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Marcus Gilbert CIS 488 Winter 08.  In the distant future humans develop the ability to wield superhuman powers. Humanity decided to exploit these new.

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Presentation on theme: "Marcus Gilbert CIS 488 Winter 08.  In the distant future humans develop the ability to wield superhuman powers. Humanity decided to exploit these new."— Presentation transcript:

1 Marcus Gilbert CIS 488 Winter 08

2  In the distant future humans develop the ability to wield superhuman powers. Humanity decided to exploit these new powers for monetary gain. A new sport was invented where superhumans were pit against superhumans in an epic battle of strength, intellect and constitution. There will be only one victor.

3  Comic book style graphics. Perhaps a “POW!” appears over a player’s head when they get hit  Large explosions, bright energy attacks, etc. Comic book battles are usually way over the top and “epic”  Perhaps a combination of the graphics of Team Fortress 2 with the style of XIII

4  The player should be able to create their own character  Several sections with different choices like:  Movement – super speed, flight, super jump, etc  Primary attack – Energy blast, gravity control, etc  Secondary attack – melee attacks or other “soft attacks”  Defensive ability – temporary shield, size reduction  Player should achieve objectives of chosen map/game type

5  The main motivation would be to win the game. Nothing unlike the motivation for a sport game or first person shooters in general  The main strategy is to create a character that supports your playing style  Offensive character – Big attacks, little defense  Defensive character – Smaller attacks, supporting abilities  Hybrid character – One medium attack, one medium defense  Healing character?

6  Different games modes  Deathmatch – No teammates, meet a certain number of kills first to win  Team Deathmatch – Have small “parties” of players, maybe four or five people and fight other parties. Major difference is having more than two teams.  Story mode can have player fighting against NPCs and making their way to the top of the tournament (Game is geared more toward multiplayer)

7  Permanent character – Level up, acquire abilities as you play more, etc  Large permanent server (MMOish) – Large battlefield where many people can play, fight for control of “nodes”, buy equipment or mercenaries

8  Unreal 2 engine/development tools  WinXP/Vista  Whatever tools the graphics people use

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