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Houston Baptist University Intramural Basketball 2015.

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Presentation on theme: "Houston Baptist University Intramural Basketball 2015."— Presentation transcript:

1 Houston Baptist University Intramural Basketball 2015

2 Divisions Division ADivision B FSA Ballhawks Off In The WoodsCosmo Phi Kappa PsiDriPNsaUcee The MuffinsSomething Epic We’ll Do It LiveTeam Sauce

3 Sportsmanship UNSPORTSMANLIKE CONDUCT: Players shall not commit acts of unsportsmanlike conduct. This includes, but is not limited to: arguments with officials (the captain is the only player permitted to talk with the officials) by any coach or players, flagrant fouling, fighting, etc. FIGHTING - An attempt to strike, punch, or kick another player is considered fighting and will result in the ejection of the player even if the attempt is not successful. Players “bowing” up to each other will result in both players being ejected. Bench personnel who leave the bench area during an altercation will be ejected from the contest. Any individual ejected because of fighting will face the Intramural Sports “death penalty” which is a lifetime ban from participation in Intramural Sports.(Game Supervisors/Josh) Unsportsmanlike acts will result in expulsion of that individual and/or team from further participation in that scheduled game. (Game Supervisors/Josh)

4 Timeouts TIME OUTS: A team will be granted two (2) time outs per half. Teams must be ready to play when the horn sounds. The game clock will stop for charged time outs. If free throws are to be attempted immediately following a time out, the clock will not run during the free throws. Time outs that are not used will not carry over into the second half or overtime periods. *Excessive Time Outs – if a team calls a time out with none remaining, they will be assessed a technical foul, the opponent will be awarded two points and the ball, but the time out will be granted. This includes bench personnel trying to call a time out.

5 Game Specifics The Game: Each game will consist of two 20 minutes halves and 2 time outs per half. Halftime will be 3 minutes long. There will be a time limit of 5 minutes awarded as grace if a team does not have enough people to start the game. Minimum Players: Minimum players needed to play is 3, if the minimum is not reached by the grace period it will result in a forfeit and teams have the option to scrimmage during that time. Girl’s Points: All points scored by girls will be double points. This includes all free throws and technical fouls awarded, points inside the three point line and points scored outside the three point line. Alumni Players: All Alumni players participating in IMS Basketball required to submit their name, H#, and sign the liability form that can be picked up at the front desk of the Bradshaw. Alumni players will be able to sign in at the front desk by leaving a valid ID (drivers license or HBU Alumni card) and are only permitted to stay for their game time.

6 Game Specifics SUBSTITUTES : Substitutes must report to the scorekeeper before entering and must be signaled onto the court by an official. Failure to comply will result in a technical foul. CLOSELY GUARDED: The closely guarded five (5) second count is in effect. Closely guarded occurs when a defensive player is actively guarding an offensive player in control of the ball. An offensive player can technically hold the ball for almost 15 full seconds while closely guarded. If a player is holding the ball for 4.99 seconds and begins a dribble, a new five second count begins. Closely guarded ends when a player moves his/her shoulders past the defender. Closely guarded continues even if defensive players switch and maintain the requirements of closely guarded. THREE SECONDS IN THE LANE: Any offensive player is limited to three (3) seconds in the lane at any given time. If a shot is attempted by the offense, the 3 second count begins again once the ball is possessed off of the shot. BLOOD RULE: If an official observes that a player is bleeding, has an open wound, or has an excessive amount of blood on his or her uniform, the player will be directed to leave the game. The injured player is not to return until the bleeding has stopped, the open wound is covered, and the bloody uniform is changed.

7 Fouls A personal foul- When a player foul that involves illegal contact with an opponent while the ball is live, which hinder and opponent from performing normal defensive and offensive movements. A personal foul also includes contact by an airborne shooter. An intentional foul- when a personal or technical foul designed to stop or keep the clock from starting, to neutralize an opponent’s obvious advantageous position. A flagrant foul- may be a personal or technical foul of a violent or savage nature, or a technical non-contact foul which displays unacceptable conduct. (excessive) A technical foul- is: a violation of certain rules of the game, not usually involving physical contact, but often involving unsportsmanlike actions. A double foul- is a situation in which two opponents commit personal fouls against each other at approximately the same time. A double technical foul- is a situation in which two opponents commit technical fouls against each other at approximately the same time. A team foul- is any personal or technical foul that is charged to either team. All team fouls are counted to reach the bonus free throw.

8 Cont. TECHNICAL/FLAGRANT/INTENTIONAL FREE THROWS: Technical/ Flagrant/ Intentional free throws will not be shot and the offended team will also receive the ball. Two points will be awarded to the offended team. Technical fouls will be put back into play from half court opposite the table. Intentional and flagrant fouls will be put back into play nearest the spot of the ball at the point of interruption. Player Control Fouls– When a player who is in control of the ball, either dribbling, holding or shooting commits a fouls it is player control. Never count the basket. Never shoot free throws. Player control fouls include charging, lowering the shoulder, pushing off, and swinging elbows. When a player committing player-control PASSES the ball before contact occurs the foul should be called a push and bonus free throws awarded if in effect. When a player intentionally swings the elbows in a dangerous manner the foul should be an automatic technical foul.

9 Protest/Mercy Rule PROTEST: Any team wishing to protest must do so before the 2nd live ball period. A captain who feels that the officials have made an error in interpretation or application of the rule may call for a time out and may protest the decision. YOU CANNOT PROTEST JUDGEMENT CALLS. The captain will explain the protest to the officials who will then bring in the game supervisors. The officials and game supervisors will make a decision based upon the situation. That decision is final. If a captain is still unsatisfied with the decision, a formal protest can be filed immediately following the game. If a team loses their protest, they lose the time out. If a team does not have a time out, they can still protest but will be assessed a technical foul if the protest is upheld. If the decision is reversed, than the time is given back to the team and the correction is made. MERCY RULE: If a team is winning by more than 15 points when we reach the two (2) minute mark of the second half, the clock will not stop for any reason. If the score drops below seven inside that two minute period, the clock can be stopped.(Judgment Call)

10 Violations 10 second backcourt – a player must have both feet and the ball completely across the mid-court line before the count stops. The count will only stop if the defending team gains control of the ball, a deflection does not stop the count. If the ball goes out of bounds, a new 10 second count will begin. 5 second closely guarded – applies only in the frontcourt to players holding or dribbling the ball whose defender has established a closely guarded position at least 6 feet from the player with the ball. The count shall top when a player loses control of the ball, on a drive to the basket, or if the defender concedes their guarding position. 3 second lane – applies to offensive players who have any part of their foot in the lane area when the ball is in their frontcourt. The count stops on loss of team control, an interrupted dribble, and on any shot. A player in the lane may receive a pass prior to 3 seconds and be permitted to make an offensive move to the basket. Jump Ball – The two jumpers shall not break the plane of the mid-court line until the ball reaches its highest point. Once the ball is touched, neither jumper may touch the ball again until another player on the court has touched the ball. Non-jumpers must line up ON the circle or be at least 6 feet OFF the circle and may not move until the ball is touched. Goaltending and Basket Interference – When a defensive player touches the ball while it is on its downward flight to the goal or while the ball is on or above the cylinder, and/or slaps the backboard while the ball is on or above the cylinder, it is goaltending and two points shall be awarded. When an offensive paler touches the ball, net, or any part of the basket while the ball is on or above the cylinder is basket interference and a violation. Any baskets are waived off and the ball is awarded to the defending team. Throw In – After a made basket, the thrower-in may run the baseline. On any designated stop throw-in, the thrower-in has a spot approximately 3 feet wide and as deep as the court permits to make their throw in. The thrower may move laterally to either side as long as at least one foot remains on or over the designated spot. They may move as far back as the court allows. On all throw-ins, the player has 5 seconds to release the ball. The defense may not break the plane of the line, if so they will receive a warning and then a technical foul. If the defense breaks the plane and touches the ball or the player before the ball is released across the plane the penalty is a technical foul. Free Throw – Free throw rules require that the first lane space on either side be occupied by members of the non-shooting team. The other spaces are not required to be filled, but if so teams shall alternate spaces. Players on the lane, including the shooter, may not move until the ball hits the rim. Other players must remain behind the 3 point arc, above the free throw line, until the ball hits the rim. Violations by the shooting team result in a dead ball. Violations by the non-shooting team result in a delayed dead ball. Violations by both teams result in alternating possession.

11 Points Of Emphasis BLOCK/CHARGE Time and distance are of no consequence. If the defender gets the spot first and obtains a legal guarding position, the onus is on the player with the ball. A defender is never permitted to move into an opponent and thus cause contact. If the player with the ball gets their shoulders past the torso of the defender and contact occurs, a block has occurred and a foul must be called. ROUGH PLAY Rough play will not be tolerated. Players who continually engage in rough play, officials will call the fouls needed to take care of the situation. If post players are committing rough play, double fouls will be called to clean up the situation.

12 Points of Emphasis Cont. FREE THROWS Disconcertion. Free-throw disconcertion must be carefully monitored. Of particular concern is when the free throw will become dead (first of two or first two of three). Defensive players often employ tactics which serve no other purpose than to disconcert the shooter during free throws ( “boxing out” the free thrower off the free-throw line, waving arms, yelling instructions to teammates, etc.). Another increasing trend is opponents outside the arc saying things to the thrower. With team free-throw percentages hovering in the mid-60’s on average, teams welcome a second chance free throw. They deserve it if disconcertion occurs and officials must call it. LEAVING COURT FOR UNAUTHORIZED REASON Violation. The rule for leaving the court for an unauthorized reason has been changed from a technical foul to a violation. Leaving the court during the course of play has been increasing with the former penalty of a technical foul not being assessed. Typically, this play is seen when an offensive player goes around a low screen, runs outside the end line and returns on the other side of the court free of their defender. The violation will be called as soon as the player leaves the court. The committee hopes that changing the penalty will increase the likelihood of the infraction being called and eliminate this tremendous advantage.


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