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Environment Design by Stefanie Kristiansson. Project Recap  Jungle scene  Frapped walk through video  Simplicity Low poly environment modeling Textures.

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Presentation on theme: "Environment Design by Stefanie Kristiansson. Project Recap  Jungle scene  Frapped walk through video  Simplicity Low poly environment modeling Textures."— Presentation transcript:

1 Environment Design by Stefanie Kristiansson

2 Project Recap  Jungle scene  Frapped walk through video  Simplicity Low poly environment modeling Textures with few maps

3 Modeling  Polycount 50,000 vs 1,500,000 rendered triangles  Maya Lowpoly straight to Unreal 3 Editor Static meshes  Unreal 3 Editor Terrain Tool Built in automatic LODing and mipmapping

4 Texturing  Painted style  Maps Texture map, diffuse and ambient occlusion  Texture size 256x256 to 516x516

5 Lighting  Sunlight Feature Replaces manually placing individual lights throughout the terrain Acts like a light projected from a distant source Adds shadows which plays over the scene

6 Extras  Animation Animated tree tops/leaves  Water Pond, watering hole or fall  Particles Fog

7 Scene Layout/Concept  Exploration Obscured vision


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