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Getting Started Training – Part 2 Tools for the Job David Grant – ADC (Adult Training)

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Presentation on theme: "Getting Started Training – Part 2 Tools for the Job David Grant – ADC (Adult Training)"— Presentation transcript:

1 Getting Started Training – Part 2 Tools for the Job David Grant – ADC (Adult Training)

2 Objectives Understand how the different sections fits into Scouting Outline the main features of the different sections Explain the roles & responsibilities of adults involved in sections Explain why different types of games and activities are important in Scouting and explore a variety of programme ideas Explain the role of youth shaped Scouting in planning and running the programme and explore various ways of doing this

3 Recap on Part 1 Outlined the Purpose, Values and Method of Scouting Outlined the Promise and Law Outlined the structure of The Scout Association Outlined the Safety Policy and risk assessment Outlined the Young Person First Policy Outlined the Anti-Bullying Policy

4 The Scout Sections – Task 1 In small groups, arrange the sections and match the age ranges from youngest to highest Beaver Scouts – 6 to 8 years old Cub Scouts – 8 to 10½ years old Scouts – 10½ to 14 years old Explorer Scouts – 14 to 18 years old Scout Network – 18 to 25 years old

5 Main Features of the Section – Task 2 In small groups, discuss the main features of the sections they are working in, including: Ceremonies they have seen The collective noun for a group of young people in a section The types of badges that are awarded The types of awards that can be obtained

6 Ceremonies Welcoming, openings & closing Beaver Colonies Cub Packs Scout Troops & Explorer Units Badges Hello & goodbyeGrand howl & flag down Flag break & flag down Investitures Moving on Other Ceremonies

7 Collective Nouns Beaver Colony – arranged in Lodges –Each Lodge has a Lodge Leader Cub Pack – arranged in Sixes –Each Six has a Sixer and a Seconder Scout Troop – arranged in Patrols –Each Patrol has a Patrol Leader and an Assistant PL Explorer Unit

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9 Young Leaders Scheme Optional leadership training scheme available as part of the Explorer Scout Programme Allows 14-18’s to help in the younger sections Recognised by the Institute of Leadership and Management Modules and projects to help develop leadership skills – Module A compulsory Good preparation for adult leadership roles

10 Adults in Scouting All adults are volunteers and must have an up-to-date and current Scout DBS Check There are different roles available Roles are flexible to suit availability and commitment All Leaders must complete the Adult Training Scheme Everyone is part of the leadership team Have as much fun as the young people!

11 RoleResponsibility Section LeaderAdult responsible for running the section Assistant Section LeaderAdult appointed to assist the Section Leader in running the section Sectional AssistantsAdult holding an appointment who helps with the section but cannot run a session on their own Young LeadersAn Explorer Scout who works as part of the Leadership team Occasional HelpersAdult who helps out less than once a month who has unsupervised access to young people or assisting in an overnight activity

12 Programme Methods The programme is made up of different challenge areas - Outdoor and adventure, World and Skills. The programme is structured through a number of different badges, challenges and awards Games and activities are important to keeping the programme attractive to young people The programme should be fun and have purpose Young people should be involved in the planning and running the programme

13 Running an Activity – Task 3 In small groups, consider one of the Cross-Sectional Games provided: What is the purpose of the activity Is the activity safe? Is the activity age appropriate and suitable of individuals’ needs How could the activity be varied and tailored to the section you support? What considerations do you need to think about when running this activity?

14 Things to consider when planning Are games and activities suitable for the age range and facilities available? What equipment will you need? What are the risks and safety considerations? Have you got a wet weather contingency Do you have enough to fill the whole meeting? Have you considered those with additional needs? How much will it cost?

15 Basic principles of running a good game Ensure all the equipment is ready and available at the start of the game or activity Expect quiet while you explain the rules of the game or activity Be seen to be a fair referee of the game Do not run the game or activity for too long

16 Resources The power of Google! Online Scout Manager – shared activities Websites – www.retiredscouter.com & www.scoutingresources.org.ukwww.retiredscouter.com www.scoutingresources.org.uk Scout factsheets Copies of Scouting magazine – every 2 months Programmes on Line (www.scouts.org.uk)www.scouts.org.uk Scouting publications (Scout Shops) Other Leaders

17 Next Steps to complete ‘Getting Started’ Section Assistants – validate module 1 (Questionnaire) Section Leaders / Assistant Leaders – validate modules 1 and 3 when you meet with your Training Adviser and agree your Personal Learning Plan (Module 2) & then continue with your learning to achieve your Wood Badge. Any Questions?


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