M1. Introduction.  Multimedia  Types of Multimedia  History and Evolution of Multiemdia  Scope and Application.

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Presentation transcript:

M1. Introduction

 Multimedia  Types of Multimedia  History and Evolution of Multiemdia  Scope and Application

 Multi + Media  Multi : Many, much : multiple  Medium : An intervening substance through which something is transmitted or carried on; A means of mass communication such as a newspaper, magazine or TV

 Franklin Kuo : a. Multimedia concerns the representation of mixed modes of information : text, data, image, audio and video as digital signals. b. Multimedia communication concerns the technology required to manipulate, transmit, and control these audiovisual signals across a communication channel.

 Gujun Lu: a. A System capable of handling at least one type of continuous media in digital form as well as static media.

 Hasil produk dari proses penggabungan beberapa media (audio, teks, animasi, graphics, interactivity, serta video) untuk menyampaikan sebuah informasi.  Dari proses tersebut dihasilkan yang disebut produk multimedia : Music, Video, Film, Game, Enternainment, dll.

 Multimedia jenis ini, media yang digunakan berupa :  Media Audio  Media Teks  Media Animasi  Media Video  Media Graph/Image  Media Spesial Effect  Media Interactivity

 Proses penggunaan media (massa) yang bertujuan untuk menyampaikan, menyiarkan, mempublikasikan, mengkomunikasikan sebuah pesan atau informasi seperti news, material advertising, entertainment, publicity, education, dll

 Multimedia jenis ini media yang digunakan berupa : a. Media Cetak b. Radio c. TV Film d. Game e. Musik f. Entertainment g. ICT

 Two Broad classes : a. Static, time-independent discreate media : Text, Graphichs, Images. Information in these media consist exclusively of sequence of individual elements without a time component.

 Two Broad classes : b. Dynamic, time-dependent continuous media: Sound, Video. Information is expressed as not only of its individual value, but also by the time of its occurrence. A note : these notions of time-dependet, discreate an continuous media do not have any connection to the internal representation. They only relate to the impression of the viewer of listener.

 Traditional view of Mutimedia Systems involve a local computer-based point of view.  However, increasingly, the real issues seem to arise from the communication aspect of multimedia.  Terminology 

 Terminology a. A Sequence of individual packets (that constitute the media) transmitted in a time-dependent fashion is called a data stream. b. The packets can carry information of either continuous or discreate media. Example:

 Continuous media stream : Tranmission of Speech in Telephony  Discreate media system: retrieval of a document from a database.

 1945 : Vannevar Bush (1890 – 1974) wrote about Memex  1960s – Ted Nelson started Xanadu Project  1967 – Nicholas Negroponte formed the Architecture Machine Group at MIT  1968 – Douglas Engelbart demonstrated NLS system at SRI  1969 – Nelson & Van Dam Hypertext editor at Brown  1976 – Architecture Machine Group Proposal to DARPA : Mutiple Media

 Hypermedia Courseware  Video Conferencing  Video-on-demand  Interactive TV  Groupware  Home Shopping  Games  Virtual Reality  Digital Video Editing and Production Systems