Prof. James A. Landay University of Washington Winter 2007 Video Prototyping January 22, 2007.

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Presentation transcript:

Prof. James A. Landay University of Washington Winter 2007 Video Prototyping January 22, 2007

CSE490f-II - Winter 2007User Interface Design, Prototyping, and Evaluation2 Hall of Fame or Shame?

CSE490f-II - Winter 2007User Interface Design, Prototyping, and Evaluation3 Hall of Fame Uses Gestalt principles –Similarity –Uniform Connectedness –present a strong aesthetic & indicate navigation UI is clean & uncluttered Multiple language options are clearly indicated

Prof. James A. Landay University of Washington Winter 2007 Video Prototyping January 22, 2007

CSE490f-II - Winter 2007User Interface Design, Prototyping, and Evaluation5 Outline Review MVC Types of Prototypes Video Brainstorming Video Prototyping Forms of Video Prototyping Steps to Create Video Prototypes Tips & Tricks Administrivia –Online usability testing assignment

CSE490f-II - Winter 2007User Interface Design, Prototyping, and Evaluation6 Review of Model View Controller The three parts of MVC are –model, which is? underlying information that application is manipulating –view, which is? visual display of the model information –controller, which does? handles interaction with the user & decides what to do Which two pieces are often combined? –view & controller – they always occur in pairs anyways MVC partitions an application so that it is –scalable – may have multiple views for a single model –maintainable – add or change views later

CSE490f-II - Winter 2007User Interface Design, Prototyping, and Evaluation7 Types of Prototypes Prototypes are concrete representations of a design Prototype dimensions –representation: form of the prototype off-line (paper) or on-line (software) –precision: level of detail (e.g., informal or polished) –interactivity: watch-only vs. fully interactive fixed prototype (video clips) fixed-path prototype (each step triggered by pre-specified actions) –at extreme could be 1 path or possibly more open (e.g., Denim) open prototype (like real system, but limited error handling or performance) –evolution: expected life cycle of prototype (e.g., throw away or iterative)

CSE490f-II - Winter 2007User Interface Design, Prototyping, and Evaluation8 Video Brainstorming Participants act ideas out in front of a video camera Goal is to create as many new ideas as possible –each should take 2-5 minutes to generate & capture –run standard brainstorming session first for ideas Advantages –video easier to understand later than notes –participants actively experience interaction & preserve record of the idea Video brainstorming of an animated character in X by Beaudouin-Lafon & Mackay. Character follows user with its eyes.

CSE490f-II - Winter 2007User Interface Design, Prototyping, and Evaluation9 Video Prototyping Illustrate how users will interact w/ system Unlike brainstorming, video prototyping contracts the design space Quick to build Inexpensive Forces designers to consider details of how users will react to the design May better illustrate context of use

CSE490f-II - Winter 2007User Interface Design, Prototyping, and Evaluation10 Forms of Video Prototypes May build upon paper prototypes or use existing software & images of real settings Narration optional 1)narrator explains events & others move images/illustrate interaction 2)actors perform movements & viewer expected to understand w/o voice-over Usually fixed prototypes, but can also use in open prototypes –live video as a Wizard of Oz tool & 2 nd camera to capture If have good storyboards, should be able to create video prototype in 1 hour

CSE490f-II - Winter 2007User Interface Design, Prototyping, and Evaluation11 Wizard of Oz Video Prototype Image from X by Beaudouin-Lafon & Mackay

CSE490f-II - Winter 2007User Interface Design, Prototyping, and Evaluation12 Steps to Create a Video Prototype 1)Review field data about users & work practices 2)Review ideas from video brainstorm 3)Create use scenario in words 4)Develop storyboard of each action/event w/ annotations explaining what is happening in scene. Put each element on a card.

CSE490f-II - Winter 2007User Interface Design, Prototyping, and Evaluation13 Steps to Create a Video Prototype Image from X by Beaudouin-Lafon & Mackay

CSE490f-II - Winter 2007User Interface Design, Prototyping, and Evaluation14 Steps to Create a Video Prototype 1)Review field data about users & work practices 2)Review ideas from video brainstorm 3)Create use scenario in words 4)Develop storyboard of each action/event w/ annotations explaining what is happening in scene. Put each element on a card. 5)Shoot a video clip for each storyboard card Avoid editing in the camera – just shoot in storyboard order 6)Use title cards to separate clips (like a silent movie) If you make an error, rewind to last title card & reshoot

CSE490f-II - Winter 2007User Interface Design, Prototyping, and Evaluation15 Video Prototyping Tutorial

CSE490f-II - Winter 2007User Interface Design, Prototyping, and Evaluation16 Tips & Tricks Add structure to better explain context –begin with a title –follow with an “establishing shot” shows user in context defined by the scenario –create series of closeup & mid-range shots, interspersed with title cards to tell the story –place a final card with credits at the end Use colored paper for title cards to make easy to find when editing/searching video “Time-lapse photography” lets images appear & disappear based on user interaction –e.g., illustrate pop-up menu by recording clip of user pressing button, pause camera, add menu, restart camera Be careful about taking video out of the original design setting for ethical reasons (context matters)

CSE490f-II - Winter 2007User Interface Design, Prototyping, and Evaluation17 High Quality (& Budget) Video Prototypes

CSE490f-II - Winter 2007User Interface Design, Prototyping, and Evaluation18 Administrivia Online usability testing assignment due Friday –create an online survey at surveymonkey.com include demographic questions 3 main tasks -> pointing to URL of your DENIM prototype –tasks may need to be more “leading” to work follow-up questions after each task (inlucindg one to infer whether they did it properly, maybe URL of last page?) debrief questions at end of entire test –recruit 5 participants & have them do this in their own environments 1 member of your team will make an in-class presentation on your results For video prototyping, read –Ch. 2: Prototyping Tools & Techniques, in X by Beaudouin-Lafon & Mackay, pp , 19-22

CSE490f-II - Winter 2007User Interface Design, Prototyping, and Evaluation19 Next Time Presentations