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Oligopoly: Market Power is not Enough. The Firm needs Strategy

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1 Oligopoly: Market Power is not Enough. The Firm needs Strategy
and faces the temptation of collusion (price fixing)

2 15 Oligopoly: Power, Strategy, and Outcomes
Notes and teaching tips: 5,11,12,16,18,19, 20, 21, 22, 25, 48, 53, 56, 60, 65, and 70. To view a full-screen figure during a class, click the red “expand” button. To return to the previous slide, click the red “shrink” button. To advance to the next slide, click anywhere on the full screen figure. Oligopoly: Power, Strategy, and Outcomes 15

3 After studying this chapter you will be able to
Define and identify oligopoly markets Use game theory to explain how price and output are determined in oligopoly via strategic moves by firms. Use game theory to explain other strategic decisions and the temptation of collusion Explore some of the inefficiencies in oligopoly Describe the anti-combine law that regulates oligopoly Optional: the Hotelling Theory (not Principle in Ch. 18) Hotelling Theory will not be on the exam Copyright © 2013 Pearson Canada Inc., Toronto, Ontario

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The chip in your laptop was made by either Intel or Advanced Micro Devices (AMD); the battery in your TV remote is most likely a Duracell or an Energizer. In the markets for computer chips and batteries, as well as in those for high-tech razors and big airplanes, two producers compete for market share in the pursuit of maximum profit. How does a market work when only a handful of firms compete? To answer this question, we need the models of oligopoly based on game theory. Copyright © 2013 Pearson Canada Inc., Toronto, Ontario

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What Is Oligopoly? How does a market work when only a handful of firms compete? To answer this question, we need the models of oligopoly based on game theory. Oligopoly is a market structure in which Natural or legal barriers restrict the entry of new firms. As a result, a small number of firms compete by price, quality and features Understanding real world markets. Students have no difficulty seeing oligopoly in the world around them. Again, emphasize that the work they’ve just done understanding the models of perfect competition and monopoly are not wasted because the real-world situation of oligopoly can be better understood by building on some of the features of competition and monopoly. Again, some of what they learned in each of the two previous chapters survives and operates in oligopoly. Traditional oligopoly models. Many instructors today want to skip the traditional models of oligopoly. Others want to teach only these models and skip the game theory approach. Your choice! This chapter is written in self-contained sections so that you can skip either approach. Copyright © 2013 Pearson Canada Inc., Toronto, Ontario

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What Is Oligopoly? Natural Barrier: Scale of Efficient firm relative to market size: Here: 2 firms Barriers to Entry Either natural or legal barriers to entry can create oligopoly. Figure 15.1 shows two oligopoly situations. In part (a), there is a natural duopoly—a market with two firms. Copyright © 2013 Pearson Canada Inc., Toronto, Ontario

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What Is Oligopoly? Natural Barrier: Scale of Efficient firm relative to market size: Here: 3 firms In part (b), there is a natural oligopoly market with three firms. A legal oligopoly might arise even where the demand and costs leave room for a larger number of firms. Copyright © 2013 Pearson Canada Inc., Toronto, Ontario

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What Is Oligopoly? Small Number of Firms Because an oligopoly market has only a few firms, they are interdependent and face a temptation to cooperate. Interdependence: With a small number of firms, each firm’s profit depends on every firm’s actions. Temptation to Cooperate: Firms in oligopoly face the temptation to form a cartel. – i.e., A cartel is a group of firms acting together to limit output, raise price (monopoly price), and increase profit. Cartels are illegal. Copyright © 2013 Pearson Canada Inc., Toronto, Ontario

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Oligopoly Games Game theory: A tool for studying strategic behaviour. Behaviour that takes into account the expected behaviour of others, and the mutual recognition of interdependence. All games have four common features: Rules (of the game) Strategies (for playing the game) Payoffs (for each possible outcome) Outcome (equilibrium result of strategies) Game Theory Game theory is an entirely different approach to modeling a firm’s output and price decisions. It allows for the expected actions of all other firms in the market to be explicitly considered in the firm’s decision-making process. Game theory is a big step for the student and need a significant amount of time to develop. This chapter is designed to be flexible and provide you with many options on just how far to go. 1.We noted above that if you wish you can avoid game theory completely and stop at page 288. 2.You might want to introduce only the prisoner’s dilemma game. Pages 289–290 enable you to do that. 3.You might want to spend serious time applying the prisoner’s dilemma to a cartel game. Pages 291–295 enable you to do that. 4.You might want to extend the range of examples and apply the prisoner’s dilemma to a real-world research and development game. Pages 295–296 enable you to do that. 5.Finally, you might want to introduce repeated and sequential games and some of their applications and implications. Pages 297–299 enable you to do that. 6.Each of the steps laid out above is optional, but cumulative. You can stop at any point, but shouldn’t try to skip one step with the exception that you can teach the R&D game based on the general introduction to the prisoner’s dilemma without teaching the longer and more complex cartel game. Copyright © 2013 Pearson Canada Inc., Toronto, Ontario

10 Copyright © 2013 Pearson Canada Inc., Toronto, Ontario
Oligopoly Games The Prisoners’ Dilemma: A classic two person game In the prisoners’ dilemma game, two prisoners (Art and Bob) have been caught committing a petty crime. Rules: The setting of the game, the actions the players may take, and the consequences of those actions. Rules: Each in a separate cell Cannot communicate with each other. The prisoners’ dilemma Take things a step at a time and begin by playing the prisoner’s dilemma game. A good Web version of the game can be found on a site operated by a group called Serendip at Bryn Mawr College in Pennsylvania. The URL (also on your Economics Place Web site) is If you can use the Web in your classroom, open two browsers and go to this site twice. Get two teams trying to beat Serendip. Copyright © 2013 Pearson Canada Inc., Toronto, Ontario

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Oligopoly Games The Setting: Each is told that both are suspected of committing a more serious crime. Rules: If one confesses, he will get a 1-year sentence for cooperating while his accomplice gets a 10-year sentence for both crimes. If both confess, each receives 3 years in jail for both crimes. If neither confesses, each receives a 2-year sentence for the minor crime only. Copyright © 2013 Pearson Canada Inc., Toronto, Ontario

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Oligopoly Games Payoffs: Four possible outcomes [CC, CN, NC, NN] C = confess, N = not confess Each prisoner can work out what happens to him—can work out his payoff—in each of the four possible outcomes. Tabulate these outcomes in a payoff matrix. A payoff matrix A table that shows the payoffs for every possible action by each player for every possible action by the other player. Copyright © 2013 Pearson Canada Inc., Toronto, Ontario

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Oligopoly Games Note: As a “community” or “society” of two people the 2 years each outcome is superior to the 2 years each outcome. The 10,1 and 1,10 outcomes are not comparable. As we will see, the “game” produces a community (socially) inferior outcome. Be sure the students know how to read the payoff matrix. Explain that Art’s payoff from each combination of actions is shown in the top of each payoff box, and Bob’s is shown as the bottom of each payoff box. Note that there are four possible outcomes: Bob and Art both confess (top left box), both Bob and Art deny (bottom right box), Bob confesses but Art does not (top right box), and Art confesses but Bob does not (bottom left box). Copyright © 2013 Pearson Canada Inc., Toronto, Ontario

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Oligopoly Games Outcome: A player makes a rational choice, in pursuit of his own best interest. He chooses the action that is best for him, given any action taken by the other player. Both players are rational and choose their actions in this way. The outcome is a Nash equilibrium—first proposed by John Nash. (see: Movie “A Beautiful Mind” about John Nash) Finding the Nash Equilibrium: Strategy and Self Interest Copyright © 2013 Pearson Canada Inc., Toronto, Ontario

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Bob’s view of the world If Art Confesses Bob should confess Explain that we’re first going to look at Bob’s thought experiment. He first asks: suppose that Art confesses. What should I do? The answer is confess and get 3 years. If I deny, I get 10 years. Copyright © 2013 Pearson Canada Inc., Toronto, Ontario

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Bob’s view of the world If Art Denies, Bob should confess Thus, whatever Art does Bob should confess He next asks: suppose that Art denies. What should I do? The answer is confess and get 1 year. If I deny, I get 2 years. Copyright © 2013 Pearson Canada Inc., Toronto, Ontario

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Equilibrium Art faces the same options and makes the same decision: Confess. The Nash Equilibrium is: Confess, Confess Both get 3 years although both would have preferred 2 years. 1:10 and 10:1 are non-comparable. Lesson: Individual optimization here does not produce Adam Smith’s “invisible hand” social outcome. 3:3 is worse than 2:2. We’ve seen that both confess regardless of what the other does. The equilibrium is for both to confess. Note that this outcome is called a dominant strategy equilibrium. Also, emphasize that this outcome is not the best one. If the players could have cooperated (communicated and committed) they would have chosen to deny and each get 2 years. Copyright © 2013 Pearson Canada Inc., Toronto, Ontario

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Oligopoly Games The Dilemma: Decision Interdependence The dilemma arises as each prisoner contemplates the consequences of his decision and puts himself in the place of his accomplice. Each knows that it would be best if both denied. But each also knows that if he denies it is in the best interest of the other to confess. The dilemma leads to the equilibrium of the game, unless there is scope for collusion. Copyright © 2013 Pearson Canada Inc., Toronto, Ontario

19 Copyright © 2013 Pearson Canada Inc., Toronto, Ontario
Oligopoly Games An Oligopoly Price-Fixing Game A game like the prisoners’ dilemma is played in duopoly. A duopoly is a market in which there are only two producers that compete. Duopoly captures the essence of oligopoly. Cost and Demand Conditions Figure 15.2 on the next slide describes the cost and demand situation in a natural duopoly. A Cartel Game. The prisoner’s dilemma to a cartel game on pages 302–306 has been carefully designed to get the maximum payoff from the knowledge your students have of the perfect competition and monopoly results of the two preceding chapters and to introduce them to game theory in a setting that is as close to the previously studied settings as possible. 1. The natural duopoly setting ensures that there is a zero profit equilibrium that corresponds to perfect competition and monopoly profit equilibrium. 2. Instead of just asserting a payoff matrix, the numbers in the matrix come directly from monopoly profit-maximizing and competitive outcomes. You need to do a bit of work (and so do your students) to generate the payoff numbers, but the whole story hangs together so much better when the student can see where the numbers come from and can see the connection between the oligopoly set up and those of competition and monopoly. 3. Start with Figure (page 302) and after you’ve explained the cost and demand conditions shown in the figure, ask the students what they think the price and quantity will be in this industry. There will be differences of opinion. This diversity of opinion motivates the need for a model of the choices the firms make. 4. The game is set up so that the competitive equilibrium is the Nash equilibrium. You might want to emphasize, that this outcome is efficient even though it is not the best joint outcome for the firms. Copyright © 2013 Pearson Canada Inc., Toronto, Ontario

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Oligopoly Games Part (a) Each firm’s cost curves. Part (b) market demand curve. This industry is a natural duopoly. Two firms can meet the market demand at the least cost. Copyright © 2013 Pearson Canada Inc., Toronto, Ontario

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Oligopoly Games Collusion: A “monopoly-like” cartel Collusive agreement: an agreement between two (or more) firms to restrict output, raise the price, with the gol of increased profits. Such “cartel” agreements are illegal in most countries They are usually undertaken in secret. One exception is OPEC, the cartel of Oil Producing and Exporting Countries. Cartels offer an incentive for individual players (firms) to cheat and overproduce. Copyright © 2013 Pearson Canada Inc., Toronto, Ontario

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Oligopoly Games Colluding to Maximize Profits: Firms in a cartel act like a monopoly and maximize economic profit. MCI = aggregate MC curve, MR = market MR curve. Copyright © 2013 Pearson Canada Inc., Toronto, Ontario

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BUT: Note that Price > MC for each individual firm – so temptation to cheat a bit Copyright © 2013 Pearson Canada Inc., Toronto, Ontario

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Oligopoly Games Each firm agrees to produce 2,000 units and to share the economic profit. The blue rectangle shows each firm’s economic profit. Copyright © 2013 Pearson Canada Inc., Toronto, Ontario

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Oligopoly Games One Firm Cheats on a Collusive Agreement Suppose the cheat increases its output to 3,000 units. Industry output increases to 5,000 and the price falls. Copyright © 2013 Pearson Canada Inc., Toronto, Ontario

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When each firm produces 2,000 units, the price is greater than the firm’s marginal cost, so if one firm increased output, its profit would increase. Copyright © 2013 Pearson Canada Inc., Toronto, Ontario

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Oligopoly Games The complier incurs an economic loss. The cheat increases its economic profit. Copyright © 2013 Pearson Canada Inc., Toronto, Ontario

28 Oligopoly Games: Both firms cheat
Industry output is 6,000 units, the price falls, and both firms make zero economic profit—the same as in perfect competition. Copyright © 2013 Pearson Canada Inc., Toronto, Ontario

29 Copyright © 2013 Pearson Canada Inc., Toronto, Ontario
Oligopoly Games The Payoff Matrix If both comply, each firm makes $2 million a week. If both cheat, each firm makes zero economic profit. If Trick complies and Gear cheats, Trick incurs an economic loss of $1 million and Gear makes an economic profit of $4.5 million. If Gear complies and Trick cheats, Gear incurs an economic loss of $1 million and Trick makes an economic profit of $4.5 million. Copyright © 2013 Pearson Canada Inc., Toronto, Ontario

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Payoff Matrix Copyright © 2013 Pearson Canada Inc., Toronto, Ontario

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Equilibrium Copyright © 2013 Pearson Canada Inc., Toronto, Ontario

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Oligopoly Games Nash Equilibrium in the Duopolists’ Dilemma The Nash equilibrium is that both firms cheat. The quantity and price are those of a competitive market, and firms make zero economic profit. The R&D Game. This example really happened. You can flesh out the time line of developments in this industry at Copyright © 2013 Pearson Canada Inc., Toronto, Ontario

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Oligopoly Games Other Oligopoly Games Advertising and R&D games are also prisoners’ dilemmas. An R&D Game Procter & Gamble and Kimberley Clark play an R&D game in the market for disposable diapers. Copyright © 2013 Pearson Canada Inc., Toronto, Ontario

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Oligopoly Games The payoff matrix for the Pampers Versus Huggies game. Copyright © 2013 Pearson Canada Inc., Toronto, Ontario

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Oligopoly Games The Disappearing Invisible Hand In all the versions of the prisoners’ dilemma that we’ve examined, the players end up worse off than they would if they were able to cooperate. The pursuit of self-interest does not promote the social interest in these games. Lesson here: The “rules of the game” matter. Part of the role of government is to establish and enforce good rules of the game. Remind the students of John Nash’s claim in the movie “A Beautiful Mind” that he had challenged Adam Smith’s idea that self-interest always leads to the social interest. Copyright © 2013 Pearson Canada Inc., Toronto, Ontario

36 Copyright © 2013 Pearson Canada Inc., Toronto, Ontario
Oligopoly Games A Game of Chicken In the prisoners’ dilemma game, the Nash equilibrium is a dominant strategy equilibrium, by which we mean the best strategy for each player is independent of what the other player does. Not all games have such an equilibrium. One that doesn’t is the game called “chicken.” Copyright © 2013 Pearson Canada Inc., Toronto, Ontario

37 Oligopoly Games: Game of “Chicken”
An economic game of chicken can arise when R&D creates a new technology that cannot be patented. Two cars coming toward each other head on. Which one turns first is “chicken (i.e., the coward)” Both firms can benefit from the R&D of either firm. Suppose that either Apple or Nokia spends $9 million on R&D developing a new touch-screen technology that both would end up being able to use, regardless of which firm spends the $9 million. Copyright © 2013 Pearson Canada Inc., Toronto, Ontario

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Payoff Matrix Copyright © 2013 Pearson Canada Inc., Toronto, Ontario

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Oligopoly Games The equilibrium for this R&D game of chicken is for one firm to do the R&D. But we cannot tell which firm will do the R&D and which will not. Idea of: R&D & First Mover Advantage eBay, Google, Amazon, ….. (yes) FaceBook, Linkedin, …. (maybe) (Optional: See US Presidential Election: Narwhal (Democrats) and Orca (Republicans) – Get out the vote software. Copyright © 2013 Pearson Canada Inc., Toronto, Ontario

40 Repeated Games and Sequential Games
A Repeated Duopoly Game If a game is played repeatedly, it is possible for duopolists to successfully collude and make a monopoly profit. If the players take turns and move sequentially (rather than simultaneously as in the prisoner’s dilemma), many outcomes are possible. In a repeated prisoners’ dilemma duopoly game, additional punishment strategies enable the firms to comply and achieve a cooperative equilibrium, in which the firms make and share the monopoly profit. (lead player) The repeated prisoners’ dilemma and punishment The interesting fact about this extension of the prisoners’ dilemma is that punishment strategies can support a cooperative equilibrium, lead to maximum (monopoly) profit, and an inefficient allocation of resources. Copyright © 2013 Pearson Canada Inc., Toronto, Ontario

41 Repeated Games and Sequential Games
One possible punishment strategy is a tit-for-tat strategy. A tit-for-tat strategy is one in which one player cooperates this period if the other player cooperated in the previous period but cheats in the current period if the other player cheated in the previous period. (tit-for-tat War scenarios: Israel & Palestine. Who sets and enforces the rules of the game?) A more severe punishment strategy is a trigger strategy. A trigger strategy is one in which a player cooperates if the other player cooperates but plays the Nash equilibrium strategy forever thereafter if the other player cheats. (Organized crime “rules of the game”) Copyright © 2013 Pearson Canada Inc., Toronto, Ontario

42 Repeated Games and Sequential Games
Table 15.5 shows that a tit-for-tat strategy is sufficient to produce a cooperative equilibrium in a repeated duopoly game. Copyright © 2013 Pearson Canada Inc., Toronto, Ontario

43 Repeated Games and Sequential Games
Games and Price Wars Price wars might result from a tit-for-tat strategy where there is an additional complication—uncertainty about changes in demand. A fall in demand might lower the price and bring forth a round of tit-for-tat punishment. Copyright © 2013 Pearson Canada Inc., Toronto, Ontario

44 Repeated Games and Sequential Games
A Sequential Entry Game in a Contestable Market In a contestable market—a market in which firms can enter and leave so easily that firms in the market face competition from potential entrants—firms play a sequential entry game. Entry game The textbook uses the simplest possible example to illustrate the sequential entry game in a contestable market. It doesn’t explicitly explain the backward induction method of solving such a game, but it implicitly uses that method. You might want to be explicit. Copyright © 2013 Pearson Canada Inc., Toronto, Ontario

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Figure 15.6 shows the game tree for a sequential entry game in a contestable market. Copyright © 2013 Pearson Canada Inc., Toronto, Ontario

46 Repeated Games and Sequential Games
In the first stage the resident firm picks a price strategy. In the second stage, Wanabe decides whether to enter or stay out. Copyright © 2013 Pearson Canada Inc., Toronto, Ontario

47 Repeated Games and Sequential Games
In the equilibrium of this entry game, Agile sets a competitive price and makes zero economic profit to keep Wanabe out. A less costly strategy is limit pricing, which sets the price at the highest level that is consistent with keeping the potential entrant out. Copyright © 2013 Pearson Canada Inc., Toronto, Ontario

48 Copyright © 2013 Pearson Canada Inc., Toronto, Ontario
Anti-Combine Law Canada’s Anti-Combine Law Canada’s first anti-combine law was enacted in 1889. The law today is defined in the Competition Act of 1986. The 1986 Act established a Competition Bureau and a Competition Tribunal. Table 15.6 on the next slide sets out Canada’s Anti-Combine Law. The Act distinguishes between criminal and noncriminal practices. Copyright © 2013 Pearson Canada Inc., Toronto, Ontario

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Anti-Combine Law Copyright © 2013 Pearson Canada Inc., Toronto, Ontario

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Anti-Combine Law Criminal practices include Conspiracy to fix prices Bid-rigging False advertising Noncriminal practices include Mergers Abuse of dominant position Exclusive dealing Copyright © 2013 Pearson Canada Inc., Toronto, Ontario

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Anti-Combine Law Some Major Anti-Combine Cases NutraSweet NutraSweet tried to gain a monopoly in aspartame (non-sugar sweetener) by licensing the use of its “swirl” only on products for which it had an exclusive deal. Bell Canada Enterprises Bell Canada tried to tie the sale of advertising space in the Yellow Pages to the sale of advertising services from one of its own subsidiaries. Copyright © 2013 Pearson Canada Inc., Toronto, Ontario

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Anti-Combine Law Other Recent Cases Cineplex Galaxy Famous Players merge allowed. Bank merger between Royal Bank and Bank of Montreal and merger between CIBC and TD Bank were blocked. Gasoline price-fixing cartel in Quebec investigated and fined more than $2 million. NHL cleared of anticompetitive policies. Bell Canada trying to acquire Astral Media (now!) Copyright © 2013 Pearson Canada Inc., Toronto, Ontario

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Anti-Combine Law Social or Special Interest? The intent of the anti-combine law is to protect the social interest and restrain profit-seeking anti-competitive practices by producers. The overall thrust of the enforcement of the law has been in line with its intent. The anti-combine law seems to operate in the social interest. Copyright © 2013 Pearson Canada Inc., Toronto, Ontario


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