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13 Colonies Simulation. Imagine that you live in England in the year 1607. It is an exciting time for you. Your country has emerged as a world leader;

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Presentation on theme: "13 Colonies Simulation. Imagine that you live in England in the year 1607. It is an exciting time for you. Your country has emerged as a world leader;"— Presentation transcript:

1 13 Colonies Simulation

2 Imagine that you live in England in the year 1607. It is an exciting time for you. Your country has emerged as a world leader; your navy dominates the ocean; you have a new king; and you hear wonderful stories of a land of possibilities. There’s a new world to explore—a world where hunting is easy and gold is plentiful. You’ve read pamphlets, letters, and advertisements about the new world—how land, forests, and precious metals are abundant. You think about the new world and all its possibilities. Your life in England doesn’t offer you much hope for improvement. You’re not going to rise much above your station in life, the cities are getting crowded, your religion is not accepted, or your family is suffering because you can’t get out of debt. Maybe you are the younger son of a wealthy family—you’re not going to inherit lands or titles because you have older brothers. The new land offers you chance to succeed. For whatever reason, you are planning to start a colony in America. You will be involved in all stages of your colony—from planning the voyage to choosing the crops to determining the governmental structure. Plan carefully.

3 Ships: Choose the ship that will take your colonists to the new world. Choose the ship number and underline your choice. Ship #1 Fast speed (8 weeks) 1000 lbs. of cargo 1 cannon 50 people Ship #2 Sturdy, medium speed (12 weeks) 2000 lbs. of cargo 2 cannons 100 people Ship #3 Sturdy, slow speed (16 weeks) 3000 lbs. of cargo 4 cannons 200 people

4 Landing Locations Choose the landing location. Calculate departure date and arrival date. Plymouth You must land by September 1. Departure Date: _____ Jamestown You must land by October 1. Departure Date: _____ Savannah You must land by November 1. Departure Date: _____ To calculate your departure date, find the date by which you must land at your colony location. Then count backwards from the arrival date the number of weeks it takes your ship to arrive at its destination. Subtract an additional week to account for bad weather, pirates, etc. Example: We are going to build our colony in Savannah. We must land by November 1. We are in Ship #2 and it takes 12 weeks to get to its location. That’s roughly 3 months. We should leave by August 1. Let’s push the date back one more week so that we have extra time in case of bad weather. Our departure date is July 24 or the last week of July.

5 Captain Choose your captain and then copy and paste the information you are given about him. Then make the changes to the slides as needed before going on. Captain Jones Captain Smith Captain Bly

6 Passengers Underline the number of passengers for your ship 50 100 200 Choose the passengers that will be on your ship. You must have the full amount your ship is allowed. Hint: It is easier to keep track of your passengers if you write the numbers on the line rather than a check. Remember that you need many different people to survive in this new country. _____ doctor & family (6) ______ teacher _____ carpenter & family (6) ______ surveyor _____ family (5) ______ city planner _____ soldiers (10) ______ indentured servants _____ farmer & family (10) ______ fisherman _____ landed gentry (5) ______ baker _____ seamstress ______ single males _____ weaver ______ single females _____ potter _____ mason People added because of the _____ miner captain: __________ _____ convicts _____ blacksmith _____ minister _____ butcher

7 Cargo You must have 50 lbs. of food and 2 barrels of water per 25 passengers you have. You must also allow 25 lbs. of personal belongings per 25 passengers you have. (Each passenger has the following items: 1 chest/bag containing personal clothing money; 1 cast iron pot; 1 cast iron skillet; blanket; tools of their trade; and 5 candles.) You do not have to provide food for any indentured servants added because of your captain. How many pounds of cargo does your ship hold? ________ lbs. How many pounds of food must you take? (subtract) --________ lbs. How many pounds of water must you take? (subtract) --________ lbs. How many pounds of personal belongings? (subtract) --________ lbs. Total amount of pounds remaining: = ________ lbs. Choose the cargo you wish to take on your journey.

8 Choose cargo from the list below. You may “spend” the amount of pounds you have remaining on the cargo listed below. Stock your ship carefully. The new world is a vast wilderness and the nearest stores are an ocean away. Plan for all emergencies. (The actual weights of the items have been simplified to make the math easier and faster.) You will cross out the supplies as you use them. Plan out carefully the supplies you will need to survive. _____ vegetable seeds—25 lbs. (barrel) ______ cat – 5 lbs. _____ cow—50 lbs. ______ medical supplies – 25 lbs (barrel) _____ pigs—10 lbs. ______ tools – 25 lbs. (barrel) _____ goats—10 lbs. ______ building supplies – 100 lbs. _____ grain-- 25 lbs. (barrel) ______ salt – 25 lbs (barrel) _____ bribery gifts—25 lbs. (barrel) ______ limes – 25 lbs (barrel) _____ weapons—25 lbs. (case) ______ household goods – 25 lbs (barrel) _____ water—25 lbs. (barrel) ______ loom – 25 lbs _____ horses—50 lbs. ______ lye – 25 lbs (barrel) _____ alcohol—25 lbs. (barrel) _____ cloth—10 lbs. bolt _____ ammunition—50 lbs (barrel) _____ food—100 lbs. _____ cat—5 lbs.

9 Round One Before the voyage: Click on the number of your choice. Copy and paste the information. Then make changes on the slides as needed. Type in what was gained and what was lost. Choice 1 Choice 2 Choice 3 Choice 4 Choice 5 Choice 6 Choice 7 Gained Lost

10 Round Two The voyage: Click on the number of your choice. Choose 2. Copy and paste the information. Then make changes on the slides as needed. Type in what was gained and what was lost. Choice 1Choice 8 Choice 2Choice 9 Choice 3Choice 10 Choice 4Choice 11 Choice 5Choice 12 Choice 6Choice 13 Choice 7Choice 14 Gained Lost

11 Round Three The landing: Click on the number of your choice. Copy and paste the information. Then make changes on the slides as needed. Type in what was gained and what was lost. Choice 1 Choice 2 Choice 3 Choice 4 Choice 5 Choice 6 Choice 7 Gained Lost

12 Designing the community: You have 30 days to build your colony. It takes 5 days to build each structure. It takes 2 days to prepare the land for a garden. It takes 5 days to build a wall. Each item must be clearly labeled to count.

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14 Round Four Building the community: Click on the number of your choice. Choose 2. Copy and paste the information. Then make changes on the slides as needed. Type in what was gained and what was lost. Choice 1Choice 8 Choice 2Choice 9 Choice 3Choice 10 Choice 4Choice 11 Choice 5Choice 12 Choice 6Choice 13 Choice 7Choice 14 Gained Lost

15 Round Five Planting: Click on the number of your choice. Copy and paste the information. Then make changes on the slides as needed. Type in what was gained and what was lost. Choice 1 Choice 2 Choice 3 Choice 4 Choice 5 Choice 6 Choice 7 Gained Lost

16 Round Six The Natives: Click on the number of your choice. Copy and paste the information. Then make changes on the slides as needed. Type in what was gained and what was lost. Choice 1 Choice 2 Choice 3 Choice 4 Choice 5 Choice 6 Choice 7 Gained Lost

17 Round Seven The first winter: Click on the number of your choice. Copy and paste the information. Then make changes on the slides as needed. Type in what was gained and what was lost. Choice 1Choice 8 Choice 2Choice 9 Choice 3Choice 10 Choice 4Choice 11 Choice 5Choice 12 Choice 6Choice 13 Choice 7Choice 14 Gained Lost

18 Round Eight Government and Politics: Click on the number of your choice. Copy and paste the information. Then make changes on the slides as needed. Type in what was gained and what was lost. Choice 1 Choice 2 Choice 3 Choice 4 Choice 5 Choice 6 Choice 7 Gained Lost

19 After the first year: How many survived? Total the amount of supplies you have remaining. Salt, limes, vegetable seeds, and food count in the food category. Divide the food amount you have remaining by 20. The number you get tells you the total number of colonists you can afford to feed. Total the number of colonists you have remaining. Use the following formula to help you determine the number of survivors. __________ + __________ + __________ = __________ amount of animals amount of food amount of water Divide by 20 to get remaining (pounds) remaining (pounds) remaining (pounds) the number of colonists you can feed __________ - __________ = __________ number of number of number of colonists remaining colonists you can survivors feed

20 Was your colony successful? What would make a colony successful? What factors impacted your survival? What factors could you plan for?

21 Time Management Determine how many hours in a day a typical colonist spends on the following activities. Make a pie graph using all the following activities (remember your hours must equal 24 hours). Hunting Preparing food Preserving food Farming Reading Praying Writing Building a shelter Making clothes/blankets Tending to livestock/poultry Laundry Weaving Baking Guarding the colony Sleeping

22 Time Management Graph

23 What environmental, technological, and social considerations do you need to factor into your decisions? What did you learn about settling a new country. Don’t forget to include the number of settlers, type of settlers, possible dangers, etc. Sometimes, no matter how well you’ve planned, accidents happen and the colony fails.

24 Captain Jones overloads the cargo bay by adding 25 indentured servants thus slowing down the trip by 5 days. Copy this information and click here.click here

25 Captain Smith is a smuggler; adds 4 cases of rum to the manifest. This slows the trip by 3 days. Copy this information and click here.click here

26 Captain Bly has a well-armed crew able to defeat pirates if necessary. Add one cannon. Copy this information and click here.click here

27 Before the voyage – choice 1 The King orders your captain to court. Your trip is delayed one week. Copy this information and click here.click here

28 Before the voyage – choice 2 Your captain has a wealthy family—his ship is extremely well-stocked. (extra food and ammo if lose part of cargo.) Copy this information and click here.click here

29 Before the voyage – choice 3 Your captain removes 5 passengers and adds 200 lbs of food. Copy this information and click here.click here

30 Before the voyage – choice 4 Your captain has the king’s favor—he is rewarded with an extra cannon. Copy this information and click here.click here

31 Before the voyage – choice 5 A wealthy family of 8 buys tickets on your ship. You are forced to add them to your passenger list. They overload your ship slowing you down one week. Copy this information and click here.click here

32 Before the voyage – choice 6 Your captain removes 10 passengers and adds a cannon. Copy this information and click here.click here

33 Before the voyage – choice 7 Your captain adds 200 pounds of ammunition slowing your ship down 1 week. Copy this information and click here.click here

34 The Voyage – choice 1 There is an outbreak of cholera on your ship. Unless you brought two doctors, you lose 5 women, 3 children, and 2 men. Copy this information and click here.click here

35 The Voyage – choice 2 A terrible storm blows your ship off course adding 5 days to your trip time. Copy this information and click here.click here

36 The Voyage – choice 3 Your trip is delayed by 2 weeks due to poor weather conditions. Copy this information and click here.click here

37 The Voyage – choice 4 A severe storm blows your ship off course by 300 miles to the North. You will now be landing at another colony site. Copy this information and click here.click here

38 The Voyage – choice 5 You have rats on your ship. Unless you brought a cat, you lose half of your food supply. Copy this information and click here.click here

39 The Voyage – choice 6 You have great sailing weather—your voyage is reduced by 3 days. Copy this information and click here.click here

40 The Voyage – choice 7 A pirate ship attacks your ship—if your have 2 cannons or more, you fight and win. Copy this information and click here.click here

41 The Voyage – choice 8 Your food supply is damaged during a storm. You lose ½ of your supplies. Copy this information and click here.click here

42 The Voyage – choice 9 Unless you packed limes, you lose 10 passengers due to malnutrition. Copy this information and click here.click here

43 The Voyage – choice 10 You lose all of your livestock during a mutiny attempt. Copy this information and click here.click here

44 The Voyage – choice 11 Two horses are blown overboard during a storm. Copy this information and click here.click here

45 The Voyage – choice 12 A storm destroys half of your ammunition. Copy this information and click here.click here

46 The Voyage – choice 13 Your sailors attempt a mutiny and accidentally kill 10 of your male passengers. Copy this information and click here.click here

47 The Voyage – choice 14 There is an outbreak of mumps on your ship. You lose 5 passengers including a doctor. Copy this information and click here.click here

48 The Landing – choice 1 20 passengers die trying to get to shore. Copy this information and click here.click here

49 The Landing – choice 2 If your trip was delayed for any reason, you lose ½ of the children due to drowning and malnutrition. Copy this information and click here.click here

50 The Landing – choice 3 Your ship has a perfect landing. You lose nothing. Copy this information and click here.click here

51 The Landing – choice 4 Your ship is off course and you land 500 miles from your intended location. You have to reload your boat and sail 2 more days before you are in the right place. Copy this information and click here.click here

52 The Landing – choice 5 Although your ship has a safe landing, you lose 2 passengers due to illness. Copy this information and click here.click here

53 The Landing – choice 6 The ship cannot get close to the coast due to the reefs. You lose 10 passengers and ½ your animals due to drowning. Copy this information and click here.click here

54 The Landing – choice 7 Your ship suffers damage during the landing and takes on water. Half o your food supply and building materials are damaged beyond saving. Copy this information and click here.click here

55 Building the Community – choice 1 You landed on a beachfront area and are struggling to find freshwater and building materials. You lose 20 settlers. Copy this information and click here.click here

56 Building the Community – choice 2 Your settlement is built smoothly. Copy this information and click here.click here

57 Building the Community – choice 3 Unless you brought a barrel of tools, you are delayed building your settlement by one month. Copy this information and click here.click here

58 Building the Community – choice 4 An accident causes your first settlement to burn down—you must rebuild. (3 weeks) Copy this information and click here.click here

59 Building the Community – choice 5 The first location you chose to build on has several sinkholes. You must rebuild ½ mile away. (1 month) Copy this information and click here.click here

60 Building the Community – choice 6 Fire destroys your main town building. Unless you also have a church, ½ of your colony is without shelter and dies. Copy this information and click here.click here

61 Building the Community – choice 7 The location for your settlement is between 2 warring native tribes. You lose 5 people. Copy this information and click here.click here

62 Building the Community – choice 8 You have difficulty building places for people to live. You lose 10 people unless you have a carpenter. Copy this information and click here.click here

63 Building the Community – choice 9 Your settlement increases by 3 families. One of the men is a doctor. Copy this information and click here.click here

64 Building the Community – choice 10 You lose 2 families due to weather. Copy this information and click here.click here

65 Building the Community – choice 11 You lose 5 settlers due to disease. Copy this information and click here.click here

66 Building the Community – choice 12 You lose 25 settlers. Copy this information and click here.click here

67 Building the Community – choice 13 You gain 25 settlers from a nearby colony that failed.. Copy this information and click here.click here

68 Building the Community – choice 14 Three men refuse to work and a jail must be built to hold them. This delays your settlement by 2 weeks.. Copy this information and click here.click here

69 Planting– choice 1 Your leader insists that you plant tobacco rather than food. You lose 10 people due to exhaustion and lack of food. Copy this information and click here.click here

70 Planting– choice 2 The crops you planted do not grow in this climate. Unless you have 2 barrels of bribery gifts, you lose 20 settlers to malnutrition/starvation. Copy this information and click here.click here

71 Planting– choice 3 Planting goes smoothly. Copy this information and click here.click here

72 Planting– choice 4 A horrible storm destroys your garden. You must have another barrel of seeds in order to replant. If you can’t you lose 10 settlers. Copy this information and click here.click here

73 Planting– choice 5 Your garden is destroyed in a battle with the natives—unless you have a barrel of bribery gifts, you do not get replanted and lose 10 settlers. Copy this information and click here.click here

74 Planting– choice 6 You are unsuccessful in your garden. There are rumors of cannibalism—you lose 10 settlers. Copy this information and click here.click here

75 Planting– choice 7 Planting goes extremely well. Copy this information and click here.click here

76 The Natives– choice 1 You make a good deal with the natives and double your food supply. Copy this information and click here.click here

77 The Natives– choice 2 You are almost out of food. An Indian tribe shows you how to plant corn. They also provide you with food. Copy this information and click here.click here

78 The Natives– choice 3 You are trapped between 2 warring tribes. One befriends you and gives you food but the other one kills 2 of your settlers. Copy this information and click here.click here

79 The Natives– choice 4 The natives in your area do not help or hurt you in any way. Copy this information and click here.click here

80 The Natives– choice 5 You make a treaty with the local tribe—in exchange for 2 barrels of bribery gifts, they feed you for the winter. Copy this information and click here.click here

81 The Natives– choice 6 Your leader offends the chief of the local tribe. You lose 5 settlers in a war before there is peace. Copy this information and click here.click here

82 The Natives– choice 7 The native tribes in your area provide you with food and additional shelter. Double your food supply. Copy this information and click here.click here

83 The First Winter– choice 1 Horrible storms destroy ½ of your town. You lose 10 settlers, ½ of your animals, and your garden. Copy this information and click here.click here

84 The First Winter– choice 2 A terrible storm destroys your settlement. Unless you have 2 carpenters, you do not get rebuilt before winter. You lose ½ of your colony to winter. Copy this information and click here.click here

85 The First Winter– choice 3 You lose ½ of your settlers to starvation. Copy this information and click here.click here

86 The First Winter– choice 4 An early storm blows in—if you built at least 2 shelters, you don’t lose any settlers. You lose 5 settlers if you don’t. Copy this information and click here.click here

87 The First Winter– choice 5 If you built a wall around your settlement, you are safe during an Indian attack. If not, you lose 10 people. Copy this information and click here.click here

88 The First Winter– choice 6 Cholera breaks out. If you have a doctor in the settlement, you don’t lose any settlers. If you don’t, you lose ½ the women, ½ children, and 10 men. Copy this information and click here.click here

89 The First Winter– choice 7 Hunting supplements your food supply—if you brought at least 2 barrels of ammunition. If you didn’t, lose 10 colonists. Copy this information and click here.click here

90 The First Winter– choice 8 If you have a city planner in your settlement, then your settlement does not have sewage drainage problems. If you don’t, you lose ½ of your women and children. Copy this information and click here.click here

91 The First Winter– choice 9 You are almost out of food. Two of your men turn out to be great hunters. If you have a barrel of salt to cure the meat then your food problems are solved. If not, lose 5 settlers. Copy this information and click here.click here

92 The First Winter– choice 10 You are almost out of food. If you have a family of landed gentry, a ship comes to restock your food supplies. Double your food supply. Copy this information and click here.click here

93 The First Winter– choice 11 You cannot keep enough wood stocked to heat the settlement. You lose half of your colony. Copy this information and click here.click here

94 The First Winter– choice 12 You need 50 blankets to survive. If you have a loom and a weaver, your problem is solved. If not, 10 people die. Copy this information and click here.click here

95 The First Winter– choice 13 You are almost out of food. You lose 5 settlers before the problem is solved. Copy this information and click here.click here

96 The First Winter– choice 14 You lose 10 settlers due to bad weather. Copy this information and click here.click here

97 Government and Politics– choice 1 The landed gentry refuse to accept your chosen leader—fighting breaks out; you lose 10 men. Copy this information and click here.click here

98 Government and Politics– choice 2 Your settlers are not please with the government but all they do is complain. Copy this information and click here.click here

99 Government and Politics– choice 3 Your government functions well. Copy this information and click here.click here

100 Government and Politics– choice 4 Your first leader is killed in an Indian attack. There is a power struggle—unless you have a minister to mediate, you lose 10 men due to internal struggles. Copy this information and click here.click here

101 Government and Politics– choice 5 Your government functions well and prospers. Add 6 settlers. Copy this information and click here.click here

102 Government and Politics– choice 6 Add 6 settlers because of good planning. Copy this information and click here.click here

103 Government and Politics– choice 7 Your government functions well and prospers. Add 8 settlers. Copy this information and click here.click here


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