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13 Colonies Simulation. Imagine that you live in England in the year 1607. It is an exciting time for you. Your country has emerged as a world leader;

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Presentation on theme: "13 Colonies Simulation. Imagine that you live in England in the year 1607. It is an exciting time for you. Your country has emerged as a world leader;"— Presentation transcript:

1 13 Colonies Simulation

2 Imagine that you live in England in the year 1607. It is an exciting time for you. Your country has emerged as a world leader; your navy dominates the ocean; you have a new king; and you hear wonderful stories of a land of possibilities. There’s a new world to explore—a world where hunting is easy and gold is plentiful. You’ve read pamphlets, letters, and advertisements about the new world—how land, forests, and precious metals are abundant. You think about the new world and all its possibilities. Your life in England doesn’t offer you much hope for improvement. You’re not going to rise much above your station in life, the cities are getting crowded, your religion is not accepted, or your family is suffering because you can’t get out of debt. Maybe you are the younger son of a wealthy family—you’re not going to inherit lands or titles because you have older brothers. The new land offers you chance to succeed. For whatever reason, you are planning to start a colony in America. You will be involved in all stages of your colony—from planning the voyage to choosing the crops to determining the governmental structure. Plan carefully.

3 Ships: Choose the ship that will take your colonists to the new world. Choose the ship number and delete the other ships. Ship #1 Fast speed (8 weeks) 1000 lbs. of cargo 1 cannon 50 people Ship #2 Sturdy, medium speed (12 weeks) 2000 lbs. of cargo 2 cannons 100 people Ship #3 Sturdy, slow speed (16 weeks) 3000 lbs. of cargo 4 cannons 200 people

4 Landing Locations Choose the landing location. Calculate departure date and arrival date. Delete the landing locations you didn’t choose. Plymouth You must land by September 1. Departure Date: _____ Jamestown You must land by October 1. Departure Date: _____ Savannah You must land by November 1. Departure Date: _____ To calculate your departure date, find the date by which you must land at your colony location. Then count backwards from the arrival date the number of weeks it takes your ship to arrive at its destination. Subtract an additional week to account for bad weather, pirates, etc. Example: We are going to build our colony in Savannah. We must land by November 1. We are in Ship #2 and it takes 12 weeks to get to its location. That’s roughly 3 months. We should leave by August 1. Let’s push the date back one more week so that we have extra time in case of bad weather. Our departure date is July 24 or the last week of July.

5 Captain Choose your captain and then type in the information you are given about him. Then make the changes to the slides as needed before going on. Delete the other captains. Captain Jones Captain Smith Captain Bly

6 Passengers Underline the number of passengers for your ship 50 100 200 Choose the passengers that will be on your ship. You must have the full amount your ship is allowed. Hint: It is easier to keep track of your passengers if you write the numbers on the line rather than a check. Remember that you need many different people to survive in this new country. _____ doctor & family (6) ______ teacher _____ carpenter & family (6) ______ surveyor _____ family (5) ______ city planner _____ soldiers (10) ______ indentured servants _____ farmer & family (10) ______ fisherman _____ landed gentry (5) ______ baker _____ seamstress ______ single males _____ weaver ______ single females _____ potter _____ mason People added because of the _____ miner captain: __________ _____ convicts _____ blacksmith _____ minister _____ butcher

7 Cargo You must have 50 lbs. of food and 2 barrels of water per 25 passengers you have. You must also allow 25 lbs. of personal belongings per 25 passengers you have. (Each passenger has the following items: 1 chest/bag containing personal clothing money; 1 cast iron pot; 1 cast iron skillet; blanket; tools of their trade; and 5 candles.) You do not have to provide food for any indentured servants added because of your captain. How many pounds of cargo does your ship hold? ________ lbs. How many pounds of food must you take? (subtract) --________ lbs. How many pounds of water must you take? (subtract) --________ lbs. How many pounds of personal belongings? (subtract) --________ lbs. Total amount of pounds remaining: = ________ lbs. Choose the cargo you wish to take on your journey.

8 Choose cargo from the list below. You may “spend” the amount of pounds you have remaining on the cargo listed below. Stock your ship carefully. The new world is a vast wilderness and the nearest stores are an ocean away. Plan for all emergencies. (The actual weights of the items have been simplified to make the math easier and faster.) You will cross out the supplies as you use them. Plan out carefully the supplies you will need to survive. _____ vegetable seeds—25 lbs. (barrel) ______ cat – 5 lbs. _____ cow—50 lbs. ______ medical supplies – 25 lbs (barrel) _____ pigs—10 lbs. ______ tools – 25 lbs. (barrel) _____ goats—10 lbs. ______ building supplies – 100 lbs. _____ grain-- 25 lbs. (barrel) ______ salt – 25 lbs (barrel) _____ bribery gifts—25 lbs. (barrel) ______ limes – 25 lbs (barrel) _____ weapons—25 lbs. (case) ______ household goods – 25 lbs (barrel) _____ water—25 lbs. (barrel) ______ loom – 25 lbs _____ horses—50 lbs. ______ lye – 25 lbs (barrel) _____ alcohol—25 lbs. (barrel) _____ cloth—10 lbs. bolt _____ ammunition—50 lbs (barrel) _____ food—100 lbs. _____ cat—5 lbs.

9 Round One Before the voyage: Type in the information that was given with your choice. Then make changes on the slides as needed. Type in what was gained and what was lost. Delete the other choices. Choice 1 Choice 2 Choice 3 Choice 4 Choice 5 Choice 6 Choice 7 Gained Lost

10 Round Two The voyage: Type in the information that was given with your 2 choices. Then make changes on the slides as needed. Type in what was gained and what was lost. Delete the other choices. Choice 1Choice 8 Choice 2Choice 9 Choice 3Choice 10 Choice 4Choice 11 Choice 5Choice 12 Choice 6Choice 13 Choice 7Choice 14 Gained Lost

11 Round Three The landing: Type in the information that was given with your choice. Then make changes on the slides as needed. Type in what was gained and what was lost. Delete the other choices. Choice 1 Choice 2 Choice 3 Choice 4 Choice 5 Choice 6 Choice 7 Gained Lost

12 Designing the community: You have 30 days to build your colony. It takes 5 days to build each structure. It takes 2 days to prepare the land for a garden. It takes 5 days to build a wall. Design your colony and label each item on the next slide. On this slide, list what you are building and how many days it takes to build.

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14 Round Four Building the community: Type in the information that was given with your 2 choices. Then make changes on the slides as needed. Type in what was gained and what was lost. Delete the other choices. Choice 1Choice 8 Choice 2Choice 9 Choice 3Choice 10 Choice 4Choice 11 Choice 5Choice 12 Choice 6Choice 13 Choice 7Choice 14 Gained Lost

15 Round Five Planting: Type in the information that was given with your choice. Then make changes on the slides as needed. Type in what was gained and what was lost. Delete the other choices. Choice 1 Choice 2 Choice 3 Choice 4 Choice 5 Choice 6 Choice 7 Gained Lost

16 Round Six The Natives: Type in the information that was given with your choice. Then make changes on the slides as needed. Type in what was gained and what was lost. Delete the other choices. Choice 1 Choice 2 Choice 3 Choice 4 Choice 5 Choice 6 Choice 7 Gained Lost

17 Round Seven The first winter: Type in the information that was given with your 2 choices. Then make changes on the slides as needed. Type in what was gained and what was lost. Delete the other choices. Choice 1Choice 8 Choice 2Choice 9 Choice 3Choice 10 Choice 4Choice 11 Choice 5Choice 12 Choice 6Choice 13 Choice 7Choice 14 Gained Lost

18 Round Eight Government and Politics: Type in the information that was given with your choice. Then make changes on the slides as needed. Type in what was gained and what was lost. Delete the other choices. Choice 1 Choice 2 Choice 3 Choice 4 Choice 5 Choice 6 Choice 7 Gained Lost

19 After the first year: How many survived? Total the amount of supplies you have remaining. Salt, limes, vegetable seeds, and food count in the food category. Divide the food amount you have remaining by 20. The number you get tells you the total number of colonists you can afford to feed. Total the number of colonists you have remaining. Use the following formula to help you determine the number of survivors. __________ + __________ + __________ = __________ amount of animals amount of food amount of water Divide by 20 to get remaining (pounds) remaining (pounds) remaining (pounds) the number of colonists you can feed __________ - __________ = __________ number of number of number of colonists remaining colonists you can survivors feed

20 Was your colony successful? What would make a colony successful? What factors impacted your survival? What factors could you plan for?

21 Time Management Determine how many hours in a day a typical colonist spends on the following activities. Make a pie graph using all the following activities (remember your hours must equal 24 hours). Hunting Preparing food Preserving food Farming Reading Praying Writing Building a shelter Making clothes/blankets Tending to livestock/poultry Laundry Weaving Baking Guarding the colony Sleeping

22 Time Management Graph

23 What environmental, technological, and social considerations do you need to factor into your decisions? What did you learn about settling a new country. Don’t forget to include the number of settlers, type of settlers, possible dangers, etc. Sometimes, no matter how well you’ve planned, accidents happen and the colony fails.


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