Intellectual Merit & Broader Impact Statements August 2018
Rory McFadden, Gustavus Adolphus College
21st Century Skills.
Intellectual Merit & Broader Impact Statements August 2017
EDUCAUSE MARC 2004 E-Portfolios: Two Approaches for Transforming Curriculum & Promoting Student Learning Glenn Johnson Instructional Designer Penn State.
PD Goals Program Overview December, 2012
PD Goals Program Overview December, 2012
Curriculum Coordinator: Patrick LaPierre February 3, 2017
Intellectual Merit & Broader Impact Statements August 2019
Presentation transcript:

Computational thinking and creativity are critical to addressing important societal problems and central to 21 st century skills. Computational thinking is a collection of analytic skills that everyone, not just computer scientists, can use to help solve problems, design systems, and understand human behavior; comparable in importance and significance to mathematical, linguistic, and logical reasoning and vital to today’s increasingly data-intensive and digital industries. Likewise, creative thinking is not just the province of a few individuals within the arts or of those possessing special talent, but is instead an integral component of human intelligence that can be exercised within any context and which can be practiced, encouraged and developed. Computational thinking and creative thinking are complementary skills that when blended together become computational creativity, enhancing learning and application of both. Our long-term vision is to address the growing need for computationally savvy, creative thinkers and problem solvers by incorporating computational creativity into the undergraduate CS curriculum to reach both CS majors and other students in STEM and non-STEM fields. A suite of Computational Creativity Exercises (CCEs) was created through a TUES grant (DUE ). Evaluations found that students who completed the exercises had higher course grades and better learning of CS content and students in a CCE intervention class had better learning of CS content than those in the same class without CCEs. The goal of this project IUSE: Design, Development, and Implementation Projects: Computational Creativity to Improve CS Education for CS and non-CS Undergraduates is to build on the innovation and results from the previous TUES grant. This work is supported in part by the National Science Foundation under Grants (NSF TUES Project), DUE (NSF IUSE Project), and a University of Nebraska Pathways to Interdisciplinary Research Center (PIRC) grant Principal Investigator Leen-Kiat Soh (Computer Science & Engineering) | Co-Principal Investigators Duane Shell (Education Psychology), Elizabeth Ingraham (Art & Art History), Brian Moore (Music), Stephen Ramsay (English) | Research Assistants Bin Chen, Markeya Dubbs, Adam Eck, Abraham Flanigan, Melissa Hazley, LD Miller, Shiyuan Wang Computational Creativity Specific Aims Aim 1. Produce a final suite of validated, high quality Computational Creativity Exercises and a Computational Creativity undergraduate course for broad dissemination to other post-secondary educational institutions and organize a workshop to share and document instructional experiences, lessons learned, and student pedagogy teaching with these exercises as part of the suite. Aim 2. Investigate and understand for whom, and under what conditions, Computational Creativity Exercises are most efficacious by conducting systematic studies to test how variations in delivery and utilization of the Computational Creativity Exercises (timing, supplement or entire course, introductory vs advanced courses, CS and non-CS courses, and STEM and non-STEM courses) affect exercise efficacy and examine how different student characteristics (prior knowledge, motivation, ability, strategic self-regulation, demographics) impact exercise effectiveness. Aim 3. Investigate and understand why the Computational Creativity Exercises are effective by conducting systematic studies to test how students’ collaborative interactions during exercises impact exercise effectiveness, how the Unified Learning Model learning processes of attention, repetition, and connection occur during the exercises and lead to learning and achievement, and how students’ reactions to the exercises impact their motivation and engagement. Aim 4. Investigate and understand how the Computational Creativity Exercises impact students’ enrollment and retention in CS and STEM courses by examining exercise impacts on subsequent enrollment in more CS and STEM courses, subsequent enrollment of women and underrepresented minorities in CS and STEM courses and majors, and retention of current CS and STEM majors. Result Highlights Dosage Effect in a Suite of CS1 Courses Found a “dosage” effect that higher grades and learning of core computational thinking principles were associated with increasing CCE completion from 0-1 to 4 exercises Found associations between creative competency and course grades and associations between creative competency and higher strategic self-regulation The “dosage” effect was present for CS majors and non-CS majors, freshmen and upper class students, and men and women students Exercise Completion CCE completion did not impact overall creative competency scores or scores for any of the four Epstein creative competencies Completion of more CCEs was motivated by higher task-approach goals and perceived instrumentality and lower negative affect Some students thought the CCEs were unrelated to the course and did not help their learning of course content Suggests a need to make the role of the exercises in helping learn the material and the connection of the exercises and course to students’ futures more apparent Effects on Engineering Students in a CS1 Course With CCEs Found that engineering students in the CCE intervention class learned and retained more of the core computational thinking and CS course content with a large effect size (Cohen’s d =.48) and had significantly higher self-efficacy for applying computational thinking and CS knowledge and skill in their field also with a large effect size (Cohen’s d =.56) The findings supported our contention that computational creativity can enhance students’ strategic self- regulation and engagement in courses as Engineering students in the CCE implementation semester reported significantly higher study time indicating more engagement with the class and significantly lower lack of regulation—an indicator of difficulties with self-regulation and inability to effectively learn without help As active learning and student-centered approaches to the classroom are being increasingly applied, our findings suggest that computational creativity and the CCEs may help improve student self-directed learning and engagement in these learner centered classrooms Website: Publications FIE’2013 | Miller et al. (2013) Improving Learning of Computational Thinking using Creative Thinking Exercises in CS-1 Computer Science Courses. FIE’2014 | Shell et al. (2014). Improving Learning of Computational Thinking Using Computational Creativity Exercises in a College CS1 Computer Science Course for Engineers. SIGCSE’2014 | Miller et al. (2014). Integrating Computational and Creative Thinking to Improve Learning and Performance in CS1. AERA’2014 | Shell et al. (2014) Impact of Creative Competency Exercises in College Computer Science Courses on Students’ Creativity and Learning. CACM’2015 | Soh et al. (2015). Viewpoint: Improving Learning and Achievement in Introductory Computer Science through Computational Creativity. ICER’2015 | Flanigan et al. (2015). Exploring Changes in Computer Science Students’ Implicit Theories of Intelligence across the Semester. JEE’2015 | Nelson et al. (2015). Motivational and Self-Regulated Learning Profiles of Students Taking a Foundational Engineering Course. Journal of Engineering Education, 104(1): SIGCSE’2016 | Eck et al. (2016). Investigating Differences in Wiki-Based Collaborative Activities between Student Engagement Profiles in CS1. SIGCSE’2016 | Shell et al. (2016). Students’ Initial Course Motivation and Their Achievement and Retention in College CS1 Courses.