Game 4: Pac Man Tutorial. New events/actions to learn: Animated sprites Change instances – allows you to change objects into other objects. Change sprites.

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Presentation transcript:

Game 4: Pac Man Tutorial

New events/actions to learn: Animated sprites Change instances – allows you to change objects into other objects. Change sprites – allows you to change the sprite image of an object to some other image. Alarms – allows you to set timing for actions to happen.

What are the rules of Pac Man? Once you know how the game works, it’s easier to think and know how to program it.

Images and Sounds You can use the ones I have provided in the Pacman_resources folder. Or you can use your own!

Animating Sprites

Object: Pacman – Collision -> Monster

Object: Pacman – Event: Collision -> Dot

Object: Pacman – Event: Collision -> Wall

Object: Pacman – Event: Keyboard -> No key

Object: Pacman – Event: Keyboard -> Left key

Object: Pacman – Event: Outside Room

Object: Monster – Event: Create

Object: Monster– Event: Collision-> Wall

Object: Monster– Event: Outside Room

Object: Dot– Event: No Events!

Object: Wall – Event: No Events!

Object: Special– Event: Collision -> Pacman

Object: Setup– Event: Create

Object: Setup– Event: Step

Object: Monsterscared– Event: Create

Object: Monsterscared– Event: Alarm 0

Object: Monsterscared– Event: Alarm 1

Object: Monsterscared– Event: Collision -> Pacman

Object: Monsterscared– Event: Collision -> Wall

Object: Monsterscared– Event: Outside Room

Object: Startup – Event: Create

Object: Startup– Event: Key press-> Space

Object: End– Event: Keyboard-> Any Key

Room Layout