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Right-click to Rename each sprite Name them: Player Monster Bullet Explosion.

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Presentation on theme: "Right-click to Rename each sprite Name them: Player Monster Bullet Explosion."— Presentation transcript:

1

2 Right-click to Rename each sprite

3 Name them: Player Monster Bullet Explosion

4 Change Blend Mode to Additive

5 Zoom Out: Ctrl + Scroll

6 Move the bullet and explosion outside the Layout

7

8

9 Select Player

10 Click

11 Click Add New (plus sign)

12 Scroll Up Or Down

13 Select “8 Direction” then Click Add

14 Click Again

15 Click Add New (plus sign) again

16 Select “Scroll To” then Click Add

17 Click Add New (plus sign) again

18 Select “Bound To layout” then Click Add

19 Close popup

20

21

22 Select Bullet

23 Click

24 Click Add New (plus sign)

25 Select “Bullet” then Click Add

26 Click Add New (plus sign) again

27 Select “Destroy outside layout” then Click Add

28 Close popup

29 Select Explosion

30 Click

31 Click Add New (plus sign)

32 Select “Fade” then Click Add

33 Close popup

34 Update Bullet Speed = 600 Update Explosion Fade out time = 0.5

35

36

37 Select Monster

38 Click

39 Click Add New (plus sign)

40 Select “Bullet” then Click Add

41 Close popup

42 Update Monster’s Bullet Behavior Speed = 80

43 Select Monster Ctrl-Click and Drag to create more!

44

45

46 Add events to the Event Sheet

47 Object Condition Event An “Event” happens when a Condition is True for an Object

48 Right-Click, then Add Event

49 Select “System” then Next!

50 Select “Every tick” then Done!

51 Click to Add Action

52 Select “Player” then Next!

53 Select “Set angle toward position” then Next!

54 Enter Parameters X = Mouse.X Y = Mouse.Y Done!

55

56

57 Click to Add Event

58 Select “Mouse” then Next!

59 Select “On click” then Next!

60 Done!

61 Click to Add Action

62 Select “Player” then Next!

63 Select “Spawn another object” then Next!

64 Click to Choose

65 Select “Bullet” then OK!

66 Done! Enter Layer = 1 Image point = 0

67

68

69 Right-Click Player then Edit animations

70 Click to Set origin and image points

71 Click to add

72 Click in front of gun Then, close popup

73 Right-Click Spawn then Click Edit

74 Done! Update Image point = 1

75

76 Click to Add Event

77 Select “Bullet” then Next!

78 Select “On collision with another object” then Next!

79 Click to choose

80 Select “Monster” then OK!

81 Done!

82 Click to Add Action

83 Select “Monster” then Next!

84 Select “Destroy” then Done!

85 Click to Add Action

86 Select “Bullet” then Next!

87 Select “Spawn another object” then Next!

88 Click to Choose

89 Select “Explosion” then OK!

90 Done! Enter Layer = 1 Image point = 0

91 Click to Add Action

92 Select “Bullet” then Next!

93 Select “Destroy” then Done!

94

95

96 Go to your Event Sheet

97 Click to Add Event

98 Select “System” then Next!

99 Select “On start of layout” then Done!

100 Click to Add Action

101 Select “Monster” then Next!

102 Select “Set angle” then Next!

103 Enter Angle random(360) Done!

104

105

106 Go to your Event Sheet

107 Click to Add Event

108 Select “Monster” then Next!

109 Select “Is outside layout” then Done!

110 Click to Add Action

111 Select “Monster” then Next!

112 Select “Set angle towards position” then Next!

113 Enter paramters X = Player.X Y = Player.Y Done!

114

115

116 Select Monster

117 Click

118 Click Add New (plus sign)

119 Enter the following: Name: health Type: Number Initial Value = 5 Description (optional) OK!

120

121 Right-click Monster – Destroy then click Replace action

122 Select “Monster” then Next!

123 Select “Subtract from” then Next!

124 Enter Value = 1 “Monster” Done!

125


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