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Aegis Action/Adventure/RPG. Team Name: Serenity Game Productions AJ Badarni – Gameplay Officer Joe Ettinger – Interface Officer Joshua Smith – Technology.

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Presentation on theme: "Aegis Action/Adventure/RPG. Team Name: Serenity Game Productions AJ Badarni – Gameplay Officer Joe Ettinger – Interface Officer Joshua Smith – Technology."— Presentation transcript:

1 Aegis Action/Adventure/RPG

2 Team Name: Serenity Game Productions AJ Badarni – Gameplay Officer Joe Ettinger – Interface Officer Joshua Smith – Technology Officer Jason Swan – Product Officer

3 Setting The game will take place in ancient Greece. Both the terrain and enemies will reflect the mythology surrounding the country. Including plains, beaches, mountains, and caves.

4 Objectives Obtain the sword, shield, helmet. Kill Medusa and obtain her head. Kill Calibos. Kill the Kraken. Save Andromeda

5 Comparable Products Kingdom Hearts - Orbs

6 Comparable Products Final Fantasy 12 -Skill System

7 Comparable Products Zelda - Puzzles

8 Features Special Abilities Skill Grid & Purchase – Special abilities are available to the player for purchase in the in-game skill grid. – Special Abilities will become available as you purchase them. Use – Cost Mana to use – Special abilities do a wide variety of different things from: letting the player shoot fire balls To healing himself & Perseus.

9 Features Items Weapons & Powerups. Dangerous placement Further Gameplay – Certain puzzles and traps will require item use in order to complete.

10 Features AI Perseus – Follows a path to the end of the level. – Engages enemies. States – Makes AI more engaging & interesting. – All AI will avoid obstacles to seek their targets. – Call for help when near death.

11 Creatures Hydra Hydra Minotaur Siren

12 Creatures Gorgon Cyclops Skeleton Chimera

13 Creatures Harpy Griffin Manticore

14 Game Play Explore Ancient Greece Solve Puzzles Equipment System Skill System. Progressively harder enemies. 4 Levels Total

15 Findings Subjects exhibited a desire to protect Perseus Subjects tended to pass the treasure room without turning back Subjects showed a desire for less linear gameplay

16 Questions?


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