Vehicle Passenger Safety: Exploring Whiplash Protection Systems

Slides:



Advertisements
Similar presentations
CHAPTER 6 BIOMECHANICAL PRINCIPLES OF FORCE PRODUCTION
Advertisements

Newton’s 1st Law of Motion
Forces and Motion Demonstrate and calculate how unbalanced forces change the speed or direction of an objects motion.
Motion Review.  What kinds of forces cause an object to change its motion?  Unbalanced forces.
Newton’s 1 st and 3 rd Laws. How do you start and stop the motion of an object?
Locomotion in a physical world Most animals have some form of locomotion which separate them from plants and fungi What is motion? A natural event that.
Physics Exploring Newton’s Laws of Motion. Newton’s First Law of Motion  Inertia  A body in motion tends to stay in motion unless acted upon by an outside.
THE PHYSICS OF A CAR CRASH
EVD Physical Forces. EVD2 EVD Physical Forces  Directly Influence Control  Offer Boundaries If Maintained – safe operation If Exceeded – loss of control.
5.3 - Forces and Equilibrium ~Background info~
Unit 1 – Natural Forces on a vehicle
I. FORCES.
Count the atoms in the following formulas:
Applied Lab Physics Mrs. Campbell
Forces and Motion.
Chapter 12 Forces.
Biomechanical movement principles Pages
Newton’s 1 st Law Inertia An object at rest will stay at rest, and an object in motion will stay in motion at constant velocity unless acted on by an unbalanced.
Biomechanics Introduction.
Biomechanics 2 – Newton’s Laws of Motion 2.2 A BALL OF A TIME!
Let’s Play Round 1 Definitions 1 st Law2 nd Law3 rd lawPotpourri.
8-2 By: Victoria Griggs Davis November 10 th, 2010.
Force Newton’s Laws 1 First Law - Inertia Second Law – Force and Acceleration Third Law – Action and Reaction Introduction.
Chapter 12: Forces Section 3.
Chapter Six: Laws of Motion
Newton’s Laws of Motion Applicable to Angular Motion Dr. Ajay Kumar Professor School of Physical Education DAVV Indore.
LAWS OF MOTION.
-Motion is the state in which one object’s distance from another is changing.
Newton’s Laws of Motion
Types of Motion Topic 4 – Movement Analysis
3-1 Kinesiology for Manual Therapies Chapter 3 Basic Biomechanical Factors and Concepts McGraw-Hill © 2011 by The McGraw-Hill Companies, Inc. All rights.
Joint Reaction Forces Muscle Moments Joint Power
Newton’s Laws of Motion 8 th Grade Jennifer C. Brown.
College and Engineering Physics Newton’s Laws 1 TOC First Law - Inertia Second Law – Force and Acceleration Third Law – Action and Reaction Introduction.
Monday, Feb. 16, 2004PHYS , Spring 2004 Dr. Jaehoon Yu 1 PHYS 1441 – Section 004 Lecture #8 Monday, Feb. 16, 2004 Dr. Jaehoon Yu Chapter four:
LAWS OF MOTION.
Wednesday, June 6, 2007PHYS , Summer 2007 Dr. Jaehoon Yu 1 PHYS 1443 – Section 001 Lecture #6 Wednesday, June 6, 2007 Dr. Jaehoon Yu Reference.
Chapter 3. Random Interesting Fun Facts Michael Jordan makes more money from Nike annually than all of the Nike factory workers in Malaysia combined.
Forces, The laws of Motion & Momentum.
Sport Application and Newton’s Laws of Motion. 1 st Law Every body persists in its state of rest or of uniform motion in a straight line unless it is.
Newton’s 3 Laws of Motion. Newton’s 1 st Law of Motion (Law of Inertia) An object at rest or in motion will stay at rest or in motion unless acted upon.
The Ordered Universe. Physical events  Predictable  Quantifiable Without the predictability of physical events the scientific method could not proceed.
Newton’s 3 Laws of Motion Newton’s 3 Laws Summary Newton’s First Law Applications Newton’s Second Law Second Law Simulation Newton’s Third Law Applications.
Chapter 2 - Sections 3 & 4 Newton’s Laws of Motion and Momentum.
Newton’s 1 st Law of Motion A body in motion will stay in motion or a body at rest will stay at rest unless acted upon by an outside force. Examples, 1.
Newton’s Laws of Motion. 1 st Law of Motion (Law of Inertia) A body at rest will remain at rest.
Vehicle Passenger Safety: Exploring Whiplash Protection Systems
An Egg-citing Crash. Objectives of Lesson Automotive safety features that help to save lives. What Crumple Zones are and how they help us. The physics.
Newton’s Laws of Motion
Biomechanics Principles
Of laws and levers….
Chapter 10 Biomechanics of Physical Activity
Newton’s Laws of Motion
Newton’s Laws of Motion
Newton’s 3rd law.
Distance and displacement
Motion and Forces.
Chapter 22 Trauma Overview.
A lot of times this unbalanced external force is friction.
Newton’s 3 Laws of Motion
Newton’s Laws of Motion
Newtonian Physics.
Newton’s Laws of Motion
Newton’s First Law.
What is motion?.
Forces In order to change the movement of an object, that is to say, to change its velocity, an acceleration must be present. We know that acceleration.
Newton’s Third Law of Motion and Momentum
Newton’s Laws of Motion
Newtons' Laws A summary.
Biomechanical Principles and levers
Presentation transcript:

Vehicle Passenger Safety: Exploring Whiplash Protection Systems

Injury Mechanics Analysis of the forces and motions that occur during events that cause injury (e.g., auto accidents, sports), often in comparison to human tissue injury tolerance levels.

Head and Neck Injury in Automotive Accidents Rear-end collision: “Whiplash injury” Inertial response: the head and neck are not directly hit, but relative motions occur because of inertia. We want to know the stresses and strains in anatomical tissues to determine how and where injury occurs.

Physics: Newton’s Laws 1st Law: A body at rest stays at rest, or a body in motion stays in motion, unless acted upon by an external force. (Inertia) 2nd Law: F=ma (force = mass * acceleration) 3rd Law: To every action there is an equal and opposite reaction

Rear-end Collision Stationary car is hit from behind; the force causes a forward acceleration (2nd Law). The occupant’s head remains in its original position while the car and body move forward (1st Law). The head hits the head restraint, which reacts with a force (3rd Law); the head rebounds forward.

Head and Neck Motion: Computer reconstruction of a human subject undergoing a 5 mph rear-end collision in the lab Figure from Vasavada et al., Spine, 2007, based on human experimental data from MEA Forensic Engineers and Scientists, Richmond, BC, Canada

Head and Neck Motion Initial rearward movement of the head relative to the trunk: translation and rotation. Results in an “S-shaped” curve of the spine (not physiologic). (Panjabi et al., Spine, 1997)

What might be injured? Ligaments Bones (vertebrae) Discs

What might be injured? Over 25 Pairs of Muscles

What do we need to know? Forces and motions that are imposed on the head-neck system. Stress and strain on internal structures (bones, ligaments, discs, muscles). Comparison of collision-induced stresses/strains to those which cause injury to tissues (injury tolerance levels) How can we measure these values?

We need to use models A representation of a system Physical Mathematical

(Class generates a list) What kinds of models can be used to study head-neck injury in auto accidents? (Class generates a list)

Models that have been used Cadavers Live Human Volunteers Animals (Live or Cadaver) Physical Models (“Crash-test dummies”) Computer Models

What are the advantage and disadvantages? Cadavers Live Human Volunteers Animals (Live or Cadaver) Physical Models (“Crash-test dummies”) Computer Models (Group Discussion)

Cadavers Advantages Disadvantages Represent the human anatomy Can measure some “internal” variables Disadvantages No active muscle Difficult to obtain Difficult to work with

Live Human Volunteers Advantages Disadvantages Active muscles producing forces Disadvantages Ethical considerations (limited to low-speed collisions) Cannot measure certain “internal” variables Subject awareness (repeatability; may be different from a real collision)

Animals (Live or Cadaver) Advantages Can expose to higher-speed impacts than live humans Disadvantages Ethical considerations (e.g., distress) Anatomy is different Cannot control their behavioral response

Physical Models (Dummies) Advantages Expose to high-speed impacts Consistent (repeatable) Can measure “internal” variables Disadvantages Mechanical properties different from humans No active muscles

Computer Models Advantages Disadvantages Calculate tissue loads and strains Simulate muscle activity Vary parameters to test different conditions (subject size, impact conditions, muscle response) Predictions about high-speed conditions Disadvantages Difficult to validate all assumptions

What have we learned? Studies have quantified: Motion of the head and neck: variations with impact and occupant properties (e.g., size, gender, impact velocity). Stresses and strains in some anatomical structures. Stress and strain levels that cause injury in some anatomical structures.

What have we learned? We still don’t know the exact mechanism of injury and how that leads to long-term pain. General consensus: Reducing head movement can decrease the incidence and severity of whiplash injury.

Head Restraints Latest standards (since 2005) Top of head restraint at least 800 mm above the hip joint. Distance between back of head and head restraint (backset) at least 55 mm.

Adjustable Head Restraints Designed to provide optimal protection for a large variation in occupant size. Adjustability for greater comfort and visibility. Over half of the driving public do not adjust head restraints correctly, so they are not effective in preventing whiplash! (O’Neill et al., American Journal of Public Health, 1972)

Active Head Restraints Designed to protect against injury even when not positioned properly initially. During a collision, the restraint moves forward, limiting rearward head movement. Found to reduce injury risk by 75%. (Viano and Olsen, Journal of Trauma, 2001)

Active Head Restraints

Problem Statement Design an active head restraint that will protect a model of the head and neck to minimize injury in rear-end collisions

Head-Neck Model Head (ball): mass is related to occupant size. Neck (spring): stiffness (inversely proportional to spring length) is related to neck anatomy and muscle activation.

Anthropometry Study of human size

Anthropometry Family of “Anthropometric Test Dummies (ATDs)”

Anthropometry Head mass differences (based on head circumference3): Average male to average female: ~15% Female to child: ~30% Male to child: ~45% Large male to small female: ~45%

Anthropometry Neck stiffness differences (based on neck circumference2): Average male to average female: ~50% Female to child: ~50% Male to child: ~100% Large male to small female: ~100%

Model parameters Head mass: Add weight (washers) to the ball Neck stiffness: Spring stiffness is inversely related to its length  shorter springs represent stiffer necks

Simulation of Whiplash Normally: the car is initially stationary, hit from behind, and accelerates forward. Our approach: the car is moving backward and decelerates.  Either way, the head moves backward!

Today’s Task Quantify the head and neck motions that occur in models representing different sized occupants