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CMPD 434 MULTIMEDIA AUTHORING Chapter 05 Part B Multimedia Authoring Process III.

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Presentation on theme: "CMPD 434 MULTIMEDIA AUTHORING Chapter 05 Part B Multimedia Authoring Process III."— Presentation transcript:

1 CMPD 434 MULTIMEDIA AUTHORING Chapter 05 Part B Multimedia Authoring Process III

2 Objective At the end of this chapter, students should be able to: Explain the 4 Levels of Interaction Explain the Types of Menus

3 Level of Interaction is a metric that refers to concepts such as user interaction, complexity and level of sophistication of the course

4 Level 1. Passive-no interaction This level is what is commonly referred to as ‘page- turners'. The course is linear and could be considered basic training, in which the user acts only as an information receiver. Basically, the sequence of screens is fixed and the user can not choose the order in which you want to see the content, return to a previous topic or browse freely. It is a level that isn’t very motivating to the user. It can be effective for communicating simple concepts, and is relatively inexpensive to develop.

5 Level 1. Passive-no interaction At this level learners do not interact with resources, they just have: Graphics, images and simple animations Rollovers Basic quiz questions

6 Level 2. Limited interaction In this case, the multimedia continues to be basic, but the user has more control, they have the ability to do more than just watch, read and navigate. At this level learners interact with resources such as: Clickable animated graphics Navigation expands to menus, glossaries, and links to external resources. Often includes simple exercises (i.e. drag-and-drop, matching, and identification components). Audio and video.

7 Level 3. Moderate interaction At Level 3 there is a high degree of complexity and customization. In addition the user has more control over their training and perceives the course as a participative and dynamic activity and not just a presentation of content. This level is a favourite in the industry mainly because it optimized the balance between active and development time

8 Level 3. Moderate interaction At this level learners interact with resources such as: Animated Videos Customised Audio recording Complex simulations where the learners enter data into fields Scenario-based cases Custom Flash Animations where learners have the ability to investigate

9 Level 4. Simulation and game-based This level gives the highest degree of interaction by the user. The course includes simulations and the contents are transmitted through the use of games to keep the user motivated.

10 Level 4. Simulation and game-based At this level learners interact with resources such as: Real-time learning. Use of gaming technology. 3D simulations: for example software or hardware simulations and serious games. Includes variety of multimedia (i.e. custom videos and interactive 3D objects). The usage of digital ‘avatars’. Basically involves all of the elements of levels 1, 2, and 3 plus recharged interactivity; and greater levels of sophistication.

11 Types of Menus There are 3 most common types of menus: Full-Screen Windows Pull-Down

12 Full-Screen Menu These menus are often consists of visuals and text labels in boxes that are active selection areas. Full-Screen Menus are often used for main menus.

13 Windows Menu In instructional multimedia applications, these menus are often used for control options

14 Pull-down Menu In instructional multimedia applications, these menus are often used for control options Accessing pull-down menus requires skills such as holding a mouse button down and able to close the menu.


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