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BPC: Art and Computation – Summer 2007 Overview of Spring Semester Glenn Bresnahan

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Presentation on theme: "BPC: Art and Computation – Summer 2007 Overview of Spring Semester Glenn Bresnahan"— Presentation transcript:

1 BPC: Art and Computation – Summer 2007 Overview of Spring Semester Glenn Bresnahan glenn@bu.edu

2 BPC: Art and Computation – Summer 20072 Semester 2 Syllabus 1. Introduction – Glenn, Maria (1 class) 2. Animation – Erik, Laura (3 classes) 3. Logo – Glenn (9 classes) 4. MIAC Trip – Maria (3 classes) 5. Computer Graphics – Erik (2 classes) 6. Maya – Jim, Laura (5 classes) 7. Guest Artists– Maria, Patrick (4 classes) 8. Final Project Planning – Maria (2 classes) 9. Maya, Sound (UBIK) and Final Project – Jim, Manny, Erik, Laura, Robert (10 classes) 10. Final Project Showing– Maria, Glenn, Jennifer, Erik, Laura, Robert (2 classes)

3 BPC: Art and Computation – Summer 20073 High Level Summary of Semester 2 Animating 2D images –Video texture maps in VR Programming using Logo –Principals of computer programming –Computer generated 2D images/animation –Controlling 3D motion in DAFFIE VR Principals of computer graphics 3D modeling and animation using Maya –Generating complex 3D objects –Generating 3D object animation Putting it all together using DAFFIE Final project

4 BPC: Art and Computation – Summer 20074 Lesson #1 - Synopsis Discussion of syllabus and requirements for second semester Overview of topics and technologies for second semester Discussion + Lecture: http://scv.bu.edu/BPC/MaterialsSpring07/lectures/B PC-Class-SemesterII-Overview.ppt http://scv.bu.edu/BPC/MaterialsSpring07/lectures/B PC-Class-SemesterII-Overview.ppt

5 BPC: Art and Computation – Summer 20075 2D Animation Review of 2D animation principles Animation techniques and properties Generating flipbook animation in Corel Using 2D animation in VR

6 BPC: Art and Computation – Summer 20076 Using Animated Texture in 3D

7 BPC: Art and Computation – Summer 20077 Logo Programming Computer programming and algorithms –Procedures, naming, iteration, conditionals, data structures (strings and lists) Computer generated images –Turtle graphics Generating 2D animations –Texture maps Controlling DAFFIE objects –Turtle3D

8 BPC: Art and Computation – Summer 20078 Principals of Computer Graphics Formalize concepts used in Logo and Graph Paper World Coordinate systems Graphical primitives Geometric models Lighting and shading Rendering

9 BPC: Art and Computation – Summer 20079 3D Modeling - Maya Create complex 3D objects 3D coordinate systems 3D object geometry 3D construction techniques 3D transformations Modeling surface materials Exporting objects to DAFFIE

10 BPC: Art and Computation – Summer 200710 Building a 3D World Conceive and design a VR world Construct VR world layout Build 3D models and sequences Generate texture maps Generate audio clips Add behaviors with programmed agents Putting it all together Exhibition


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