Presentation on theme: "RANDOM 2D PLATFORMER Concept 1. Gameplay The Game Play is simple. It is a 2d platformer with randomized platforms. Platforms of varying in size and distance."— Presentation transcript:
RANDOM 2D PLATFORMER Concept 1
Gameplay The Game Play is simple. It is a 2d platformer with randomized platforms. Platforms of varying in size and distance. The Goal of the game would be to get as far as possible before falling
How would we do it? We could program a platform class that would generate a random platform on screen. Than make sure the height and distance of the platform is within a challenging but reachable range. We’d also need to program a way for the game to save the scores of the player so they could attempt to reach a hi school.
Why should we do it? Although simplistic the game would involve programming, classes, physics for platforming, and a database for the high scores.
CLASSIC RPG Concept 2
Gameplay Gameplay would be based on classic rpgs. It would take place in dungeons from a first person perspective. The over world would be text and button based with no played sprite. Combat would be similar to games like D&D, but automized
Example for First Person Hallway
How would we do it? To be honest I’m not sure… We’d need to create classes for player, monster, and items We’d need to create a Dungeon generator We’d need to make the over world text screens Create the automated combat system.
Could we do it? I believe so a lot of the bare bones needed for the combat would be in the Random module The over world would be easy or at least simple as it would be only text screens and buttons. The main challenge would be the Dungeon generator and player leveling.
Why should we do it? It would be a major learning experience. Once finished it would serve as it’s own dev kit that could be used for other projects. While complex figuring this out would open up a lot of possibilities for programming.