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Games. Types of games  RPG  FPS  PLATFORMER  SIDESCROLLER  POINT AND CLICK.

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Presentation on theme: "Games. Types of games  RPG  FPS  PLATFORMER  SIDESCROLLER  POINT AND CLICK."— Presentation transcript:

1 Games

2 Types of games  RPG  FPS  PLATFORMER  SIDESCROLLER  POINT AND CLICK

3 RPG’s RPG is a game in which players assume the roles of characters in a fictional setting. Players take responsibility for acting out these roles within a narrative, either through literal acting or through a process of structured decision-making or character development. Actions taken within many games succeed or fail according to a formal system of rules and guidelines.

4 FPS FPS is a video game genre centered on gun and projectile weapon-based combat through a first-person perspective; that is, the player experiences the action through the eyes of the protagonist. The first-person shooter shares common traits with other shooter games, which in turn fall under the heading action game. From the genre's inception, advanced 3D or pseudo-3D graphics have challenged hardware development, and multiplayer gaming has been integral.

5 PLATFORMER PLATFORMER is a video game which involves guiding an avatar to jump between suspended platforms, over obstacles, or both to advance the game. These challenges are known as jumping puzzles or freerunning. The player controls the jumps to avoid letting the avatar fall from platforms or miss necessary jumps. The most common unifying element of games of this genre is the jump button. Jumping, in this genre, may include swinging from extendable arms, as in Ristar or Bionic Commando, or bouncing from springboards or trampolines, as in Alpha Waves. These mechanics, even in the context of other genres, are commonly called platforming, a verbification of platform. Games where jumping is automated completely, such as The Legend of Zelda, fall outside of the genre.

6 SIDESCROLLER SIDESCROLLER A side-scrolling game or side-scroller is a video game in which the gameplay action is viewed from a side-view camera angle, and the onscreen characters generally move from the left side of the screen to the right (or less commonly, right to left) to meet an objective. These games make use of scrolling computer display technology. The move from single- screen or flip-screen graphics to scrolling graphics, during the golden age of video arcade games and during third-generation consoles, would prove to be a pivotal leap in game design, comparable to the move to 3D graphics during the fifth generation.

7 POINT AND CLICK POINT AND CLICK is a form of adventure game.They are distinct from text adventures. Whereas a player must actively observe using commands such as "look" in a text-based adventure, graphic adventures revolutionized gameplay by making use of visual human perception. Eventually, the text parser interface associated with older interactive fiction games was phased out in favor of a point-and-click interface, i.e., a game where the player interacts with the game environment and objects using an on-screen cursor. In many of these games, the mouse pointer is context sensitive in that it applies different actions to different objects.

8 About games A video game is an electronic game that involves human interaction with a user interface to generate visual feedback on a video device. The word video in video game traditionally referred to a raster display device, but it now implies any type of display device that can produce two- or three-dimensional images.

9 The End Thanks for watching,reading and listening.


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