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Team DataPath Research Computer Architechture. PC and IF in the Processor.

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Presentation on theme: "Team DataPath Research Computer Architechture. PC and IF in the Processor."— Presentation transcript:

1 Team DataPath Research Computer Architechture

2 PC and IF in the Processor

3 Program Counter & Instruction Fetch PC o Instruction address register o Increments after fetch to read next instruction o Jumps, branches, subroutines, & returns Instruction Fetch o Copies the address in the PC into the IR o Retrieves the instruction content from memory

4 PC & IF Inputs and Outputs Inputs o Instruction Memory o Incrementor o Control Line Outputs o Databus to Instruction Decode

5 Instruction Types R-Type (Register Only) I-Type (Immediate Value) J-Type (Jump)

6 The Register File! What is it? Contains all 32 registers; some available to the programmer Registers are designated using 5 of the bits in the instruction Each register contains 32 bits of information What does it do? Controls the flow of information to or from registers Reads two registers at a time and writes to one Receives a control bit for knowing when to write Reads from registers on the positive edge of the clock cycle and writes to a register on the negative edge

7 The Register File! Lets learn how to read! From Computer Organization & Design: The Hardware/Software Interface 1.The 5 bits determining the registers are used to control a Mux that picks from 32 registers. (5 bits = 32 distinct bit sequences) 2.Data is passed along to the ALU. 3.This all happens when either the "Write" (from Figure B.8.8) is on or off and during the rising edge of the clock cycle.

8 The Register File! How about writing? 1. Register number is determined in the decoder which, when ANDed with "Write", sets that register to have it's data overwritten. 2.The data being written is coming from the ALU on a 32 bit bus connected to each register. 3.Performs the write to the register when the clock cycle has a negative slope. From Computer Organization & Design: The Hardware/Software Interface

9 The Register File! Going a little deeper... Implementation: Registers Each bit of a register can be made up of D-Flip Flop The D signifies the data that is being inputted. Q is the output, where the bit is read from Writing Uses 32:1 Mux for toggling the appropriate register ANDs this signal with the RegWrite control signal to enable writing to register A 32 bit bus is attached to each register Reading A 32x32 to 32 Mux must be used. This type of Mux chooses between 32 registers with 32 bits each and outputs the 32 bits of the chosen register designated in 5 bits in the instruction One method of implementing this is to use 32, 32 to 1 Multiplexers D-Flip Flop From physicsforums.com

10 The ALU and You! Fig 4.2 Computer Organize and Design

11 Fun Facts What is an alu? o Main brain Mclain of the PLP Architecture o Combination of Adders and Logic Gates What does it do? o Performs Mathmatical and Logical Operations Why do we need it? o Allows us to process Data in a multitude of ways

12 3 ALUs within PLP Architecture. o PC incrementation o Branching Instructions o R and I-type Arithmetic and Logical Instructions

13 ALU R-type Instruction Example From PLP wiki

14 Simple Data Path Fig. 4.11 Computer Organize and Design I-type R-type Branching

15 Oh It makes sense Function determined by Control ALU gives us POWAH o Can do process data in a multitude of ways

16 Mux, Sign Extension, Logical Shift, and Branching and Jumping Mux (Multiplexer) o It is used anytime you need to make a decision between multiple inputs Sign Extension o It is used to keep a number value the same but have the number take up more bits Logical Shift o It is used to move the information in a word to right or left Branching and Jumping o They are used to move from one line of code to another

17 Inputs and Outputs Mux, Sign Extend and Logical Shift Mux o 3 inputs and 1 output Sign Extend o In this example there are 16 inputs and 32 outputs Logical Shift o In this example there are 8 inputs and outputs o The number of outputs will always equal the number or inputs

18 Where They Fit In Mux, Sign Extension, and Logical Shift Mux, Sign Extend and Logical Shift o These are all used many times in the mips architecture and they can be used or placed anywhere one of these operations is needed

19 Branching and Jumping Branching (Orange) and Jumping (Blue) o They take many inputs form many different parts of the architecture and it outputs back to the program counter

20 The Memory

21 The Memory: Structure Blue lines : control signals (MemWrite, MemRead) Black lines : 32-bit values (Address, Write data, Read data) It is a 2 32 x32 memory

22 If the data memory is to be read => o MemRead=1 ( the active signal ) o MemWrite=0 If the data memory is to be written => o MemRead=0 o MemWrite=1 ( the active signal )  Address?  Write data?  Read data?

23 The instructions R-type instruction, add, sub, and, or, slt... o MemWrite and MemRead are set to 0, o Memory doesn’t have to do anything. Branch instructions, o MemWrite and MemRead are set to 0, o Memory doesn’t have to do anything. Lw instruction, o MemWrite is set to 0 and MemRead to 1. o Need to compute the effective address =>sign extend. o ALUOp should be ADD (010). o ALUSrc fixed to 1. Complete address in its line => value wanted at Read data Sw instruction, o MemRead is set to 0 and MemWrite to 1. o Need to compute the effective address => sign extend. o ALUOp should be ADD (010). o ALUSrc fixed to 1. We put the data in the Write data => value saved at the specified address

24 Two New Instructions Variable Logical Shift Left (sllv) o Purpose: shift left by a number of bits that is unknown to the programmer. The shift is stored in a register instead of in an immediate value. Variable Logical Shift Right (srlv) o Purpose: shift right by a number of bits that is unknown to the programmer. The shift is stored in a register instead of in an immediate value.

25 Two New Instructions Cont. Current implementation example: li $t0 5 loop: slli $t1, $t2, 0x1 subi $t0, $t0, 1 // value shift counter bne $t0,$Zero,loop Example with new instructions sllv $t1, $t2, $t0 This saves 3n-2 instructions.

26 Wrap-Up Research will enable code implementation of a PLP- architecture processor. The hardware will comprise all five stages of the processor. Behavioral Verilog code will "construct" the processor within an FPGA. Questions?


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