Unit 72: Computer Game design

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Presentation transcript:

Unit 72: Computer Game design

Learning Outcomes On completion of this unit a learner should: 1 Understand the principles of game design 2 Be able to generate ideas for a game concept 3 Be able to prepare game design documentation 4 Be able to present a game concept to stakeholders.

Content Understand the principles of game design Visual style: world (terrain, architecture, objects); characters; non-playing characters (NPC); feedback interface; perspectives (2D, 3D, first-person, third-person, scrolling, aerial, context-sensitive); full motion video (FMV) Gameplay: interaction model, eg avatar, omnipresence; single player; multiplayer; narrative; game setting, eg physical, temporal, environmental, emotional, ethical; goals; challenges; rewards; player actions; rules; difficulty; game mechanics (inventory, scoring, win condition); balance; feedback; game structure (flowchart); addiction

Content Be able to generate ideas for a game concept Stimulus: brief (original intellectual property (IP), franchised IP) Genre: sports; adventure; action; simulation; strategy; puzzle; role play; management; educational (‘serious’); viral marketing Market research: audience (age, gender, core, casual, gaming communities, preferred game genre); similar games already in the market Target platform: desktop computer; console; mobile device; television; online

Assessment Grid

Assessment Three Assessments Understanding of Game Design Principles Ideas and development of game idea Pitch your Idea

Useful Website and Resources www.activision.com www.codemasters.co.uk www.eidos.com www.microsoft.com/games www.nintendo.com www.ubi.com