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The Multiplayer Classroom: Designing Coursework as a Game by Lee Sheldon A Book Study by Daniel Henry.

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Presentation on theme: "The Multiplayer Classroom: Designing Coursework as a Game by Lee Sheldon A Book Study by Daniel Henry."— Presentation transcript:

1 The Multiplayer Classroom: Designing Coursework as a Game by Lee Sheldon A Book Study by Daniel Henry

2  Associate Professor and Co-Director of Games and Simulation Arts and Sciences Program at Rensselaer University  Video Game Designer  Television Writer and Producer  Game Consultant

3  https://www.youtube.com/watch?v=2lXh2n0 aPyw https://www.youtube.com/watch?v=2lXh2n0 aPyw  Discuss: What does this imply about learning and education?

4  Overviews ◦ Marked Tree High School  Levels, Questing ◦ University of Arizona South  Teams ◦ Louisiana State University ◦ Valencia Community College ◦ Robert Louis Stevenson Middle School ◦ Texas Tech University ◦ Ohio Valley College of Technology  Avatars, Choice, ◦ Waunakee Community High School  Achievements, Testing

5  https://www.youtube.com/watch?v=BqyvUvx Ox0M https://www.youtube.com/watch?v=BqyvUvx Ox0M

6  http://bit.ly/1SBh6P3 http://bit.ly/1SBh6P3  Email the file to me with your custom hero name. (dhenry@tie.net)dhenry@tie.net  Consider some Super Powers http://bit.ly/1PaLnVO Share your Thoughts! Envision a Background story for your character Join with others to form Hero Leagues: name the league and prepare for your first challenge! Prepare for your first challenge

7  Avatars, experience points, leveling, grades, quests, abilities,

8  Kahooit Sample Challenge  Leveling Up!

9  http://www.gamesforchange.org/play/ http://www.gamesforchange.org/play/  https://gamingtheclassroom.wordpress.com/ https://gamingtheclassroom.wordpress.com/ ◦ Check out the Facebook page for recent developments

10  Game Like Classroom Modifications ◦ Leader Boards ◦ Achievements ◦ Guild/League Formations ◦ Cooperative Assessments/Assignments  Incorporate: ◦ Fictional Narrative Writing Assignments Based on Avatars ◦ Simulation Exploration and Challenges

11  Always something specific and important to be done  Tons of collaborators. Everywhere. All the time.  An epic, inspiring story of why we are there (context)  Massive amounts of positive feedback, social, in game, extrinsic and intrinsic  Video Start 8:55 to 11:03 ◦ https://www.ted.com/talks/jane_mcgonigal_gaming_can _make_a_better_world?language=en#t-266637 https://www.ted.com/talks/jane_mcgonigal_gaming_can _make_a_better_world?language=en#t-266637

12  http://www.classcraft.com/ http://www.classcraft.com/

13  How teachers might begin the first steps of implementation?


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