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London 28 February 2012 European Commission Information Society and Media GaLA Gamification 1 KAM STAR.

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Presentation on theme: "London 28 February 2012 European Commission Information Society and Media GaLA Gamification 1 KAM STAR."— Presentation transcript:

1 London 28 February 2012 European Commission Information Society and Media GaLA Gamification 1 KAM STAR

2 London 28 February 2012 European Commission Information Society and Media GaLA Gamification 2 Game flow Challenges User Profile Network Development scope

3 London 28 February 2012 European Commission Information Society and Media GaLA Gamification 3

4 London 28 February 2012 European Commission Information Society and Media GaLA Gamification 4 Challenges

5 London 28 February 2012 European Commission Information Society and Media Challenges 5 What are challenges? –They are the main component of the platform. –Allow for members to interact with GALA’s online project management system BUT framed in a more user friendly approach.

6 London 28 February 2012 European Commission Information Society and Media Challenges 6

7 London 28 February 2012 European Commission Information Society and Media Challenges 7 Latest/Featured challenges. Create new challenges View YOUR challenges

8 London 28 February 2012 European Commission Information Society and Media Challenge Structure Challenge structure 8 TASK DATA Challenge (TASK) data is stored in the GALA workspace Area.

9 London 28 February 2012 European Commission Information Society and Media Challenge Structure Challenge structure 9 G-Score The system uses the TASK data to define a G-Score. IF G-Score defined by Deadline: G-Score value set depending on how close the deadline is to today’s date. For example: A task with a deadline within 3 days will have a 20 G- score value, compared to a task with a deadline within 5 days which will have a 5 G-score value.

10 London 28 February 2012 European Commission Information Society and Media Challenge Structure Challenge structure 10 Achievement Library/Challenge Viewer The TASK author then selects an achievement object to assign to the challenge. The TASK is then presented as a Challenge on the Challenge viewer page. For example: A task with a deadline within 3 days will have a 20 G- score value, compared to a task with a deadline within 5 days which will have a 5 G-score value.

11 London 28 February 2012 European Commission Information Society and Media Challenge Structure Challenge structure 11 Achievement Library/Challenge Viewer The TASK author then selects an achievement object to assign to the challenge. The TASK is then presented as a Challenge on the Challenge viewer page. For example: A task with a deadline within 3 days will have a 20 G- score value, compared to a task with a deadline within 5 days which will have a 5 G-score value.

12 London 28 February 2012 European Commission Information Society and Media Achievement Library 12 Achievement library Achievement IDAchievement NameIcon/IMGDescription $1[USER INPUT]//source/folder/[USER INPUT] Achievement table Designer/Admin will build a preset list of achievements for the Challenge Author to select from.

13 London 28 February 2012 European Commission Information Society and Media Accepting a Challenge 13

14 London 28 February 2012 European Commission Information Society and Media Accepting a Challenge 14 Engage Challenge Deadline Content Author

15 London 28 February 2012 European Commission Information Society and Media Your Current Challenges 15 The user may browser or be given a challenge to participate in by either the system (Project management backend) or by another user. By accepting the challenge the user is added to the TASK. This widget allows for the user to keep track of their recently engaged challenges

16 London 28 February 2012 European Commission Information Society and Media Create A Challenge 16 Current interface.

17 London 28 February 2012 European Commission Information Society and Media Create A Challenge 17 New interface. Simple step by step process. No overload of choices.

18 London 28 February 2012 European Commission Information Society and Media Gifting A Challenge 18 The power to gift. A user may also be able to gift a challenge to other members. Used for members to motivate and get others involved in challenges.

19 London 28 February 2012 European Commission Information Society and Media GaLA Gamification 19 User Profile

20 London 28 February 2012 European Commission Information Society and Media User Profile Current interface 20

21 London 28 February 2012 European Commission Information Society and Media User Profile New interface 21

22 London 28 February 2012 European Commission Information Society and Media User Profile New interface 22 User engagement information User activity stream User share widget Feedback widgets Influence feedback

23 London 28 February 2012 European Commission Information Society and Media User Profile: Engagement Widget User profile: Engagement breakdown 23 A structured feedback system which displays a users engagement in the GaLA network.

24 London 28 February 2012 European Commission Information Society and Media G-Score The G-score is broken down into four main areas. 24 Papers submitted If a paper has been submitted via GALA. Meetings Attended If user has completed a meeting challenge. Challenges Completed If a user has completed a general challenge Social interactions How many social interactions the user has done Achieved by How many influential topics posted.

25 London 28 February 2012 European Commission Information Society and Media User Activity Stream Keep track of the user’s input, keep track of other users engagement on the network. 25 Activity stream The activity log keeps a record of all the actions the user does. Each time the user does an action it is logged here for the user to see.

26 London 28 February 2012 European Commission Information Society and Media GaLA Gamification 26 Network

27 London 28 February 2012 European Commission Information Society and Media GaLA network 27

28 London 28 February 2012 European Commission Information Society and Media GaLA network 28 Create topic Topic Comments popular discussions User Influence

29 London 28 February 2012 European Commission Information Society and Media GaLA network Network structure 29 Topic A topic is created and stored in the GaLA messages area. A topic has attached information Topic author Topic content

30 London 28 February 2012 European Commission Information Society and Media GaLA network Network structure 30 Response A response (comment) has attached information Comment author Comment content

31 London 28 February 2012 European Commission Information Society and Media GaLA network Network structure 31 Influence Influence is measured by how many replies the author of the topic or comment receives compared to how many members are participating in the discussion.

32 London 28 February 2012 European Commission Information Society and Media Creating a Topic 32 Current interface

33 London 28 February 2012 European Commission Information Society and Media Creating a Topic 33 New interface Enter title of topic First step Second step

34 London 28 February 2012 European Commission Information Society and Media Participating in a Topic 34 User clicks “Join-in” button, takes them to the discussion page. Prompts them to enter their response.

35 London 28 February 2012 European Commission Information Society and Media Like interaction 35 Members can engage in lite social interaction with others, by “Liking”. A like shows that the user appreciates this user’s contribution to the network. A like is very powerful, following on from the success of Facebook’s own like widget.

36 London 28 February 2012 European Commission Information Society and Media Popular discussions 36 Current discussions are the topics which are the most popular; the topic with the most replies is featured as number one in leaderboard widget.

37 London 28 February 2012 European Commission Information Society and Media Development Scope 37 Built on top the already existing GaLA platform. Utilising the project management system as the main source. Game system developed on top. G-score Achievements library MySQL table Social Mechanics Widget development for Influence Popular discussions Discover GaLA


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