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Stepping Into the Internet: New Ventures in VIRTUAL WORLDS Presented By: Ghada Abdel Warith Presented To: Dr. Dina Rateb
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http://www.youtube.com/watch?v=5OTjANCXS6A
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On Second Life…2006 Toyota IBM
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If You Build it… They Will Not Necessarily Come
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Hyped Expectations Vs Real Benefits Revenues in 2011 are expected to reach $7.3 billion globally $2.1 in the United States Revenues in 2011 are expected to reach $7.3 billion globally $2.1 in the United States
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Virtual world… The Future And expected to increase …
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Virtual World Design Key Dimension Fantasy - Realism Progression - Emergence: the extent to which the activities are dictated by the world’s creators vs. emerged from interaction with Avatars Key Decisions Who owns the intellectual property rights? Who controls the game?
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Virtual World Design Copyright Code Creativity Community Contracts (TOS, EULAs)
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Virtual Worlds as Occasions for Sensemaking Challenge: Making sense of the virtual world! Replicated experience from real world into the virtual world Need to better understand how users make sense of the virtual world environments and how they perceive the value associated with virtual world experiences
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Virtual Worlds as Occasions for Sensemaking Person – Avatar Relationship What kind of bond? (object, extension, offspring) Important… understand engagement Research findings
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Engaging in a 3D Environment Are 3D environments more immersive than their 2Dcounterparts? Research findings
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Success of Virtual Worlds Rests on the creative ideas and energy of the users, rather than the creators of the virtual world Virtual world must enable the: Pragmatic experience Sociability experience Usability experience Hedonic experience
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Virtual World Economies Users property rights over goods & services created New form of market economy How companies can attract and retain potential customers within the virtual world?
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Research Question; how the environmental stimuli of the virtual world impact an individual’s experience? Virtual World Economies Casual users as opposed to regular users Sample: 345 participants
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New Frontiers in Virtual World Game based learning Virtual skills in the real world SMEs have a chance! Change in workforce dynamics
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Virtual Worlds In Reality… How do you think virtual worlds can help in your work? Virtual worlds vs facebook and twitter ?
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References MIS Quarterly; September Issue 201; Authors Molly Wasko, Robin Teigland, Dorothy Leidner, Sirkka Jarvenpaa
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Any Questions?
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