CoderDojo Sligo "Above all, be cool" Code and notes by Michael Madden, 2012.

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Presentation transcript:

CoderDojo Sligo "Above all, be cool" Code and notes by Michael Madden, 2012

Today's Ninja Challenge: Make Better GhostBuster Game Background! Chomp! Blink! Tongue!Music!

Today's Big Ideas Communicating Sprites Animation Loops Build on last week …

No Game from Last Week? No Problem! Go to and download Ghostbuster-V2-MM

Steps To Make Your Improved Game Add an eyes-shut costume for each ghost, Code to make it animate between costumes Select a music track for the Stage, Add code to make it play forever Make ghosts broadcast a message when they're eaten Animate PacMan to chomp when it receives a broadcast that a Ghost is eaten Make PacMan broadcast each new level, Make the stage change colour for them

How Animation Works

Animate Your Ghosts: Costume Copy the original Edit the copy Make costume2 different

Animate Your Ghosts: Code At the start, not blinking Every now and again… Close eyes for ½ second, then open them again

A Music Loop

Broadcasts: How Sprites Communicate 1: Make new message 2: A sprite broadcasts it 3: Others can react to it All computer languages have ways of exchanging data/messages between different parts of code

Broadcasts - A Tutorial Click on the picture to see a Scratch tutorial on Broadcasts Download the tutorial and see how it works

Making PacMan Chomp: Costumes TIP: to make sure only difference is mouth, re-draw with no mouth, copy, then add different mouths in each costume.

Making PacMan Chomp: Code All ghosts: Add 1 line PacMan: Add block of code Make new message

Change Background Colour at Each Level PacMan: Add 1 line Stage: Add 2 blocks of code

At the End … Upload your project to the Scratch Website user: coderdojosligo password: _______ Access it from home Improve it Show your friends!

Keep In Touch! Twitter: Scratch: Web: