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Karl Sims Computer Graphics Artist

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Presentation on theme: "Karl Sims Computer Graphics Artist"— Presentation transcript:

1 Karl Sims Computer Graphics Artist
By: Shelly Thomas Intro to Digital Art

2 Particle Dreams, 1988 This piece contains a collection of dream sequences created using 3D particle system techniques. Behavior rules are applied to thousands of individual particles to model complex phenomena such as an explosion, a snowstorm, a tumultuous head, and a waterfall. Data-parallel computation was used to perform physical simulations on thousands of particles simultaneously, one processor for each particle.

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4 Galápagos, 1997 Galápagos is an interactive media installation that allows visitors to "evolve" 3D animated forms. It was installed at the ICC in Tokyo from 1997 to 2000, and was exhibited at the DeCordova Museum in Lincoln, Mass. as part of Make Your Move: Interactive Computer Art and the Boston Cyberarts Festival 1999.

5 Panspermia, 1990 Panspermia is the name for the theory that life exists and is distributed throughout the universe in the form of germs or spores. This piece places the viewer in the middle of a virtual world of an aggressively reproducing inter-galactic life form, and depicts a single life cycle of this unusual self propagating system.

6 Primordial Dance, 1991 Primordial Dance is an experimental animation containing a progression of abstract textures and colors. It is a study of emerging and transforming mathematical equations.

7 Primordial Dance These effects were created using an interactive process of "artificial evolution." The artist and computer collaborate to produce images and movements. The equations are copied, mutated, and mated by the computer to generate new offspring pictures. This process of variation and selection is repeated, and with each cycle more complex and interesting results can occur.

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9 Genetic Images, 1993

10 Genetic Images, 1993

11 Genetic Images, 1993

12 Karl Sims www.karlsims.com Technical Papers by Karl Sims:
“Evolving Virtual Creatures” “Evolving 3D Morphology and Behavior by Competition” “Artificial Evolution for Computer Graphics” “Interactive Evolution of Dynamical Systems”


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